I just came in to say that Raid Tactics isn't only light vehicles any more, any vehicle can use it. |
On the topic for this thread, if the whole "casemate tanks are inaccurate while rotating" thing is repeated in coh3, I'd like for this fix to be implemented first and foremost, but I also would like a "facing" button for all units. Just a button that you press and left click somewhere to get the unit to look in that direction.
I understand you can somewhat do this with the move command but with a "facing" button you don't have to be as completely perfect with your micro. Sometimes when I'm trying to get an AT gun to face a tank I click a little behind or to the side and it causes the AT gun to move. Same for the MG.
EDIT: It doesn't have to be on the grid or anything. |
It's definitely not cheap and it definitely doesn't come early. Unless you're talking about the AEC. If you're talking about 4v4 then you have to consider fuel caches because that can cause them to come out much faster than normal. |
The only thing indicating Panzer IIIs in a co-ax MG for the tank but there was also that in CoH2 so maybe it's a leftover.
There are Crusaders also in the files however and they were only pretty much used in Africa so there is a high chance of PZIIIs making it there as well at some point I'm guessing, obviously don't keep your hopes up however.
I find it funny how there's a Black Prince that never even saw actual service but not the mainstay tank of the German forces in the earlier part of the war until now which should have been in CoH2 as well.
+1 |
What does it have to do with retreat points if both IGs and Pack Howi cant retreat?
I don't speak for Katukov but I'd imagine he meant that if the pak howi or leig were able to retreat, they have the possibility of only retreating back to where the FRP is. The 120mm, meanwhile, always has to go the full distance back to base. |
This is not the case. More units used to be call-in...
I knew more units used to be call ins but I thought that even before that they replaced the respective stock units in tech structures. Fair enough. It would have been an interesting way to do things though imo. |
I've always felt that doctrinal units should be built. That gives a lot more control over their balance via build time and tieing up production and resources while it's built. It also eliminates the "panic" call in where you instantly have a unit if you need it
I'm pretty sure that this used to be the case. Except the units got replaced. Supposedly penals were literally a "placeholder" for elite troops, (Meaning you'd have to tech T1 in order to get Shocks or Guards, and once you picked a doctrine you couldn't make the stock version any more.) that's the reason they weren't given a purpose for a long time if I understand correctly. |
It's much easier to react to dives in the SU85 than it is the JPIV. Both are slugs but the JPIV is a slug on heroin in reaction ability.
Mobility matters quite a lot here, not saying ROF isn't important, but can the JPIV have at least one significant stat that's superior to allied TDs?
JPIV is a great unit but it's not a hard counter to allied TDs, it's up to the superior player in these types of engagements.
It might have a leg up in certain situations (lanes) but it also has a leg down in others.
It's mediocre against Comets, Churchills, IS2, ISU, Pershing. Comets get spammed as much as Panthers.
Besides the point. I don't have a pony in this race. Just pointing out Vipper's gaslighting once again because it irks me. |
You are obviously dont understand problem.
Tell me what I'm not understanding. I already said I think it definitely needs a higher reinforce cost and that I understand why OP wants to nerf the survivability. So what exactly am I not understanding here. Or did you just want to be needlessly hostile because I said that I play 4v4? |
Well, 4x4 not about skill, so u can leave this topic
No thanks, but I appreciate yoy taking the time to read my post at least. |