comments on breaching
What about if breaching was less about instant damage but more about forcing an enemy out of a building?
Hear me out here; the breaching ability basically becomes this:
You pay muni to "breach" the door and enter into close range with the enemy. There is no special damage incurred to the enemy besides what would normally be dealt to the enemy at point blank range. The enemy is not forced to be inside the building with you except for (maybe) a second or two so that the breach wasn't a complete waste of munitions. Then the enemy can decide to leave the building or stay and fight it out.
This way, it's not an instawin button against garrison troops.