Login

russian armor

Main gun crits should be removed?

13 Oct 2019, 11:27 AM
#21
avatar of StillANoob

Posts: 24

Low chance rng crits create dynamic gameplay that is exciting to play with, against and to watch.
13 Oct 2019, 13:52 PM
#22
avatar of Smiling Tiger

Posts: 207

I might be ok with main gun destroyed crits and maybe even vehicle abandoned crits if COH2 was more like COH1 where vehicles were cheaper on average and you usually wouldn't throw the whole game based on one unlucky tank engagement.

As it stands right now with how long it takes to save up for even a standard medium tank main gun crits and especially vehicle abandoned crits have no place in COH2. The game has plenty of other RNG both in tank engagements and in other areas so saying it makes the game to predictable is wrong, you still have RNG with penetration, scatter, and missing vs hitting.
13 Oct 2019, 14:27 PM
#23
avatar of SkysTheLimit

Posts: 3423 | Subs: 1



IIRC any damage than makes a vehicle go to 25% or lower can proc a main gun destroy.

This means that on any medium tank, after getting hit twice by most tanks/AT guns, you can suddenly get the crit to affect you by any following shot.

Reduce the threshold lower than 25% and it's suddenly FAIR to get crit by being really on low health and not just roaming around with a tank at half health.


Yeah this is the issue right here. Lower the health threshold and it would be fine

RNG is one of many things that makes coh great. That doesn't mean the current mechanic is good for the game

Remember when abandons didn't cause heavy engine damage? Was super easy to recrew and repair them, and that was dumb
14 Oct 2019, 02:21 AM
#24
avatar of KiwiBirb

Posts: 789



I get that, but why should your opponet be on full retreat, then hits you and gets a main gun crit and all the sudden you're in full retreat and they're on full offense. Why should 1 RNG roll orchestrate a full 180 in momentum?


It’s not just the in fight rng, it’s that he can then Half repair his tank and then dive your half health tank with main gun crit and you lose

Even if the main gun crit isn’t removed make it repair at 50% hp
14 Oct 2019, 02:52 AM
#25
avatar of distrofio

Posts: 2358

RNG in this game was implement for 2 reasons.

To add diversity and unpredictability in units engaging combat.

To make it unfair and hard, and that's good. Easy games are not as fun, less frustrating maybegames also not as exciting as skill and attention demanding games

Player skill is proven by uneven odds, even when that crush such players into losing. You can always start a new game with all the experience you gathered along your playtime.

Even the most fair games around receive lots of complaints from skilled and unskilled players, because of that there is no real end of game patches.
14 Oct 2019, 04:58 AM
#26
avatar of mrgame2

Posts: 1794



Yeah this is the issue right here. Lower the health threshold and it would be fine

RNG is one of many things that makes coh great. That doesn't mean the current mechanic is good for the game

Remember when abandons didn't cause heavy engine damage? Was super easy to recrew and repair them, and that was dumb


I remember and i liked that better. Adds more variety to combat. If you can pick up enemy mg and mortars and guns, why make abandoned vehicles so punishing?

Btw does using abandoned vehicle have the pop values of the original?

And i voted no to topic at hand. Rng is coh. Stop trying to make the game like SC or RA or Modern combat, yawn

The current coh2 already have increasingly high apm needs to excel. No need to make things even more dead boring mechanical
14 Oct 2019, 05:49 AM
#27
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post14 Oct 2019, 04:58 AMmrgame2


I remember and i liked that better. Adds more variety to combat. If you can pick up enemy mg and mortars and guns, why make abandoned vehicles so punishing?


Because the mechanic of de-crewing team weapons and de-crewing a tank isnt even remotely similar

Killing support weapon crews is rarely about luck, and almost always do to a well timed advance or flank

De-crewing a tank is 1000% random. You cannot compare stealing tanks to stealing support weapons, that should be pretty clear. Unless of course you're talking about stealing a tank from a USF player cuz you caught the crew with their pants down. That's a lot more comparable to stealing weapons
14 Oct 2019, 06:34 AM
#28
avatar of mrgame2

Posts: 1794

I think you decrew a tank after "killing" it.
I dont think we need such heavy damage repairs to steal it, that's all i sayin
14 Oct 2019, 06:38 AM
#29
avatar of distrofio

Posts: 2358

jump backJump back to quoted post14 Oct 2019, 06:34 AMmrgame2
I think you decrew a tank after "killing" it.
I dont think we need such heavy damage repairs to steal it, that's all i sayin

IIRC When you damage a tank mor than its HP pool it gets destroyed everytime, but if you damage it to 90% there is a slight chance to trigger the "decrew" crit
14 Oct 2019, 06:41 AM
#30
avatar of mrgame2

