Login

russian armor

Can blobing be addressed directly

14 Oct 2019, 19:29 PM
#1
avatar of Pereat

Posts: 56

Some of the game balance changes have been made with blobing in mind. Could the issue be tackled not by changing unit stats but by adding diminishing-returns on combining groups of the same unit.

My proposition is if possible add an individual aura to each squad (similar to officers, command tanks etc.) that for example give -2% accuracy if there are two units of the same type with overlapping auras, -10% accuracy if there are 3 units of the same type in relatively close proximity and so on.. That would at least help with a-move blobs and encourage combined arms.
14 Oct 2019, 19:45 PM
#2
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post14 Oct 2019, 19:29 PMPereat
Some of the game balance changes have been made with blobing in mind. Could the issue be tackled not by changing unit stats but by adding diminishing-returns on combining groups of the same unit.

My proposition is if possible add an individual aura to each squad (similar to officers, command tanks etc.) that for example give -2% accuracy if there are two units of the same type with overlapping auras, -10% accuracy if there are 3 units of the same type in relatively close proximity and so on.. That would at least help with a-move blobs and encourage combined arms.


People have suggested that several times and it didn't go anywhere. I think it would be difficult to program and likely to be bugged if they tried it. The best solution to it would be to improve the couple of underperforming MG's so they worked okay on blobs. Specifically, the Maxim needs something.
14 Oct 2019, 20:05 PM
#3
avatar of Katitof

Posts: 17914 | Subs: 8

It was addressed directly, everything that could wipe a blob was nerfed to the ground long time ago.
14 Oct 2019, 20:14 PM
#4
avatar of Grining Cat

Posts: 98

Pereat, three questions,

which faction do you play?
which gamemode? 1v1? 2v2? 3v3? 4v4?
which faction´s blob is most annoying?
14 Oct 2019, 20:31 PM
#5
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post14 Oct 2019, 20:05 PMKatitof
It was addressed directly, everything that could wipe a blob was nerfed to the ground long time ago.

Pretty much this. Not only was everything punishing to blobs nerfed, many to the point you don't see them at all anymore nearly ever but the design direction of WFA is so weapon upgrade focused that it makes bobbing even more rewarding because your squads have their DPS more focused which means things like mgs get massive amounts of concentrated fire rendering them ineffective if RNG wills it and dropping enemy models doesn't diminish DPS by any meaningful amount so even taking losses blobs stay potent. It's especially egregious when NOT using weapon upgrades (either using a faction/units that lack them or because they are *ahem* "optional")

Punishing bad play is a no no. Blobs are the way the game is SUPPOSED to be played and this is backed up by just about every design and balance decision in the last long while. Units are just much more "independent" now which means you get massive amounts of cost effectiveness exponential returns when tactically grouping them together in a blob like fashion. Doesn't help that every damn gun now pretty well improves damage on the move at at range meaning literally moving your ball of death is as easy as ever....
14 Oct 2019, 20:49 PM
#6
avatar of BlueKnight

Posts: 320

What if weapon upgrades were changed so that focus fire = false like in case of a BAR? Wouldn't that help MGs so infantry squads don't insta-kill the gunner before getting suppressed? Instead they would be firing at all MG models and not just the closest one, or do I just not understand how the 'focus fire' mechanic works? Imho this would indirectly buff MG vs infantry and thus punish blobs more efficiently.
14 Oct 2019, 20:50 PM
#7
avatar of Grumpy

Posts: 1958

Pereat, three questions,

which faction do you play?
which gamemode? 1v1? 2v2? 3v3? 4v4?
which faction´s blob is most annoying?


You can see the answers to the first two questions by checking his player card. He plays a lot of Soviet and UKF. I'd bet his answer to the third question is OKW with Panzerfusiliers. PGrens can be difficult also because of their grenades.
14 Oct 2019, 21:58 PM
#8
avatar of aerafield

Posts: 3046 | Subs: 3

jump backJump back to quoted post14 Oct 2019, 20:05 PMKatitof
It was addressed directly, everything that could wipe a blob was nerfed to the ground long time ago.


demos and...?
14 Oct 2019, 22:10 PM
#9
avatar of thedarkarmadillo

Posts: 5279



demos and...?

