IS-2 in game some sort of OK if forget about:
- almost usless vet 1. Yep this can give a win in one of the hundreds of fights, which is so rare that it will be remembered for long time;
- RNG shots. IS сan one shot wipe full squad or miss in building the size of a train station. Yes, it causes frustration in both cases.
- nazi have best AT-weapons. All of them, from hand panzersherks to superheavy tank destroyers;
- IS-2 available in two doctrine. And one of them is realy...specific.
...Many times I noticed some individuals tried to compare armor penetration values of the 8,8-cm KwK 43 and the 122-mm D-25T. Unfortunately, these individuals paid no attention on different nature of those values: they were calculated by different methods. In short, the difference of calculation was about 25%. Therefore, it would be better to either increase Soviet figures on 25% or decrease German figures. Of course, the result would be very approximate, but it is much better then direct comparison...
Try adding a sniper to your penal blob to deal with mg42s.
It make work in 1v1 but not in 3x3 or 4x4. Like RedT3rror said sniper + penal blob = lot men power. Squads come late on the field (high price) and you can't hold line with small forces.
For example day before yesterday i play sov on Steppes 4x4. On 4 minute mark OST have 3 HMG and OKW have 2 cubels and 3 volks. I may have 2 penal and 1 sniper team insteed of my 2 con, 2 maxims and forced to mass retreat. Yeah, ally sov can do 2 penal and 1 sniper too and this will still not enough. I mean: 4 pen + 2 snp vs 3 HMG + 2 cub + 3 volks? I don't think it will work.
JT and ele are only good if they have supporting panthers.
Again JT and ele supporting panthers it insane amount of resources. I use stugs then play jager and pz.IV (or maybe ostwind if ally infantry is extra blobing) then play fort. armor to cover my elefant.
they lost against a fight vs a enemy which doesnt fight...they lost a fight vs a enemy which only bomb and use indirect fire like hell...it was not a air/ indirect armys like the US or brits...which only shot from far away ...
Germans are also easier to play with in team-games. Less skill required to win some games. Try playing Soviets in 3on3/4on4 and you will realize how hard it actually is.
In 1on1 matchmaking is usually more balanced by the way. Team-games attract the more casual types of players.
I test mod (thx Osinyagov for help) and here is my two cents meaning:
- M3A1 have some nerf but i don't see at thx for "Gains Shared Veterancy". M3A1 vet 3 is realy now. Wow. Second, medical crates give sov something which they had not had so long that they had forgotten that they needed it. Field heal. 45 ammo is some sort lot but you can use 3 time so it OK:
- M-42 is cool. It's hit no so hard like Puphen but good enough to drive away a Pz.II or even Pz.IV . Vet 1 still trash, "counter vehicle" command don't work inside buildings and gun barrel sticking out of the house wall looks ridiculous.
- Guards. It was always a wierd squad.
And now they have 1 PTR? LOL WUT. All know than PTR is suck. It's historically by the way
Even 2 PTR can't stand vs flammetrack, 222 or Luchs. You need at least 4 of them. And better have AT- grenades somewhere near. From the description in the game "Disabling fire" work not obvious. According to the description it's de-buff like "button". But i see buff icon on my Guards, ossttrupen style. Went to read patch notes.
I like "Hit the Dirt" as 1 vet - squad stop thresh about and opened fire. Have some def buffs I suspect? It can not hurt.
I use LMG because if i need one or two PTR squad i take penals. And if i need mass PTR i take cons-PTR doctrine. And...i mean an elite squad of infantry with 3 PTR? LOL WUT. Just imagine Obers squad with 2-3 PTR, no stg or LMG. His opponent will fall from the chair with laughter, break hands in the fall and Axis victory will be easy. No, just no.
I like new skins for T-34 with lots of details. Price change is less then 10% so i don't care. Considering that I know one (1) doctrine that allows use T-34-76 more or less efficient... i do not think that place T-34-76 in game will change. ML-20 price change is good, 400 mp and 600 mp is a big difference. 50 fuel is OK. Katyusha new vet 1 "Incendiary Walking Stuka style" is OK, at least somthing usefull for Katy. Yeah, not big fan original "Creeping Barrage".
Oh! I also see new sov FHQ from ally. Looks nice.
There is no equivalence to stock panther, brumbar or King Tiger to stay there a bit more taking the charge while you reposition your army around.
In term of doctrinal tank, USF is in the same situation, you only have one single tank on one single doctrine that can soak damage to let you reposition your army.
To end with the tank "side", all your tanks are paper made and all of them are strongly subject to RNG. You can have a M36 be stopped at mid range and still see your shells bounce from any late game tank armor.
About the ram.
Suggestions:
- against wheel vehicle and half-track, T-34 take minimum damage, no crits, target destroyed;
- against light tanks and TD, T-34 take minimum damage, light engine damage, target tank heavily damaged and stuned;
- against medium tanks and TD, T-34 take average damage, stuned + random crits, same for target tank;
- against heavy tanks and TD (including Panther), T-34 take heavily damage, stuned + random crits, target tank low damaged, stuned and light engine damage.
- remove engine overheating.
You're supposed to use the fact that OKW infantry now get their flavor bonuses even earlier (e.g., passive sprint, passive healing), and also reinforce faster (e.g., Obers, Sturmpios). You can start reinforcing in base, and run to the med-hq to complete reinforcing/healing.
It's no about OKW. It's about large maps. Where retreat to base and return back to the battlefield takes a lot of time. If you have FRP you play with more comfort than without FRP.
I don't like this idea:
MedHQ
- Forward retreat point completely removed
Better give FRP to wermaht & sov.
***
LOL WUT. The strongest infantry in game need buff?
Obersoldaten
- Cost from 400 to 340
- Population from 10 to 9
- Upgrades from 60 to 80 munitions (both LMG and STG)
- Reinforce time to 9 from 12.5. Build time to 36 from 50.
Fallschirmjäger
- Have stationary pathfinder-like camouflage at Vet 0
- Population from 8 to 9
- Call-in manpower cost reduced from 440 to 340