going from .80 to .90 is a pretty huge nerf and a big part of the reason why the tommies are getting their butt kicked in.
While I agree with the sentiment that unit should be killable in a reasonable amount of time, that toughness is part of the tommies' characteristic. Removing that toughness will require a significant overhaul.
Indeed some people fail to see how misplaced the section nerf is:
-Their Rifles do 12,5 % less damage
-They take 10 % more damage
-Volks do 20 % more damage
I think people were rather complaining about the late game power of sections, not their early game power.
Personally I'd leave the target size at 0.8 while reducing the vet 2 bonus from 0.67 to 0.75 . By this simply the pacing is changed and more equally distributed over the whole duration of the game.