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Why USF so bad in tournaments?

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22 Aug 2019, 12:01 PM
#141
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post22 Aug 2019, 11:50 AMddd
Its 280mp and you would get free weapon racks and nades (300mp). Since you dont need to factor in officer squad, you can open with 4 rifles without murdering upkeep. Thats a buff.


4x rifles + 200mp tech + 50mp tech = 1370 manpower for 4 squads and light vehicle tech and both side techs, one of which (grenades) you usually do not need.

Or 4x rifles + 200mp tech + 200mp tech = 1520 manpower for 4 squads and both support weapons techs and side techs.

versus

3x rifles + free officer + 200mp tech + 50mp tech = 1090 manpower for 4 squads and tech and you can choose to only unlock Weapon Racks (1090 + 150 = 1240 manpower).

2x rifles + free officer + 200mp tech + free officer + 200mp tech = 960 manpower for 4 squads and support weapons tech, 50mp more if you want light vehicles (which you don't necessarily need in team games), and you can choose to only unlock Weapon Racks (960 + 150 = 1110 manpower).


Now I don't know about you, but I'd rather take the latter two and fight without grenades, and use the manpower I save to get an M2HB or something.
ddd
22 Aug 2019, 12:21 PM
#142
avatar of ddd

Posts: 528 | Subs: 1



4x rifles + 200mp tech + 50mp tech = 1370 manpower for 4 squads and light vehicle tech and both side techs, one of which (grenades) you usually do not need.

Or 4x rifles + 200mp tech + 200mp tech = 1520 manpower for 4 squads and both support weapons techs and side techs.

versus

3x rifles + free officer + 200mp tech + 50mp tech = 1090 manpower for 4 squads and tech and you can choose to only unlock Weapon Racks (1090 + 150 = 1240 manpower).

2x rifles + free officer + 200mp tech + free officer + 200mp tech = 960 manpower for 4 squads and support weapons tech, 50mp more if you want light vehicles (which you don't necessarily need in team games), and you can choose to only unlock Weapon Racks (960 + 150 = 1110 manpower).


Now I don't know about you, but I'd rather take the latter two and fight without grenades, and use the manpower I save to get an M2HB or something.


Yup, you just proved that free side tech is clearly better. Your first example shows that 4 rifles + free nades and racks is less manpower than current build of 3 rifles + free officer + nades and racks. Thats most popular 1v1 build (minus nades, but free nades is advantage) and its not even factoring fuel advantage.
22 Aug 2019, 12:53 PM
#143
avatar of Esxile

Posts: 3602 | Subs: 1



4x rifles + 200mp tech + 50mp tech = 1370 manpower for 4 squads and light vehicle tech and both side techs, one of which (grenades) you usually do not need.

Or 4x rifles + 200mp tech + 200mp tech = 1520 manpower for 4 squads and both support weapons techs and side techs.

versus

3x rifles + free officer + 200mp tech + 50mp tech = 1090 manpower for 4 squads and tech and you can choose to only unlock Weapon Racks (1090 + 150 = 1240 manpower).

2x rifles + free officer + 200mp tech + free officer + 200mp tech = 960 manpower for 4 squads and support weapons tech, 50mp more if you want light vehicles (which you don't necessarily need in team games), and you can choose to only unlock Weapon Racks (960 + 150 = 1110 manpower).


Now I don't know about you, but I'd rather take the latter two and fight without grenades, and use the manpower I save to get an M2HB or something.


You´re highlighting yourself the problem rooted inside USF faction, the faction is balanced around having 2 free squads while this assessment is definitively not true for any other.
22 Aug 2019, 13:13 PM
#144
avatar of GilBang

Posts: 5

What about lowering the LT tech time and increasing the side tech time?

Not sure about the exact timings, but I feel im regularly matched 3 rifles versus 3 grens + hmg or 4 volks and sturm.

22 Aug 2019, 14:56 PM
#145
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post21 Aug 2019, 21:54 PMddd


Can you stop with this bullshit? OKW has free weapon upgrades and grenades and shwerer, OST has free weapon upgrades and grenades, if free officer is such a problem for USF, change it for free grenades and weapon upgrades. It will be a buff.


No, make Grenadiers and Volks have to get to vet 1 before they can snare, eliminate their current Vet 1 bonus, and make them have to pay for weapon racks and grenades. Also, no more upgrading in the field. Make them retreat and pick it up at the base. Do that and I'd gladly give up the free officer.

Also, since AT rifle nades have roughly a 40% chance to pen the front armor of a Panther or Tiger but Panzerfausts have about a 90% chance to pen a Sherman, the prices of the snares need adjusting. They shouldn't get this extra 50% free so the cost of the faust clearly needs to go up by 50%.

Is this ridiculous? Yes, almost as ridiculous as the interminable free officer response to every argument.

