The LMG upgrade lets grenadiers burst down models really fast too you know. Having all that DPS concentrated on one guy also means that taking losses in a fight isn't as big of a deal as it is with allied infantry.
Because yeah of course, losing a model in a squad of 4 men isn't as big of a deal as losing a model in a squad of 5 or 6. Captain Nonsense ? When you lose 1 guy in a gren squad, you lose 25% dps, then 33%, then you retreat because you can't afford to lose the squad or it is gg. While having 5 men squads allows your squads to fight longer (obvious i know), have more dps in the long run (even if both squads do the same damage when they are full health/models), and is far less punishing for a mistake. That's exactly like Gbpirate explains: where allies are more micro intensive in the late stage of the game (because more squads and generally more units to handle), WM is terrible in the early. One unchecked mine, one grenade, one lucky squad wipe on the retreat can spell doom for the whole game. I already battled in another thread on this exact matter, and even uploaded couple replays of a US player losing 3-4 squads at the 15th min mark, and still fighting tooth and nail until the 45th mark, where WM finally won (and these were not casual players' 1v1s). I have yet to witness a WM player losing even 2 squads at the 15th mark, being able to fight toe to toe versus USF until 40 minutes into the game, let alone 4 squads. But as usual, i'm being told that i know shit, and holy grail holder noobitof pushes his allies agenda for another 500 posts.