You're not entitled to ask me this. I'll post whatever needs to be posted to make this game balanced. You have no say on that, this is not your game too.
Oh wait i'm talking to the man watching TV while playing. I think that's fine then, nvm.
I'll keep this thread updated with all WM vs USF games i can spectate during the day, so that people can finally witness that WM is NOT fine (i'll stick to WM vs USF matchup for now, as it is the main offender imo).
I plan to upload all WM vs USF games i spectate today to show how much the faction is underpowered. And i'm not cheating: i'll upload wins as well as losses. There are big inconsistencies in the replies the analysts give, and imo the only consistency between all this games is the match up is broken.
Oh Imperial Dane. You seem to say that WM is somewhat balanced. Do you really think USF - WM match up is fine ? Why do i witness something like 80% (if not more) USF stomping WM when i spectate high tier live games ?
There's a second replay showcasing what i'm trying to say here.
Granted there's a noticeable level gap between the players, but i couldn't notice it before uploading the replay. Anyway, that's how i feel like every USF - WM match ends: a one way stomp fest whatever the WM player tries.
PS: what really bothers me, is the inconsistency of all possible "explanations" from the guys who answer my threads. In some cases, it's the build order of the WM player that gets shot down, on some other cases it is the map not being vetoed. In the end, the result is the same: a faction that is pidgeonholed in playing 2 maps maybe 3, and gets shat on everything else, and almost every matchup. I don't care that some players are succesful with the faction, if there needs to be 30% higher skill level involved. I don't want WM to be the "noob killer" faction, i want it to be competitive when both players are equally matched. I don't think it is too much to ask.
Would be interested to know what is wrong there. WM soldiers losing almost every face off all game long, on a "competitive map", with a decent midgame doctrine.
Why does WM - USF match ups always end in a stomp in favor of USF ? There's simply something wrong in this match up balance.
I don't think you gave the replay an objective analysis there.
You can clearly see that RedWings has thought about how to play with this unique and rarely seen build. He is not auto-piloting anything. He clearly emphasized the VPs and ammo early on while neglecting his own fuel. You could see how this non-standard opening messed up Kryptics capping standard order; he was facing more resistance in areas where he would usually face a lot less. This led him to get overrun in certain areas and cut-off from resources early on.
In the midgame, Redwings went with a combination of riflemen, some zooks here and there, and he used the rarely seen and fairly weak Greyhound. Kryptic, having probably never seen this build before, reacted to it poorly. He slightly over-invested in AT by getting an AT-gun and a Puma. That AT gun was useless for the rest of the game and was just standing around costing upkeep for 40 minutes afterwards. Things wouldn't be so bad if he did not suicide all his pumas to take out ambulances instead of keeping the Pumas alive to deal with follow up greyhounds. This was a waste of fuel, which caused him to rely on command tanks for a long time before he could have a good enough buffer to tech to Ostwinds.
This strategy of Kryptic simply did not work because his unit composition was far from ideal. You can draw an analogy to OKW vs Soviets here. What Redwings did with USF is comparable to an OKW player going for G43 panzerfussie and Schrek Volks spam, with a sevearly downgraded panzer 2 mixed in a couple of times in the early game. What Kryptic did with Wehr is comparable to a Soviet trying to counter this composition with SU76s and nothing more than a single T34/76 at a time. This type of tank-composition simply does not work against what the enemy has on the field (little to no armor and lots of hand held AT weapons). The fact that Kryptic spend his fuel and Redwings did not is irrelevant, because Kryptic spend it on the wrong units and was very wasteful with these units for the first 40 minutes of the game.
As anyone who has used T34/76s against Schrekvolks knows, what Kryptic needed was an overwhelming armor count that would not get instantly pushed back by the zooks. In the end, Kryptic actually figured this out. He switched from the limited-to-1 command tank to fielding multiple Ostwinds. Result: Redwings got pushed of the field hard and fast, his army broken with no chance of recovery. The only reason why Redwings was able to take the win in the end was because it took Kryptic too long to figure out the proper counter to his opponents strategy and he was unprepared for the sneaky battlegroup drop that secured the last few VPs.
That makes sense, thanks for taking the time to watch it and reply