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PanzerJaegers - A few questions.

25 Apr 2016, 01:51 AM
#21
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post25 Apr 2016, 01:43 AMhubewa


Correct me if I'm wrong, I believe the range of the Raketen is 50 whereas ZIS is 60, or I'm running off old stats.

No, that's true. Raketen's range is 50. The penetration values to determine whether they will damage a vehicle they hit however, are exactly the same, 180/190/200. So Raketen will have 180 penetration at range 50, 190 penetration at range 25 and 200 next to them, while ZiS-3 will have 180 at range 60, 183.33 at range 50, 190 at range 30, 191.66 at range 25, and 200 next to them.
25 Apr 2016, 02:45 AM
#22
avatar of hubewa

Posts: 928

I think Raketen's main issue wasn't so much Pennetration as it was range, which made it a lot weaker against light vehicles. Pschrecks were used to compensate for this to an extent.
25 Apr 2016, 05:07 AM
#23
avatar of Kermitjames

Posts: 34

I say give the raketen the benefit of light cover or buff its range a wee bit. That just might help it where it needs it.
25 Apr 2016, 05:28 AM
#24
avatar of hubewa

Posts: 928

I say give the raketen the benefit of light cover or buff its range a wee bit. That just might help it where it needs it.


This, pretty much I would actually be fine with the current balance OKW if range of raketen was buffed to 60, even if ROF was nerfed as a result.
25 Apr 2016, 05:40 AM
#25
avatar of robertmikael
Donator 11

Posts: 311

I would add Panzerjägers to OKW. I would make them expensive, 5 man unit, ability to get 2 Schrecks and have camouflage, so that they can hide and conceal themselves as they actually did in WW2 in the end of the war.

If the unit is expensive, then it would not be spammed like the Volks. I think the problem with the Volks is that they can easily be spammed as the unit in itself is cheap and can easily get a high veterancy level.

Don't remove Panzerschrecks from OKW. Just make it work better.
25 Apr 2016, 06:22 AM
#26
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

I say give the raketen the benefit of light cover or buff its range a wee bit. That just might help it where it needs it.

Agreed, the other AT guns (are supposed to) have heavy cover to compensate for their inability to retreat - well, Raketens can retreat but they can also be suppressed and have 10 less range, so I think it would be fair for them to be a bit hardier against bullets than they are now.
25 Apr 2016, 07:19 AM
#27
avatar of mortiferum

Posts: 571

jump backJump back to quoted post25 Apr 2016, 06:22 AMVuther

Agreed, the other AT guns (are supposed to) have heavy cover to compensate for their inability to retreat - well, Raketens can retreat but they can also be suppressed and have 10 less range, so I think it would be fair for them to be a bit hardier against bullets than they are now.


They need better squad spacing.

Having 4 persons wiped by a single shot crom a Cromwell is silly.
25 Apr 2016, 08:19 AM
#28
avatar of hubewa

Posts: 928

jump backJump back to quoted post25 Apr 2016, 06:22 AMVuther

Agreed, the other AT guns (are supposed to) have heavy cover to compensate for their inability to retreat - well, Raketens can retreat but they can also be suppressed and have 10 less range, so I think it would be fair for them to be a bit hardier against bullets than they are now.


ATM, the problem with the 50 range Raketen isn't so much it being hardier vs bullets as it is its relative inability to deal with light vehicles due to its low range, which withouth schrecks on volks will amplify that inability.

It will almost definitely shoehorn OKW into T1 -> Puma strategy even with Raketens.
nee
25 Apr 2016, 11:23 AM
#29
avatar of nee

Posts: 1216

I like the idea, but I would prefer the Panzerjaeger idea be a Volks upgrade in place of Panzerschreck. You still get volks having the AT role, but said AT role is heavily nerfed.

I don't know if that would just encourage volksblob even more though, not unless the damage is so pitiful that you're more likely being AI rather that intended AT (like Guards).

Personally I rather Panzerschreck upgrade be something like needing two HQ trucks deployed. Or even just nerf the damage.
25 Apr 2016, 14:04 PM
#30
avatar of tigerhunter

Posts: 20

jump backJump back to quoted post25 Apr 2016, 11:23 AMnee
I like the idea, but I would prefer the Panzerjaeger idea be a Volks upgrade in place of Panzerschreck. You still get volks having the AT role, but said AT role is heavily nerfed.