The LT tier and weapon racks are 200/35 plus 150/15 for a total of 350/50. Taking out the cost of the LT, the price would be 70/50. Adjust the cost to something like 100/40 which unlocks the weapon rack and gives USF the option to purchase the LT or MG's. Combine the captain tier with grenades and do the same. This would eliminate the power spike when the captain or LT hits the field. The tech time should probably be lowered for the tier unlocks and increased for the side vehicle unlock so that Stuarts or AA HT's don't arrive too early.

22 Aug 2019, 15:11 PM
#146
avatar of Jilet

Posts: 556

jump backJump back to quoted post22 Aug 2019, 14:56 PMGrumpy


No, make Grenadiers and Volks have to get to vet 1 before they can snare, eliminate their current Vet 1 bonus, and make them have to pay for weapon racks and grenades. Also, no more upgrading in the field. Make them retreat and pick it up at the base. Do that and I'd gladly give up the free officer.


>> You can't remove Gren faust since Pak is locked behind T2.

>> Maybe acceptable about Volks on the move STG that also improves all range DPS but not the static, 2 hour aim Gren LMG. I don't get why you people are so whiny about LMG-42 upgrade on a 4 man squad.

>>Agreed on Rifle nade killing a vet slot. Maybe give it with the T1 or T2 unlock like OST can be good. But those unlock costs will need to be adjusted since the total costs needs to be same with other factions.
22 Aug 2019, 15:27 PM
#147
avatar of Esxile

Posts: 3602 | Subs: 1

jump backJump back to quoted post22 Aug 2019, 15:11 PMJilet


>> You can't remove Gren faust since Pak is locked behind T2.


I think we could since pzgrenshreck are available without T2 :wave:
22 Aug 2019, 15:28 PM
#148
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post22 Aug 2019, 15:11 PMJilet


>> You can't remove Gren faust since Pak is locked behind T2.

>> Maybe acceptable about Volks on the move STG that also improves all range DPS but not the static, 2 hour aim Gren LMG. I don't get why you people are so whiny about LMG-42 upgrade on a 4 man squad.

>>Agreed on Rifle nade killing a vet slot. Maybe give it with the T1 or T2 unlock like OST can be good. But those unlock costs will need to be adjusted since the total costs needs to be same with other factions.


I was being somewhat sarcastic in that part of the post. If you made the faust not available until vet 1, OST would get utterly destroyed by clown cars with flamers. On a more serious note, one of the Riflemen's vet bonuses, snare, is just something that the other faction's mainline infantry get free and without vet, even though Rifles are more expensive.
22 Aug 2019, 16:00 PM
#149
avatar of Jilet

Posts: 556

jump backJump back to quoted post22 Aug 2019, 15:27 PMEsxile

I think we could since pzgrenshreck are available without T2 :wave:


Then give 120 muni for double schrecks and get blazed by allied infantry without your LMG42. Try it for yourself if you can play against a universal carrier with vickers. :loco:
22 Aug 2019, 16:03 PM
#150
avatar of Jilet

Posts: 556

jump backJump back to quoted post22 Aug 2019, 15:28 PMGrumpy


I was being somewhat sarcastic in that part of the post. If you made the faust not available until vet 1, OST would get utterly destroyed by clown cars with flamers. On a more serious note, one of the Riflemen's vet bonuses, snare, is just something that the other faction's mainline infantry get free and without vet, even though Rifles are more expensive.


Agreed until bold. But rifles are expensive for a reason. Their model per stats are superior to penals. Rifles sacrifice 1 model for 20mp to differantiate from penals. Giving them AT nade behind either/both LT or CPT for free can solve their problems vs Luchs/222 etc. But I relly doubt what to do with the now empty vet1 slot considering their godly other vet bonuses. Maybe split vet3 between vet1 and vet3 ?
22 Aug 2019, 16:28 PM
#151
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

jump backJump back to quoted post22 Aug 2019, 16:03 PMJilet


...Agreed until bold. But rifles are expensive for a reason. Their model per stats are superior to penals...quote]

I want to play that version of the game.
22 Aug 2019, 16:44 PM
#152
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post22 Aug 2019, 16:03 PMJilet


Agreed until bold. But rifles are expensive for a reason. Their model per stats are superior to penals. Rifles sacrifice 1 model for 20mp to differantiate from penals. Giving them AT nade behind either/both LT or CPT for free can solve their problems vs Luchs/222 etc. But I relly doubt what to do with the now empty vet1 slot considering their godly other vet bonuses. Maybe split vet3 between vet1 and vet3 ?


I was comparing the cost of Rifles to Volk (or Grens for that matter).

Here is a comparison of the total vet bonuses. Explain why do Rifles cost 280 and Volks cost 250. Volks get much better accuracy, cooldown and reload bonuses for a worse RA bonus. Passive healing versus the ability to throw grenades slightly more often, especially when you have no munitions for grenades anyway?

