Is it even possible to lose the flak so fast in a teamgame? You'd have to overextend AT guns, which means one flank from ally it's gg for you. Not to mention the length to actually destroy it. Unless you have such a mass of indirects that nothing can withstand it, but then you wouldn't really have any map control. Of course, there are "let me put the flak HT in the middle of the map" players. But that is either "you snowball so hard you can put it" or it's your first time playing. Haven't seen a destroyed flak before the first armour comes out. Maybe during construction if penals found it.
Not really true. This implies that OKW has a weak overall roster. If you have 2 teams of top 10 players playing each other, where mistakes are seldom, KT will be on the field if the game prolongs. To never be in a situation facing the KT, means that you have to capitalize on the weakness of OKW early on. OKW in teamgames has few weaknesses against all but soviets. And even against them, some maps deny the soviets. Not to mention that you could have a brit in a team, which in 95% of cases means that you have to really bring your A game. The few weaknesses OKW has can be rectified by a commander choice (and overall most OKW commanders are great, and they have a full stock roster)
Half-true half-not is the essence of what you write.
In order for one to get a KT in a timely and effective manner, three miracles have to happen:
- You must not lose too much of your army in order to be able to tech appropriately. That may sound trivial due to OKW supposedly having terminator units, but in all actuality that's not completely true.
- You must effectively skip the early Heal Truck -> Schwere meta and subsequent PanzerIVJ in order to give the third tech truck time and room to build.
- You have to build 720mp and 270fuel at the same time your opponent is at its deadliest: T34s/85, M4Cs, Cromwells. The Raketen helps ofcourse at this but overall it's ridiculously hard.
So in the big picture, Kongigstgiger is at the perfectest place as a legendary unit that can turn the tide. If there was not the Spearhead mechanic I would dare call it the perfect unit. Right now, it's the perfect OP unit.