What Hannibal has said. PTSR can now ground target. Ground is where the mines are. 2+2 = 5
Yeah except he didn't have engineers to spot them nor did he at any point. Read post next time 4head |
conversely heres a elefant taking 70% of a isu152's health in one hit
https://www.youtube.com/watch?v=Q0bfOZqkErk&list=PLFWa7lAuxXdje-vaDzr7eTrf54xgB9HcL&index=1
Then theres a elefant bouncing off a su85's front armour at close range
https://www.youtube.com/watch?v=ipjwhW4dadk&list=PLFWa7lAuxXdje-vaDzr7eTrf54xgB9HcL&index=2
This game has changed drastically so many times, read the early patch notes for panthers with king tiger health and 60 range @ 150 fuel, t70's that could crush infantry and isu152's with the same armour as t34's
This is absolutely marvelous. The fact that an SU85 took a shot from the Elephant and ended up with the roughly the same level of health as the ISU did... Did the elephant do percent damage or something?? Or were the ISU and SU85 really just that close in health?
This is really boggling my mind at this point.
It's like a fever dream where nothing makes sense. |
I see stun and blind as being in the same boat... so..... keep it change it doesn't matter.
Ok. It's just you keep calling the blind "stun" so was thinking perhaps you wanted a stun instead. |
To have a mobile stun available always. When I play allies I have the option of have mobile vehicle stuns be it guards with dp(always good to have at any stage if you can afford it), AEC/Stuart(not really ideal at late game though), Tulips(Expensive but you can have this and it's under your control). Again at late game mobile stuns that doesn't have an uncontrollable time delay on when can you use it.
So you want the StUG's ability to be changed to a stun and not a blind then. |
Just a weird experience I had a few games ago, was playing Whiteball against a soviet player who went PTRS penals and just about 3 times, the PTRS detonated a mine underneath my vechicle.
There weren't engineers around to reveal the mines or anything.
Did I just get bad luck and a scatter shot hit the mine? Or is it something else? |
All tanks did less damage/had more hp, its pretty silly
https://www.youtube.com/watch?v=3iDBnBXSRj4&list=PLFWa7lAuxXdje-vaDzr7eTrf54xgB9HcL&index=5
Holy shit, it's like they're shooting hard boiled eggs at eachother xDD |
Panthers best option probably...
Panther with skill smoke is overall best option against medium spam.
The Stug might provide more firepower for the cost than the Panther, but it lacks its HP, armor, speed and turret...
After reading your guys' responses and looking over the differences in health (85s with 5 shots of health, Panthers with 6) what you're saying makes a lot of sense.
I guess I just thought that it was more important to get more guns out on the field so you could kill them quicker, but I guess I was probably just overestimating the STUG in this situation.
I know for sure that STUGs are very good even in teamgames, but against 85 spam, panthers are the way to go. Thank you for the replies! |
HMGs:
I am undecided if they should act as high suppression platforms or as infantry killing machines. The former makes more sense for gameplay, however I somehow prefer the latter.
I prefer the current implementation of suppression. Partially for realism and partially for balance. If you're suggesting to lower suppression in favor of tearing infantry to shreds, I have to disagree.
Maybe increase damage against units in neutral and negative cover, but I'd say that light and green is probably fine. |
How about we don't increase the STUG's fuel cost. |
I've had two games now where there were a couple of Soviet players who spammed T34/85s like nothing else, and I was just at a loss for what to do against it.
A wolfpack of 85s decimate infantry very quickly, and smash enemy armor to pieces using pure numbers advantage. It's just so effective. I've been bashing my head up against it a few times and I just can't seem to figure out the right way to counter.
After being soundly buttf*cked by the 85s the first time, I decided that the numbers were just too much, and they needed to be countered by a semi-equal number of STUGS, because they trade better. As well as snaring troops nearby because they liked to dive.
Me and my friends play on discord together. I tried to coordinate a push in the middle with all of our tanks. One of my friends had 3 panthers and I had 2 STUGs, as well as some other tanks, I don't remember exactly.
The plan was to go in, and target each tank one by one to whittle down the number of tanks firing on ours. It worked, somewhat, we made progress, but even with a lot of allied tanks dead, the 3 panthers died in the fight, and both of my STUGs. I think that overall it was still a bad trade. But I just didn't know what else to do, because it was Lanzerath and we were completely pushed out of the forest, leaving us no choice but to have to push through the middle, where all the Allied tanks were.
Forgive me for the long-winded post. I have a feeling it's starting to look like a rant. I'm not saying it's OP, I'm just saying I'd like some help figuring out what I'm doing wrong here.
Should I be making Panthers instead of STUGs? Obviously plant more mines but they aren't necessarily reliable (considering the enemy can just go around them without realizing if you're unlucky) and you can't use them offensively.
I have a feeling you've got to counter them with panthers maybe but I'm just at a loss here.
Please and thank you. |