Sturmtiger, AVRE, most off maps, most rockets act more like a deterrent than a punishment because they could well miss entirely as likley as they are to hit entirely but if you manage to escape the initial impact you are pretty much good to go.
MGs are less effective than before because of the focused dps they face and some just plain don't work well at all.

Basicly anything that could be annoying or if something vastly more expensive being used at a single squad causing complaint (they used their 200 fuel 1 shot a minute bunker buster against my combat engies and they died! Needs nerfs! Or the enemy laid a 90mu trap and I walked into it!)
14 Oct 2019, 22:10 PM
#10
avatar of Mr. Someguy

Posts: 4928

demos and...?


Machine guns and rocket artillery used to be the main blob counters. Machine Guns were always susceptible to a big enough blob, and rocket artillery only Axis have good ones.
14 Oct 2019, 22:27 PM
#11
avatar of aerafield

Posts: 3046 | Subs: 3



and rocket artillery only Axis have good ones.


?? Both katyusha and calliope are good at killing blobs
14 Oct 2019, 22:28 PM
#12
avatar of aerafield

Posts: 3046 | Subs: 3


Sturmtiger, AVRE, most off maps, most rockets act more like a deterrent than a punishment because they could well miss entirely as likley as they are to hit entirely but if you manage to escape the initial impact you are pretty much good to go.


Sturmtiger actually got buffed against blobs and not nerfed. Rocket artillery is still very good and pls tell me about an anti blob offmap strike that got nerfed
14 Oct 2019, 22:40 PM
#13
avatar of Grumpy

Posts: 1958



?? Both katyusha and calliope are good at killing blobs


On some maps, even the walking Stuka is good. One of my friends got 41 kills on his first strike on Essen. Blobbing was severely reduced after that.

I think the OP was frustrated because Soviets don't have great counters before the Katy. The Maxim buff didn't go far enough.
14 Oct 2019, 22:53 PM
#14
avatar of Kasarov
Senior Modmaker Badge

Posts: 422 | Subs: 2

What if weapon upgrades were changed so that focus fire = false like in case of a BAR? Wouldn't that help MGs so infantry squads don't insta-kill the gunner before getting suppressed? Instead they would be firing at all MG models and not just the closest one, or do I just not understand how the 'focus fire' mechanic works? Imho this would indirectly buff MG vs infantry and thus punish blobs more efficiently.


As far as I know, most weapon upgrades already have focus fire = false. Focus fire on slot weapons is usually the exception, not the rule.
14 Oct 2019, 22:54 PM
#15
avatar of thedarkarmadillo

Posts: 5279



Sturmtiger actually got buffed against blobs and not nerfed. Rocket artillery is still very good and pls tell me about an anti blob offmap strike that got nerfed

Sturmtiger is still absolutely trash though. It takes so long to aim AND doesn't actually "punish" blobs, it'll kill some models near where it hit (as long as there is no fence or air in between) and sort of Supress the others. It used to nuke blobs.
Reread what I said about rockets. If the first set of rockets don't hit you are home free, alternatively they could all hit and be devistating. It's Russian roulette.

And all off maps used to be more potent, not SPECIFICALLY nerfed, but less effective no less.
14 Oct 2019, 23:07 PM
#16
avatar of Mr. Someguy

Posts: 4928

?? Both katyusha and calliope are good at killing blobs


The Panzerwerfer always felt more effective to me, the Katyusha feels like I need 2 of them for the same effect. Or rather, it feels like the Panzerwerfer's damage all comes down at once while the Katyusha's is spread over a much longer period of time and lacks suppression, so it's considerably more forgiving when you get hit by it. The Stuka zu Fuß is no contest though, it's a precision strike and hurts like hell. I haven't experienced the Calliope enough to make a call on that one, but it's also not a stock unit like the other 3. On the other hand the Land Mattress is just awful even though it's also not a stock unit.
14 Oct 2019, 23:19 PM
#17
avatar of Grining Cat

Posts: 98

jump backJump back to quoted post14 Oct 2019, 20:50 PMGrumpy


You can see the answers to the first two questions by checking his player card. He plays a lot of Soviet and UKF. I'd bet his answer to the third question is OKW with Panzerfusiliers. PGrens can be difficult also because of their grenades.