I don't know if that would just encourage volksblob even more though, not unless the damage is so pitiful that you're more likely being AI rather that intended AT (like Guards).

Personally I rather
Panzerschreck upgrade be something like needing two HQ trucks deployed. Or even just nerf the damage.


This is great idea. otherwise i want to move all half truck units to med truck making sense. And giving them mp40 like as captain seems fine to me.
25 Apr 2016, 19:55 PM
#31
avatar of Rocket

Posts: 728

jump backJump back to quoted post25 Apr 2016, 01:16 AMhubewa


Except Sovs have an AT gun that can actually penn something and has range.

Plus a plethora of AT vehicles that can scale well into the game, unlike OKW.


Your at gun does not have to pen panthers tho does it? No it just has to pen weaker allied armor.
25 Apr 2016, 19:58 PM
#32
avatar of skyshark

Posts: 239

i like this idea. elegant and makes the BG HQ more useful.
25 Apr 2016, 20:00 PM
#33
avatar of Kermitjames

Posts: 34

It's power against vehicles is fine but it's survivability is a concern. Whats the use of a At gun that cant touch it target before getting blown to smithereens? The benefit of building cover is not always available and unlike other at guns it does not benefit from natural cover of any kind.
25 Apr 2016, 20:09 PM
#34
avatar of GenObi

Posts: 556

It's power against vehicles is fine but it's survivability is a concern. Whats the use of a At gun that cant touch it target before getting blown to smithereens? The benefit of building cover is not always available and unlike other at guns it does not benefit from natural cover of any kind.


Ill be honest with you guys, lot of these ideas are good about the raken, i like a idea on another thread about giving at least light cover, but really this is a none issue. The raken isnt suppose to be by its self when engageing enemy armor, you should be screening it with faust armed volks.
25 Apr 2016, 20:41 PM
#35
avatar of Kermitjames

Posts: 34

Another question how much manpower and pop does the raketen take up compared to the other at guns? Anybody have any specific stats to show me please?
25 Apr 2016, 21:00 PM
#36
avatar of SlaYoU

Posts: 400

Another question how much manpower and pop does the raketen take up compared to the other at guns? Anybody have any specific stats to show me please?


270 / 7
25 Apr 2016, 21:05 PM
#37
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Another question how much manpower and pop does the raketen take up compared to the other at guns? Anybody have any specific stats to show me please?

USF 57mm 270 MP 7 pop.

OKW Raketen 270 MP 7 pop.

Wehr Pak40 320 MP 9 pop.

UKF 6 Pounder 320 MP 7 pop.

SU ZiS-3 320 MP 9 pop.

Speaking of which, goddammit WHY does the 6 Pounder cost 2 less pop than comparable ATGs? :rolleyes:
25 Apr 2016, 21:15 PM
#38
avatar of Kermitjames

Posts: 34

Hmmmmm I would have thought the raketen would have been cheaper. interesting

Thanks Vuther
25 Apr 2016, 21:21 PM
#39
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post25 Apr 2016, 00:26 AMTobis
It's a good idea, but I have no faith in Relic adding a new squad for free. They are experimenting with the USF mortar, but that is already in the game in Ardennes Assault. Too much work for it I fear.


Why not just make them Volks 2.0 and just change model/stat/name?

Regarding AT guns, i'll add that they have different crew size/received accuracy.

For example:
http://stat.coh2.hu/squad.php?filename=m1_57mm_at_gun_squad_mp
http://stat.coh2.hu/squad.php?filename=raketenwerfer43_88mm_puppchen_antitank_gun_squad_mp

USF AT gun crew is set at 1.25, while rak is at 0.85. Rest IIRC are set at 1.
25 Apr 2016, 21:22 PM
#40
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post25 Apr 2016, 21:05 PMVuther

USF 57mm 270 MP 7 pop.

OKW Raketen 270 MP 7 pop.

Wehr Pak40 320 MP 9 pop.

UKF 6 Pounder 320 MP 7 pop.

SU ZiS-3 320 MP 9 pop.

