Alright, lets talk about it. Since you started this topic, you can start. What bothered you about this replay?
This replay bothers me because it feels like USF can just roflstomp WM on an given map without to even have to break a sweat to do so. It's infuriating that the USF on "autopilot" is able to push WM so hard, with no trade off whatsoever (before the rework with the heavies, despite having early game even more ridiculously weak as it is now, WM could stage a lategame comeback with Tigers. Now Tigers are efficient, but not enough to trade convincingly for such awful early game. It feels like the faction has to fight tooth and nail to just be able to reach midgame, and then, the match is still unfavorable. That's why i tend to post replays backing up what i am feeling about this issue. Reading katitof lately, i see he has a vision of the WM as a weak infantry army that snowballs into lategame potent armor. I do not see what's potent on WM armor anymore.
This replay infuriates me because it showcases perfectly how WM has to give it all just to stand a chance staying into the game, and the USF player has nothing to do to actually win. Of course, there's micro and all, but i don't think WM early game is less micro intensive as USF for that matter. This replay would have been golden if USF actually spent his fuel, and we had that result in the end: a hardly fought out game swinging from one player to the other. But as Dulluhan said on the board, this game illustrates "a US player playing shitty but still winning versus Ostheer"
That's my concern about balance in this game, i want all factions to match well. I uploaded other replays on this issue (that are not watchable anymore with last patch), with two USF vs WM matches, where USF lost 3-4 squad at the 15th minute into the game, and was still able to battle for map control, and delay the "deserved" WM win to 40-50 mins. That's not normal: should a player screw up, he should lose, plain and simple. Whatever faction that is. But WM is not treated equally in this issue: instead of snowballing with decent mid game efficient units, it crumbles completely as soon as one of its combined armes element is down.
Now what i see: if WM loses 2 squards at 15th minutes, it ends in a roflstomp at the 20th minute mark, but if USF loses 4, he's still able to fight back until 40th. And on that exact replay we have two ~equally matched players, with one pushing the faction to its limits while spending all ammo / fuel (and that's why i asked Dulluhan to review the game also, to have another point of view on the game), and the other just BMing with no teching, no armor, no nothing, and still winning with 1150 fuel in the end.