Why USF so bad in tournaments?
Posts: 268
In the 2vs2 Masters Cup was a similar situation. I do not know the exact statistics, we are waiting for it from the organizers. But the closer the tournament approached the final, the less we saw the usf. Why so? After all, everyone yells about Jackson, Scott, and Pack Howitzer.
Why didn’t anyone choose the USF in the final?
Posts: 4183 | Subs: 4
Furthermore the USF doctrines are pretty meh outside of priest. There isn't anything there that matches the hilarious power levels of Jaegar armor/Spec ops/Guardrifle combined.
TL : DR Units may be too strong, faction overall still lacking certain things other factions have.
Posts: 810
Soviet and UKF have cost-effrctive long range unit but USF dont have it
And USF have few commander choice
Without priest and m1919, USF is just trash in team game
Posts: 818
They really need a doctrine to give them something game winning late game or it's tough to come back from a deficit or close out a tight game, sometimes you can choose wrong. I don't think top players who win ~70-90% of games want to use a faction that presents the risks it does.
Posts: 2066
Because almost all of the maps played on this tourney were maps that do not really suit USF play. You only have riflemen hordes in the beginning and they bleed you bad. Most maps played were not viable for usf flanking play either, most maps were too narrow. Most doctrines are OK but they melt compared to late game Elefant and command p5. On other pool maps, usf does very well...
Now that we are on the subject, ukf didn't do too well on this tourney either. What we saw were players bolstering but not giving weapon upgrades, stalling for avre call-in without getting mobile at or tanks in the form of mediums or even fireflies first. Much of the UKF strength wasn't even used by these players...
Seen some really strange play I must say.
Posts: 1954
Because rifleman is so cost-ineffective unit
Soviet and UKF have cost-effrctive long range unit but USF dont have it
And USF have few commander choice
Without priest and m1919, USF is just trash in team game
Mostly this. Riflemen were nerfed in a couple of balance patches and USF hasn't been the same since.
I think it was the December Balance Patch that stuck a fork in this pig:
USF Riflemen now lose access to smoke grenades. This change will ensure that players continue fostering a mixed-squad army well into the late-game, and will also reward players more for using USF's elite infantry.
It must have been someone's attempt at humor after screwing USF over. There were no buff's to any of USF's "elite infantry", and nerfs for several USF crutch units like the HE Sherman and 50 cal.
The RA for most USF infantry seems too high for the price, maybe too high even regardless of price. Pairing up glass cannon tanks with glass infantry is a bad combination.
Posts: 4474
They are not bad in tournaments, they were just used less in the 2 vs 2 as they are high risk high reward there
On 1 vs 1 they are still top tier
Posts: 3602 | Subs: 1
but early game USF is always rifleman rifleman rifleman etc. Why do that when you can just buy the same amount of sections/penals and they roll everything far better.
Why not simply say riflemen are cost ineffective cuz as far as I see all 5 factions are "spamming" 4 mainline infantry squads on early game.
Posts: 711
USF Riflemen now lose access to smoke grenades. This change will ensure that players continue fostering a mixed-squad army well into the late-game, and will also reward players more for using USF's elite infantry.
Because long-range non-doc smoke for regular infantry srew any HMG? Ye, you are still need gren upgrade for this, but let's count non-doc smoke for factions:
USF: RE (after gren upgrade), officers(3), m20, sherman, scoty, mortar, pak howi(?) - total 8(9) units with smoke
UKF: AEC, cromwell, churchill or comet (you could choose only one unit), mortar pit. - total 4
OKW: Puma, Leig - total 2
OST: Mortar - total 1
SU: Mortar - total 1
You still think USF lack of smoke in their army? Don't forget that USF got t0 mortar to have counter early HMG.
Posts: 24
Why not simply say riflemen are cost ineffective cuz as far as I see all 5 factions are "spamming" 4 mainline infantry squads on early game.
I am not sure about if it is cost effective or not. But i think they go three rifle because their tech is inf.
Posts: 268
Because rifleman is so cost-ineffective unit
Soviet and UKF have cost-effrctive long range unit but USF dont have it
And USF have few commander choice
Without priest and m1919, USF is just trash in team game
Exactly.
Posts: 2458 | Subs: 1
Posts: 3602 | Subs: 1
I am not sure about if it is cost effective or not. But i think they go three rifle because their tech is inf.
Point is not there, ShadowLink mentioned that USF can only spam riflemen early on but all factions do that as well with much better results.
Posts: 24
Point is not there, ShadowLink mentioned that USF can only spam riflemen early on but all factions do that as well with much better results.
Got your point.
Posts: 4474
Posts: 268
Soviets + brits offer a much better combination of power and lategame. The pak howi may be too strong and so may be the jackson, but early game USF is always rifleman rifleman rifleman etc. Why do that when you can just buy the same amount of sections/penals and they roll everything far better.
Furthermore the USF doctrines are pretty meh outside of priest. There isn't anything there that matches the hilarious power levels of Jaegar armor/Spec ops/Guardrifle combined.
TL : DR Units may be too strong, faction overall still lacking certain things other factions have.
And what do you think the USA lacks?
Your words are strange, a faction can have very strong units, but at the same time its still lose.
Posts: 857 | Subs: 2
There were plenty of UKF/USF combos used. Just not in the final. One thing that really holds USF back in tournaments is that many games are played on either Crossing or Rails, both maps are terrible for USF.
+1
People should also keep in mind that some games with USF were close, its not that the faction got steamrolled. And one of the best teamplay actions came from USF players who gave tanks to their mate. No other faction can do that.
Posts: 3260
Therefore, the factions better suited to slow attrition were chosen.
Posts: 3166 | Subs: 6
USF thrives on mobility and maneuver and the tournament was played mostly on tight, laney grindfest maps.
Therefore, the factions better suited to slow attrition were chosen.
Also, with the need for rocket artillery in high level games on lane maps, the Soviets are an obvious pick for their stock Katyusha. And with Brits arguably being the best Allied faction right now, especially on those lane maps, it's only logical these two factions get picked over USF. Despite how well USF can perform on a regular basis. If the tourney had been played on the bigger maps, like Vaux Farmlands or Fields of Winnekendonk, I'm quite sure we would've seen more USF.
Posts: 4183 | Subs: 4
And what do you think the USA lacks?
Your words are strange, a faction can have very strong units, but at the same time its still lose.
I don't like the fact that USF is essentially required to build riflemen until they tech, and when they tech they also get infantry squads. It's simply too much infantry and leaves very little room for alternate infantry (pathfinders/ass engies) or elite infantry (paras/rangers). By the time you actually get to major, you've got roughly 6 infantry squads. Typically OKW builds only ever run 5 infantry and try and fill up with support teams, but you're basically required to build 6 with USF. And then you don't get 1 of your support teams with tech.
Basically I don't like being required to play with infantry I don't want and your support teams are locked behind heavier paywalls than all other factions. The units within said paywalls are very strong and nice, but getting to them takes a lot.
Why not simply say riflemen are cost ineffective cuz as far as I see all 5 factions are "spamming" 4 mainline infantry squads on early game.
Because I don't think they're cost ineffective. The unit isn't designed like all other mainlines in the game i.e. to fight at long range, which all our maps are centered around. It's part of the reason why USF get ultra dumpstered on heavy longrange maps like langreskaya and crossing in the woods. Too say their cost ineffective would be to say they're garbage at all ranges for price, when infact they're only marginally close to volks at long.
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