Speaking of which, goddammit WHY does the 6 Pounder cost 2 less pop than comparable ATGs? :rolleyes:


I'd say why PaK and ZiS cost 9... 2 of them make for 1/5 of your army.
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06 Feb 2025, 19:17 PM
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06 Feb 2025, 19:16 PM
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06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
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05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM
Lady Xenarra: Great, we're all getting somewhere B-)
30 Jan 2025, 21:32 PM
Rosbone: @Lady Xenarra Yes, I am more than happy that Kill Counts were added. I apologize for the insane rant. Like everything else, if you want it done right you have to do it yourself :romeoHairDay:
30 Jan 2025, 19:44 PM
adamírcz: Damn, didnt expect to trigger such impressive rant, but there is nothing I disagree with there :rofl:
30 Jan 2025, 19:33 PM
Lady Xenarra: Errr, browser error. Come on, aren't you happy the game finally got a kill counter? I mean it's fantastic for viewing how many inf you mowed down charging MGs frontally :rofl:
30 Jan 2025, 19:05 PM
Lady Xenarra: @Rosbone
30 Jan 2025, 19:04 PM
Rosbone: *trip on
30 Jan 2025, 18:13 PM
Rosbone: Damn it, you got me talking about Relic again. I had almost completely forgotten about Coh3, like most everyone else. You can only watch waterheads tri n the sidewalk so many times before its just sad.
30 Jan 2025, 18:13 PM
Rosbone: They offer no help to the underling because they dont know shit, they just annoy them until they quit and go somewhere else. There it is, the business in a nutshell.
30 Jan 2025, 18:08 PM
Rosbone: Like most companies, if someone is good at their job they dont get promoted. So only the dumb rise to management roles. These people are usually what I call list makers. All they understand is "I have a task on my list that needs done, did you do it?".
30 Jan 2025, 18:06 PM
Rosbone: It is extremely sad that some moron like me could go there and out work everyone there in multiple roles.
30 Jan 2025, 18:05 PM
Rosbone: So now it has multiple points of failure and relies on asynchronous internet calls. Just the dumbest of the dumb work at Relic. It is clear, they have no concept of what is good or bad.
30 Jan 2025, 18:02 PM
Rosbone: The old file had player name, position, rank, RelicID, SteamID. Coh3 should have included these and player color. Now it just has player name and IDs. You have to go search for the rest of the data from a Relic server.
30 Jan 2025, 18:01 PM
Rosbone: In typical Relic fashion, they did something truly great and then f*cked it beyond repair in a fit of retardation. I have not looked deep in Coh3s files but I would imagine it is still broken. They should have expanded the local info, but its Relic so....
30 Jan 2025, 17:58 PM
Rosbone: @adamírcz Not sure which CELO you are using, but all CELOs pull information from a Relic server. This is because Relic is retarded. All the data neded used to be in a local file, then Relic broke it.
30 Jan 2025, 17:56 PM
adamírcz: and now its back on; noice
29 Jan 2025, 22:56 PM
adamírcz: why the fuck is celo down?
29 Jan 2025, 22:41 PM
SteamNOC: teamkiller ban plz
29 Jan 2025, 16:21 PM
NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill
28 Jan 2025, 23:49 PM
Soheil: Axis 3v3 , 4v4 but Alies strong in 1vs1 and 2vs2
28 Jan 2025, 22:41 PM
OKSpitfire: Relic*
28 Jan 2025, 16:05 PM
OKSpitfire: Which brings up back to the inevitable: How on earth could they allow- Oh of course, the game was released in a really broken and unfinished state, much like the last one. But this time the publisher has had enough. Cheers for that.
28 Jan 2025, 16:03 PM
OKSpitfire: I think these things especially annoy the community because it brings us back to obvious strategic bullshit and exploits that were already a 'thing' that got painstakingly corrected in the previous iteration of the game.
