>USA now gets starting Mortar...
If this makes it to main game, I think I'll be done with CoH2 for good...
The main counter for Ost/OKW was MG/Mortar against the hordes of Riflemen rushing to the shingle.
With that gone, it's RIP Axis
Welcome to the uninstall bandwagon |
Exterminatus has been declared on page 3.
Remain on topic and try to have a civilized discussion.
ty. |
Another question how much manpower and pop does the raketen take up compared to the other at guns? Anybody have any specific stats to show me please?
270 / 7 |
Regardless these posts are off topic and should look back on the first post. I think CoH2's future looks pretty alright, this patch looks like its trying to fix a lot of long term issues that have been community requested fixes for years. The added war spoils fix should be nice as we will be able to buy skins, commanders, and whatever we want so that's fixed. IDK what else more I could ask for but for continued support from Community maps and community led hotfixes/smaller patches. This game needs large changes in order to help the long term state of this game and as such need to brace for radical changes.
That's a fair share of optimism. I can appreciate that, even if i'm sceptical. |
basically your mad that your going to have to place some effort behind your wins, well get with the program
If that was the only concern, i would be happy with it. I rather fear for the faction's potential to get ANY kind of win, across all modes. But whatever, i knew i'd drew hate by creating this thread, be my guest and go on |
Besides, all of that can be countered by puma and a pair of puppchens or puma alone.
Which leaves the OKW player as a sitting duck, unable to bring the offensive to the other side of the map. Obviously balanced.
InB4 "Puma is a monster, it will faceroll my starting sector bunkers", lol. My bad about mechanized, it was reading on my end, but you should assume i'm not speaking my native language. |
After OKW revamp, I feel kinda lame playing with or against it. I never had any problem with the resource conversion tool, and I liked that a lot, added a lot of depth on planning the game. And resource-starved faction was something quite thematic for the faction.
I always thought that the better volks could easily be the only revamp needed for OKW. With that faction in mind, volkshrek blobs were forgivable. Well, now, with powered up volks and full resources, loosing the shrek is a long-wait necessary nerf.
Still, I'd go back to old OKW with little thought - just send the better volks along with it.
That's an onpoint suggestion. I would be 100% more interested in seeing how the 'old' OKW would fare in the current meta than this diluted Ostheer clone we will get. Of course, bring back old veterancy along the ressource penalty, current vet is more of a burden than anything (longer to reach power peak, power peak of comparable strength to vet3 units the other faction have). |
... and it will scare only those who are not interested in the better game.
I agree with you that it might be the first step out of many to come, and that the overall idea is good. But that last sentence i disagree with, people who will uninstall the game will probably just be fed up with frustrating balance. I'm not saying noone will try to make it work, i'm saying that a lot will give up after doing so. Relic aren't wizards and can't predict the future, i am not a wizard either, but odds are really stacked for a disaster in the making. |
Please don't misinterpret me. Just because I do not share their opinion it does not mean I share yours.
I'm not misinterpreting anything, i'm just warning you that you are engaging in a lost cause. You are entitled of your own opinion. |
This way, if you want to use AT aggressively as OKW, you need to actually get it mechanized and go for puma/JP4 instead of relying on ever present blob of shrecks.
You might need to update your OKW database noobitof, JP4 is not in mechanized, and has never been.
To be more precise on the matter, people are far too much centered around light vehicles counters. Allies will go for early tank rush against OKW, especially that new T34. Skip light altogether, and go straight for T34 (and don't tell me you have to strangle the ally player economy before it happens, with MG34 available only after one truck is built, OKW will be a sitting duck and will NEVER have the initiative of engagements). Early T34, early Centaur, early double Stuart with free repairs (YAY, more nerfs to the mechanized truck pls). |