Rifles Vet Bonuses:

Unlocks the 'Anti-Tank Rifle Grenade' ability
-38% received accuracy
-20% weapon cooldown
+30% accuracy
-50% ability recharge time
25% grenade range


Volks
-20% received accuracy
-40% weapon cooldown
+45% accuracy
Passive Healing,
+20% sight range,
-30% reload

22 Aug 2019, 17:03 PM
#153
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post22 Aug 2019, 16:44 PMGrumpy
Here is a comparison of the total vet bonuses. Explain why do Rifles cost 280 and Volks cost 250. Volks get much better accuracy, cooldown and reload bonuses for a worse RA bonus. Passive healing versus the ability to throw grenades slightly more often, especially when you have no munitions for grenades anyway?

Rifles Vet Bonuses:

Unlocks the 'Anti-Tank Rifle Grenade' ability
-38% received accuracy
-20% weapon cooldown
+30% accuracy
-50% ability recharge time
25% grenade range


Volks
-20% received accuracy
-40% weapon cooldown
+45% accuracy
Passive Healing,
+20% sight range,
-30% reload


Those veterancy bonuses were changed years ago. The current ones are:

Riflemen
Vet 1: AT grenade
Vet 2: -23% RA, -20% cooldown
Vet 3: +25% grenade range, -50% cooldown on abilities, -15% RA, +30% accuracy

Volksgrenadiers
Vet 1: -10% RA
Vet 2: +30% accuracy, -20% cooldown
Vet 3: -14% RA
Vet 4: +7 sight range when in cover
Vet 5: passive self healing
22 Aug 2019, 17:46 PM
#154
avatar of Jilet

Posts: 556

jump backJump back to quoted post22 Aug 2019, 16:03 PMJilet


...Agreed until bold. But rifles are expensive for a reason. Their model per stats are superior to penals...quote]

I want to play that version of the game.


Than check their stats and get amazed because you are playing that game.
22 Aug 2019, 17:48 PM
#155
avatar of Jilet

Posts: 556

jump backJump back to quoted post22 Aug 2019, 16:44 PMGrumpy


I was comparing the cost of Rifles to Volk (or Grens for that matter).

...


Sander gave you the current numbers now my man. And also do not forget US gets the ambo to mobile heal/reinforce which OKW can't except for Fuersturm.
22 Aug 2019, 17:56 PM
#156
avatar of Stug life

Posts: 4474

jump backJump back to quoted post22 Aug 2019, 16:44 PMGrumpy


I was comparing the cost of Rifles to Volk (or Grens for that matter).

Here is a comparison of the total vet bonuses. Explain why do Rifles cost 280 and Volks cost 250. Volks get much better accuracy, cooldown and reload bonuses for a worse RA bonus. Passive healing versus the ability to throw grenades slightly more often, especially when you have no munitions for grenades anyway?

Rifles Vet Bonuses:

Unlocks the 'Anti-Tank Rifle Grenade' ability
-38% received accuracy
-20% weapon cooldown
+30% accuracy
-50% ability recharge time
25% grenade range


Volks
-20% received accuracy wrong
-40% weapon cooldown wrong
+4%5 accuracy wrong
Passive Healing, right
+20% sight range, wrong
-30% reload wrong

>reading the pacth notes
>being a fan boy
chose one :romeoHype:
22 Aug 2019, 18:32 PM
#157
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post22 Aug 2019, 17:48 PMJilet


Sander gave you the current numbers now my man. And also do not forget US gets the ambo to mobile heal/reinforce which OKW can't except for Fuersturm.


The current list looks much more reasonable. I assumed that the veterancy thread was up to date.
22 Aug 2019, 18:43 PM
#158
avatar of Grumpy

Posts: 1958

>reading the pacth notes
>being a fan boy
chose one :romeoHype:


Pot, meet kettle. Starting with your name, you're probably one of the worst fan boys on this site - bad enough that you can't distinguish between a fan boy and someone who wants all the factions to be competitive in all game modes.
22 Aug 2019, 19:33 PM
#159
avatar of Stug life

Posts: 4474

jump backJump back to quoted post22 Aug 2019, 18:43 PMGrumpy


Pot, meet kettle. Starting with your name, you're probably one of the worst fan boys on this site - bad enough that you can't distinguish between a fan boy and someone who wants all the factions to be competitive in all game modes.
u know u could check my post history right ?

btw do u play ww2 game and don't know ww2 memes ? come on man :snfPeter:
22 Aug 2019, 20:53 PM
#160
avatar of Grumpy

Posts: 1958

u know u could check my post history right ?

btw do u play ww2 game and don't know ww2 memes ? come on man :snfPeter:


No, I don't check your post history nor spend time keeping on top of memes. Your point?
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Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
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dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM

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