28 Jan 2025, 16:01 PM
OKSpitfire: I think it's more that the lessons learned from all the years of carefully balancing the previous game haven't been learned or carried over. Thats and mechanics have generally been dumbed down to make the game more noob friendly.
28 Jan 2025, 15:50 PM
OKSpitfire: I dunno. I find the idea that anyone would purposefully make one faction stronger than another in a multiplayer RTS game kind of dumb. Why would any designer do this? There's no upside.
28 Jan 2025, 15:49 PM
Rosbone: But the miss was for good reason, to increase the player count and sales. But it has removed too much of the pleasure of out skilling your opponent.
28 Jan 2025, 11:13 AM
Rosbone: Because noobs that cheese are too competitive. Coh2 really was as good as it gets in every aspect of RTS. Relic just needed to fix some small issues and add mechanics. They missed the mark a little.
28 Jan 2025, 11:10 AM
Rosbone: @GenMe Finally someone gets it. Coh2 was designed so varying levels of skill could play together. This increases the available players. Which helps everyone due to better match making. Sadly Coh3 took this idea too far. Which has alienated top players.
28 Jan 2025, 11:08 AM
GenMe: same in coh 2, you pretty much guarantee an axis late game victory, so all they have to do is last out, it also makes them easy to play for newer players, no need to flank, squad wipe late game units
28 Jan 2025, 09:47 AM
GenMe: the reason axis is OP is because they have a massive following, you cant blame relic for listening to thier target audience, a strong axis faction makes more money
28 Jan 2025, 09:45 AM
NigelBallsworth: and then "EZ", like no shit it's ez. team Axis is ez mode.
27 Jan 2025, 22:45 PM
NigelBallsworth: @aerafield "low effort, maximum reward" is an excellent way to phrase the shit that a LOT of Axis players do in team games.
27 Jan 2025, 22:38 PM
Lady Xenarra: @aerafield Given how much screaming there is about it already, there’s nothing for me to say to add to it.
27 Jan 2025, 14:04 PM
aerafield: Ofc the axis main won't mention the Wespe with double barrage and no cooldown :megusta:
27 Jan 2025, 00:26 AM
Lady Xenarra: So will we be seeing substantial nerfs to the SPG spam in 2.0? Bishops were already pretty obnoxious before 1.8 but the extra MP reinforce costs now make SPGs in general an ez click to win option.
26 Jan 2025, 13:47 PM
donofsandiego: the location will be dug double wide so that coh 3 can fit beside it
26 Jan 2025, 07:04 AM
donofsandiego: Upcoming: Operation Shed. For this operation, we will be relocating Coh2.org to it's permanent resting place behind the shed.
26 Jan 2025, 07:03 AM
Rosbone: This has been a paid for announcement from The People for the betterment of Coh Society.
23 Jan 2025, 20:11 PM
Rosbone: And at a point when they need to have as many positives as they can. Instead they drop the ball and beg people for upvotes. You wouldnt need begging if you just did your jobs, like ever.
23 Jan 2025, 20:08 PM
Rosbone: They put out new maps and increase the chance you get the new maps! Great idea! Thanks! Now its been 2 months of getting the same map over and over and over. How do they always fail themselves. Turn a positive into a negative everytime.
23 Jan 2025, 20:07 PM
Rosbone: Seriously now, how is Relic still around. They cant do anything at all without F'ing it up.
23 Jan 2025, 20:05 PM
GenMe: Its pointless even recording wins or losses in coh or any other RTS, they are being maphacked to death
22 Jan 2025, 05:16 AM
aerafield: But make no mistake, this is not supposed to be a "DAK OP" rant. The whole game CoH3 is designed in a way so that stupid players can perform well and reach high ladder spots. Low effort, maximum reward strategies are everywhere
21 Jan 2025, 22:51 PM