Thank you EffenNewbie :) My question were answered that way :)


Short Instructions to counter Blobs:

-Mines are great! Forget about the Geneva Convention and spam them!
Just remember that, "every mine shoots down a flying swine :)
This is especially punishing for 4 men Axis squads.

-Demolition charges are a bit more difficult to pull off. Place them behind buildings, sightblocker or in bushes.

-MG gunner guys are always shortsighted. No idea why, but you need to adapt to that fact. Thats why a MGs always need a second squad to spot for them. ("Spotter squads" give vision and act as a meatshield, keep that in mind. An isolated MG can´t stop 3-4 squads.)

-Since you play mostly allies...well....actually allies are better at blobbing, just make your own awesome blob

-Grenades are good to punish "heavy tactial battlegroups". Try to throw them over hegdes or sigthblockers.

-Any light vehicle with suppression is also great to stop infantry blobs
14 Oct 2019, 23:21 PM
#18
avatar of Tiger Baron

Posts: 3145 | Subs: 2

This has been brought up before a long time ago but to answer the OP's question of a nerf aura for blobs -

A friend of mine implemented something like it in his CoH mod. Problem is you cannot assign an aura to a squad but to an entity, as in the infantry models in said squad. It works, however if you thought the game was not optimized before you're gonna get a headache now because this puts extra strain on the CPU since now it needs to recalculate each infantry model's aura on the map to detect if there is another infantry model near it to apply a debuff.

1v1s might not suffer as much but you can probably imagine what that would mean for higher game modes and especially 4v4s.

This is of course putting it all in layman's terms but it's the best I can do.
14 Oct 2019, 23:32 PM
#19
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

What if weapon upgrades were changed so that focus fire = false like in case of a BAR? Wouldn't that help MGs so infantry squads don't insta-kill the gunner before getting suppressed? Instead they would be firing at all MG models and not just the closest one, or do I just not understand how the 'focus fire' mechanic works? Imho this would indirectly buff MG vs infantry and thus punish blobs more efficiently.


The focus fire = false scatter radius is quite small, I'm pretty sure it wouldn't make a difference against an HMG crew that's spaced out (like in a yellow crater or just in the open). Might occasionally make a difference against an HMG that's hugging cover, but only if the gunner gets targeted early on.

In infantry vs infantry fights, it would be a pretty substantial nerf to LMG squads. Focus fire = false is plain inferior compared to focus fire = true once healing stops being a big factor. Enemy models drop more faster, which means you do more reliable manpower damage and the DPS of your opponents squad drops off more quickly.
15 Oct 2019, 00:28 AM
#20
avatar of Pereat

Posts: 56

Pereat, three questions,

which faction do you play?
which gamemode? 1v1? 2v2? 3v3? 4v4?
which faction´s blob is most annoying?


EffenNewbie is right - 1v1 and 2v2 with UKF and Soviets.

The most common blobs im seeing are falls, STG44 volks and G43 grens. So basically anything with good moving accuracy.

Mines are not that great on bigger maps and mgs are terrible. Even two squads of bren IS can take an mg head on not to mention okw and long range nades of ost.
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
Last Wednesday, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
Last Wednesday, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

422 users are online: 422 guests
0 post in the last 24h
9 posts in the last week
72 posts in the last month
Registered members: 53400
Welcome our newest member, Trokeyds
Most online: 2043 users on 29 Oct 2023, 01:04 AM