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18 Nov 2015, 20:03 PM
#1
18 Nov 2015, 20:05 PM
#2
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

Is it just me or has that page not been updated yet?
18 Nov 2015, 20:06 PM
#3
avatar of AchtAchter

Posts: 1604 | Subs: 3

My opinion:

Without an stock MG 34 for OKW the Kübel still needs its suppression. There are situations where you need the blob control.

Brit nerfs seem a bit over the top. But I will test the mod now before I do any ranting.


BUT IN GENERAL IM REALLY HAPPY WITH MOST CHANGES :bananadance::bananadance::bananadance::bananadance::bananadance:

Edit:


OKW still starts with the same resources.

SWS truck costs 15 Fuel and 100 MP.

Kübel costs 210 MP. In my opinion Kübel without suppression will lead to pushing cheese. I really ask relic to reconsider this as pushing is cheesy.

VOLKS have both nades, FLAME and Normal grenade

TECHING is not linear, you can go T3->T4 , or T2->T4 (the P4 rush is real)

18 Nov 2015, 20:07 PM
#4
avatar of Stafkeh
Patrion 14

Posts: 1006

:hansGASM: DAT VOLK CHANGE
18 Nov 2015, 20:07 PM
#5
A_E
18 Nov 2015, 20:13 PM
#6
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

Get the fuck in there Breaking Brad delivered some very, very, good changes for the 1v1 mete here.

Now I just have to go and question my life having organised a 6 week tournament during the worst balance period possible in 2015.............
18 Nov 2015, 20:13 PM
#7
avatar of Australian Magic

Posts: 4630 | Subs: 2

Oh my garderning what ever!!

KV2 and Industry fixed! :hansGASM:
So many great changes!

What aboyt KT? it will be call-in but from which doctrine? New one?

Units moved in tier just like I was saying :hansGASM: :hansGASM:

But I understand you need to make Med HQ and Mech HQ to unlock Schwerer, right?

Starting fuel should be lowered from 40 to 10 or even 0 I guess.
18 Nov 2015, 20:14 PM
#8
avatar of Blackart

Posts: 344

Soviet Industry
Removing this ability that allows players to manipulate their resource with no counter play involved.
Ability replaced Allied Supply Drop


:bananadance:
18 Nov 2015, 20:14 PM
#9
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

Oh. My. God.

I might actually return to the game!!! Hype!!! Kill all naysayers!!!
18 Nov 2015, 20:14 PM
#10
avatar of __deleted__

Posts: 4314 | Subs: 7

We dont want vloks flame bloberino but we want echelon flame spam of doom. Leliclogic.tm
18 Nov 2015, 20:14 PM
#11
avatar of Fuzz
Donator 11

Posts: 98

18 Nov 2015, 20:15 PM
#12
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

jump backJump back to quoted post18 Nov 2015, 20:13 PMA_E
Get the fuck in there Breaking Brad delivered some very, very, good changes for the 1v1 mete here.

Now I just have to go and question my life having organised a 6 week tournament during the worst balance period possible in 2015.............


You can make everyone use the balance preview, but that may cause issues of its own.

We dont want vloks flame bloberino but we want echelon flame spam of doom. Leliclogic.tm


Won't be much different than flamers on pios/ ces. The issue with rifle flamers was that rifles wrecked infantry out of cover with rifles, and in cover with their flamers.
18 Nov 2015, 20:16 PM
#13
avatar of __deleted__

Posts: 4314 | Subs: 7

Also soviet windustry now currently useful :P
18 Nov 2015, 20:17 PM
#14
avatar of LemonJuice

Posts: 1144 | Subs: 7

Oh my garderning what ever!!

KV2 and Industry fixed! :hansGASM:
So many great changes!

What aboyt KT? it will be call-in but from which doctrine? New one?

Units moved in tier just like I was saying :hansGASM: :hansGASM:

But I understand you need to make Med HQ and Mech HQ to unlock Schwerer, right?

Starting fuel should be lowered from 40 to 10 or even 0 I guess.


non doctrinal call in.
18 Nov 2015, 20:18 PM
#15
avatar of Imagelessbean

Posts: 1585 | Subs: 1


What aboyt KT? it will be call-in but from which doctrine? New one?


Almost certain this means that when you build all three buildings a button unlocks in UI, like Panther command group in COH1.

Edit:Lemon beat me to it.

Would really like to see JPIV bugs fixed immediately. Love its new place.
A_E
18 Nov 2015, 20:18 PM
#16
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

Can we get the naysayers in here, you know the ones, the super salty gaem is dead guys, where are they, get in here and get your bumholes ready. This is the Jesus patch, the saviour of the game patch, the 1v1 is gonna actually be interesting for the next three months patch. Thank you Breaking Brad Jesus you have now ascended into Peter Qumisusiehjihahiaah Infantry small arms patch of May 2014 levels of good balance dev work on this one.

edit: I may be overreacting, I'm not sure yet :crazy:
18 Nov 2015, 20:19 PM
#17
avatar of IJHicks_XI

Posts: 32

loving the loiter aircraft no longer spotting for themselves now by the looks of things :-)
18 Nov 2015, 20:20 PM
#18
avatar of Australian Magic

Posts: 4630 | Subs: 2



non doctrinal call in.


But there is not KT listed on units lists.

So I see two ways:

new commander

call in when any doctrine you use reaches XX CPs or all trucks converted.

I just notcied, there is sWs truck in HQ. Wonder it's cost...

18 Nov 2015, 20:21 PM
#19
avatar of LemonJuice

Posts: 1144 | Subs: 7



But there is not KT listed on units lists.

So I see two ways:

new commander

call in when any doctrine you use reaches XX CPs or all trucks converted.

I just notcied, there is sWs truck in HQ. Wonder it's cost...



no, its a non doc call in.

edit: unlocks when u get all trucks
18 Nov 2015, 20:22 PM
#20
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

No buyable Vet anymore... OKW overhaul... AM I DREAMING??
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