aerafield: Yeah I was gonna say, you clearly never saw the 10 IQ 10 APM blobbers roaming around on CoH3's top 20 ladders as DAK. Blobbing VSL Pgrens near the camouflage truck
21 Jan 2025, 22:47 PM
Lady Xenarra: Nvm, I was wrong about VSL. Ultra efficient blob smashers go brrrrrr
21 Jan 2025, 21:31 PM
Lady Xenarra: VSL is a myth, that is all.
17 Jan 2025, 20:10 PM
Rosbone: Ahhh I see the time span was less than a month for my view.
16 Jan 2025, 15:35 PM
Rosbone: 1600 is also lopsided based on 3v3 or 4v4.
16 Jan 2025, 15:32 PM
Rosbone: 4v4 has enough players or Wespe blobs but 3v3 doesnt? Some good axis teams are only playing 4v4?
16 Jan 2025, 15:31 PM
Rosbone: @aerafield What is up with the Coh3 win rates? 4v4 1500 has axis at 57% winrate. Same setting in 3v3 is allies at 52% win rate.
16 Jan 2025, 15:30 PM
Rosbone: Bueller? Bueller?
16 Jan 2025, 15:16 PM
aerafield: weekly shoutbox post :)
16 Jan 2025, 11:49 AM
Rosbone: :snfPeter:
09 Jan 2025, 11:04 AM
Willy Pete: So yes, he was very much doing Ullu things B-)
09 Jan 2025, 00:56 AM
Willy Pete: @Rosbone Couldn't spam pumas, he ragequit after 4 mins. Told his teammates they sucked and disappeared into a puff of smoke
09 Jan 2025, 00:55 AM
Rosbone: @Willy Pete Did he spam Pumas and do all the great Ullu things? :romeoHype:
09 Jan 2025, 00:16 AM
Willy Pete: I played against Ullumulu in coh2 today. The legend lives on
08 Jan 2025, 20:32 PM
blvckdream: @Rosbone yeah ... still no alternative to coh2 -_-
05 Jan 2025, 09:12 AM
Rosbone: @blvckdream They just might. Glad you are still in the mix brother!
04 Jan 2025, 14:59 PM
blvckdream: @Rosbone I submitted a request. Let`s see if they do something lol
04 Jan 2025, 12:28 PM
Rosbone: If you go thru the process, please mention @aerafield just for kicks :foreveralone:
04 Jan 2025, 10:54 AM
Rosbone: relic stopped banning people. But was rumored to do a ban-wave recently. They just announced this new portal: https://help.relic.com/hc/en-us/sections/36051779792147-Code-of-Conduct-Relic-Account
04 Jan 2025, 10:53 AM
blvckdream: Obvious map hacker. doesnt even hide it. who can i send the replay?
04 Jan 2025, 09:25 AM
blvckdream: Is there still a way to report coh2 maphackers?
04 Jan 2025, 09:19 AM
donofsandiego: "boo womp"
03 Jan 2025, 19:01 PM
donofsandiego: me when my riflemen blob gets insta wipeb by a V1
03 Jan 2025, 19:00 PM
Rosbone: @Willy Pete :clap:
03 Jan 2025, 03:33 AM
Willy Pete: And apparently Relic has as well lol
03 Jan 2025, 02:37 AM
Willy Pete: Do enough people care to even complain? I don't mind the v1 but I've given up caring about balance
03 Jan 2025, 02:36 AM
Lady Xenarra: @aerafield :rofl:
01 Jan 2025, 14:11 PM
aerafield: "Deploy a devastating V-1 rocket capable of wiping out the opponent's base immediately. Only 9.99$ BUY IT NOW!"
31 Dec 2024, 22:19 PM
Lady Xenarra: I am surprised by the lack of screaming that the V-1 will be in the new battle groups.
31 Dec 2024, 14:55 PM
Rosbone: Its going to be one of those years.
25 Dec 2024, 12:39 PM
donofsandiego: rosbone coming out in the shoutbox was not on my 2024 bingo card
25 Dec 2024, 06:46 AM
Hannibal: Relic lost their most professional CoH3 hater
24 Dec 2024, 11:48 AM
Rosbone: However, since Relic added kill counts I cannot trash Coh3 anymore. And have subsequentially started to sprout breasts. I am slowly transitioning into a Coh3 enjoyer :blush:
23 Dec 2024, 13:43 PM
Rosbone: Its good to see people coming back even if it is to trash Coh3 and shit talk each other. That is what men do. :snfQuinn:
23 Dec 2024, 13:41 PM
Rosbone: @skemshead How do you know they are idiots? I mean. I know. But how do YOU know? :snfPeter:
23 Dec 2024, 13:40 PM
PatFenis: Hilarious how late people jump on the hate wagon. bro the train left the station 2 years ago. Fuck off and let this site die in peace.
23 Dec 2024, 10:20 AM
OKSpitfire: @aerafield :lolol:
23 Dec 2024, 09:13 AM