Posts: 1794

That's fine too
Maybe make it 95% but reduce the heavy damage status.
It is more fun when decrew happens. Changes the equation as coh is about
14 Oct 2019, 10:48 AM
#31
avatar of achpawel

Posts: 1351



It’s not just the in fight rng, it’s that he can then Half repair his tank and then dive your half health tank with main gun crit and you lose

Even if the main gun crit isn’t removed make it repair at 50% hp


good point
14 Oct 2019, 11:31 AM
#32
avatar of Serrith

Posts: 783

Theres already enough rng with penetration rolls, accuracy, and scatter. Those should keep things interesting enough without the need to punish a player so heavily through one instance of sheer luck.
Most forms of RNG can be controlled to some extent or other, stopping your vehicle to fire to maximize accuracy, moving infantry closer to reach an optimum engagement range, advancing with a tank to improve penetration.
Even mines which rely on the enemy walking over a specific spot have an aspect of user input as you had to make an educated guess about where the enemy would walk.
Main gun crit, and crew abandon on vehicles is not the type of rng that can be truly influenced, neither by the defender player nor the attacker.

I do not think that winning a game because your enemy donated you his first medium through no choice of his counts as using skill to overcome RNG. That's RNG handing you victory despite potentially having worse skill.


Anyone who thinks this change would make the game too much like starcraft has clearly not played starcraft.
14 Oct 2019, 11:36 AM
#33
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

jump backJump back to quoted post14 Oct 2019, 11:31 AMSerrith


++

You've worded it very well.
14 Oct 2019, 12:13 PM
#34
avatar of Farlion

Posts: 379 | Subs: 1

Anyone who thinks main gun crits or abandons are fun has never lost a high tier match due to it.i think Serrith’s post sums it perfectly.
14 Oct 2019, 12:19 PM
#35
avatar of aerafield

Posts: 3046 | Subs: 3

My vote is no, but i wouldn't mind reducing the threshold of trigger to lower than 10-15%.


Yeah either that or remove the maingun crits from light vehicles.

Units like AEC or Puma have almost guaranteed maingun crit every time if they fight vs high RoF units like 222, Luchs, flak HT, centaur etc... sometimes even vs HMGs
14 Oct 2019, 12:37 PM
#36
avatar of JulianSnow

Posts: 321

I'd actually like to see these kind of crits on team weapons aswell..
14 Oct 2019, 13:32 PM
#37
avatar of Katitof

Posts: 17914 | Subs: 8

I'd actually like to see these kind of crits on team weapons aswell..

That makes no sense... you're not shooting at weapon, but the crew.
14 Oct 2019, 14:06 PM
#38
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2


IIRC When you damage a tank mor than its HP pool it gets destroyed everytime, but if you damage it to 90% there is a slight chance to trigger the "decrew" crit


Please, let's not spread BS. When a tank get's to 0HP, it procs a death crit. The abandon mechanic is just a different crit with a low amount of chance to proc. For the early stages of the CoH life, there used to be other crits which cause the so called "5%" crit.

Before you were able to kill a tank you could get main gun destroy > engine damage > heavy engine damage > death tank.




While it's focus is something else, i think it's more bearable than having to watch this.




14 Oct 2019, 14:08 PM
#39
avatar of thedarkarmadillo

Posts: 5279

You absolutely get crits on weapon teams. If you are lucky you get the "immobilize" crit on the maxim and are able to wipe it
14 Oct 2019, 14:31 PM
#40
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

For those who like the mechanic as is, do you think this 2 situations are fine?

Ex: this is how flamethrowers used to be.



Ex: Abandon mechanic.
You found a group of 3 Katyushas on the back line, you use Stuka dive bomb on them. They all "survive" because they get abandoned.
Alternative, you fire a B4 shot into a blob of PW/Stuka. They survive because abandon just outside the door of their base.


The main gun crit as a mechanic is fine. Implementation is bad. Don't reward/punish players randomly. Have there be some logic/input behind it.

In the case of my suggestion for main gun crit, the logic is the following.
There's no decision about a fight between 2 medium tanks brawling at each other from full health on whether the crit my proc or not.
THERE IS DECISION if you decide to start the fight without finishing repairs on a vehicle (so you don't have an even HP number).

The beauty about changing the threshold to even 20%, is that even a deflecting snare (45dmg) would be able to set the stage for that to happen.
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

474 users are online: 474 guests
1 post in the last 24h
6 posts in the last week
56 posts in the last month
Registered members: 53543
Welcome our newest member, jun88hkcom
Most online: 2043 users on 29 Oct 2023, 01:04 AM