Dropable weapons are already in Coh2 but there are a mess, some squad squad pick a better version of the weapon (see Obers) some lesser (see ostruppen).
The suggestion is about creating a unified simple system that player can comprehend. This is a design issue how impactful it is a balance issue.
Eh honestly "unified simple system" lends itself better to simulator games and less to asymmetric balance.
Like I said, you could easily make it a "unified simple system" by having a base weapon profile with increased/ decreased accuracy, reload, c/d based on the recieving unit's "proficiency" value. Things like firing on the move can be a perk that is attributed to every top tier elite squad. But then you have issues with balance.
It's fine when every army has similar squad sizes and such like in MoW, but with a game like CoH you have imbalances in things like that that make fine tuning necessary.
You get to a point where you simplify the CoH out of CoH. I'm all for making these individual stats easier to read but too much astroturfing and removal of all scary RNG factors is going to make a game that is less enjoyable in general.
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