skemshead: Lol, you two idiots think i am referring to brown people and the female lead in the single campaign. Nothing to do with game being utter shit.
23 Dec 2024, 07:36 AM
skemshead: Coh3 target audience appears to be younger generation, console users and maybe asian nationalities ( hence the child like cartoon animation and colour scheme )
23 Dec 2024, 07:34 AM
aerafield: "all these bright colours and the woman in the campaign put my straight sexuality and conservative views in danger!"
23 Dec 2024, 03:08 AM
donofsandiego: "wehhh wehhhh, there are brown people and women in my WW2 video game, the woke mafia strikes again!!" :loco:
23 Dec 2024, 00:58 AM
berkeley: hi, how can i dump files with essence editor ? I want to dump images similar to this repo https://github.com/aoe4world
22 Dec 2024, 22:47 PM
skemshead: @Rosbone Because its fucking shit. It is blatantly obvious that they changed their target audience and its not fucking mature white dudes.
22 Dec 2024, 21:36 PM
Rosbone: Going full guano on 'em. :luvCarrot:
22 Dec 2024, 12:13 PM
Rosbone: @skemshead "You cut me bro. You cut me deep." - Relic
22 Dec 2024, 12:11 PM
skemshead: Coh3 is boring as batshit, no soul.
22 Dec 2024, 10:36 AM
skemshead: Coh3 is also absolutely terrible from a spectator perspective.
22 Dec 2024, 10:35 AM
skemshead: There is zero chance relic can turn coh3 around the way they did with coh2.
22 Dec 2024, 10:32 AM
Rosbone: Hopefully we can look back and laugh in a couple years. But the Steam reviews are diving again so... :guyokay:
19 Dec 2024, 08:03 AM
Rosbone: @donofsandiego The counts are up a little. Coh3 actually passes Coh2 for a short period now. So Coh3 is no longer shit. It has a way to go to be "good". But it is healing. :gimpy:
19 Dec 2024, 08:01 AM
donofsandiego: :foreveralone::gimpy::mcsteve:
19 Dec 2024, 06:28 AM
donofsandiego: Last time I was on here my good friend Rosbone told me that CoH 3 is shit because it doesn't have visible kill counts. Well, it has them now. Where are the players?
19 Dec 2024, 06:27 AM
Rosbone: @Soheil Relic is in a hard spot. They need players for Coh3 so it hurts their Coh3 sales to make Coh2 even better than it already is. So we are all lost waiting for Coh3 to get finished to our liking.
19 Dec 2024, 02:50 AM
Rosbone: @Sinsa-Koso You can request it. But it will never be deleted :romeoHairDay:
19 Dec 2024, 02:48 AM
Sinsa-Koso: Hello! Can I request my account be deleted?
19 Dec 2024, 02:28 AM
Soheil: Coh3 neither has realistic graphic nor diversity anyway , The big issue im coh2 is cheaters . Developers do not care about these map hackers or sync hackers who most of them are chinese
18 Dec 2024, 21:56 PM
Rosbone: @DIRTY_FINISHER My guess is none of those people play coh3 and are mostly gone from the community :snfPeter:
18 Dec 2024, 07:17 AM
DIRTY_FINISHER: Whens the “player council” going to accept some responsibility for the failure that is COH3. Considering they had influence on development and impact to in game units/mechanics :)
17 Dec 2024, 15:46 PM
oakdk: Anybody know what has happende to coh3 forums on relic webpage ?
16 Dec 2024, 11:26 AM
Willy Pete: Blasphemy. @aerafield get to work on this fool
16 Dec 2024, 03:58 AM
Reverb: coh3 is not a good game i must say
14 Dec 2024, 23:34 PM
Reverb: relic should stop coh3 and do hing with coh2 again and make new maps and balance and units and make player base 10000 again
14 Dec 2024, 23:34 PM
aerafield: Rico will save this forum
13 Dec 2024, 16:52 PM
Rosbone: Player 8 (Rico) has entered the game.
13 Dec 2024, 11:41 AM
Osinyagov: Since it's the only coh-related source left in my list (funny and sad at the same time)
08 Dec 2024, 07:56 AM
Osinyagov: @Gbpirate I am visiting site from time to time, see some content here would be great
08 Dec 2024, 07:55 AM
Rosbone: Fatality!
08 Dec 2024, 03:13 AM
Brick Top: you only need one veto to veto coh3 :thumb:
07 Dec 2024, 22:56 PM

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