Balance Preview Patchnotes
Posts: 1144 | Subs: 7
Posts: 1194 | Subs: 1
Posts: 1604 | Subs: 3
Without an stock MG 34 for OKW the Kübel still needs its suppression. There are situations where you need the blob control.
Brit nerfs seem a bit over the top. But I will test the mod now before I do any ranting.
BUT IN GENERAL IM REALLY HAPPY WITH MOST CHANGES
Edit:
OKW still starts with the same resources.
SWS truck costs 15 Fuel and 100 MP.
Kübel costs 210 MP. In my opinion Kübel without suppression will lead to pushing cheese. I really ask relic to reconsider this as pushing is cheesy.
VOLKS have both nades, FLAME and Normal grenade
TECHING is not linear, you can go T3->T4 , or T2->T4 (the P4 rush is real)
Posts: 1006
Posts: 1144 | Subs: 7
Posts: 2439 | Subs: 6
Now I just have to go and question my life having organised a 6 week tournament during the worst balance period possible in 2015.............
Posts: 4630 | Subs: 2
KV2 and Industry fixed!
So many great changes!
What aboyt KT? it will be call-in but from which doctrine? New one?
Units moved in tier just like I was saying
But I understand you need to make Med HQ and Mech HQ to unlock Schwerer, right?
Starting fuel should be lowered from 40 to 10 or even 0 I guess.
Posts: 344
Soviet Industry
Removing this ability that allows players to manipulate their resource with no counter play involved.
Ability replaced Allied Supply Drop
Posts: 1194 | Subs: 1
I might actually return to the game!!! Hype!!! Kill all naysayers!!!
Posts: 4314 | Subs: 7
Posts: 98
Posts: 1194 | Subs: 1
Get the fuck in there Breaking Brad delivered some very, very, good changes for the 1v1 mete here.
Now I just have to go and question my life having organised a 6 week tournament during the worst balance period possible in 2015.............
You can make everyone use the balance preview, but that may cause issues of its own.
We dont want vloks flame bloberino but we want echelon flame spam of doom. Leliclogic.tm
Won't be much different than flamers on pios/ ces. The issue with rifle flamers was that rifles wrecked infantry out of cover with rifles, and in cover with their flamers.
Posts: 4314 | Subs: 7
Posts: 1144 | Subs: 7
Oh my garderning what ever!!
KV2 and Industry fixed!
So many great changes!
What aboyt KT? it will be call-in but from which doctrine? New one?
Units moved in tier just like I was saying
But I understand you need to make Med HQ and Mech HQ to unlock Schwerer, right?
Starting fuel should be lowered from 40 to 10 or even 0 I guess.
non doctrinal call in.
Posts: 1585 | Subs: 1
What aboyt KT? it will be call-in but from which doctrine? New one?
Almost certain this means that when you build all three buildings a button unlocks in UI, like Panther command group in COH1.
Edit:Lemon beat me to it.
Would really like to see JPIV bugs fixed immediately. Love its new place.
Posts: 2439 | Subs: 6
edit: I may be overreacting, I'm not sure yet
Posts: 32
Posts: 4630 | Subs: 2
non doctrinal call in.
But there is not KT listed on units lists.
So I see two ways:
new commander
call in when any doctrine you use reaches XX CPs or all trucks converted.
I just notcied, there is sWs truck in HQ. Wonder it's cost...
Posts: 1144 | Subs: 7
But there is not KT listed on units lists.
So I see two ways:
new commander
call in when any doctrine you use reaches XX CPs or all trucks converted.
I just notcied, there is sWs truck in HQ. Wonder it's cost...
no, its a non doc call in.
edit: unlocks when u get all trucks
Posts: 4785 | Subs: 3
Livestreams
11 | |||||
8 | |||||
1 | |||||
20 | |||||
13 | |||||
10 | |||||
8 | |||||
7 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35458.859+3
- 4.939410.696+5
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
12 posts in the last week
26 posts in the last month
Welcome our newest member, qq88lat
Most online: 2043 users on 29 Oct 2023, 01:04 AM