Patch: July 31st
Posts: 17914 | Subs: 8
Posts: 198
More frequently then katiusha.
That is what they have meant.
Remember the times of 40sec pwerfer reload?
I know what they meant - but it doesn't change the fact that they wrote "more frequently" not "more frequently than katyusha".
Pwerfer damage from 160 to 80
Paratrooper vet2 accuracy bonus from 1.4 to 1.25
Anything else?
Unless I've missed something, no.
But unless I'm calculating the AoE damage incorrectly, I think they've botched the AoE change for katyushas and panzerwerfers - since as it's now, it's a straight nerf to their damage.
Edit: Or rather, the change to AoE damage won't have such effect as they are hoping for.
Posts: 246
Posts: 604
I know what they meant - but it doesn't change the fact that they wrote "more frequently" not "more frequently than katyusha".
Well, the patch notes are pretty badly edited (worse than normally).
Example: "Adjusted the accuracy modifier to account for the squad healing" wtf does that even mean?!?
Posts: 1221 | Subs: 41
It should be as deadly to infantry as it was.
It won't be. Previously the 80 damage radius (ie the squadwipe on full health squad) was ~2.65, now it will be 1.5. Or to put it another way, the area of lethality for each rocket is now nearly 70% smaller. This applies to both Katyusha and Pwerfer as their aoe stats are identical for all the stats we care about here.
Posts: 198
wooof, can you post here new vet modifiers for KV-1?
Vet 2:
Removed +10 damage
Reload bonus from 0.8 to 0.7 (better)
Posts: 950 | Subs: 1
It won't be. Previously the 80 damage radius (ie the squadwipe on full health squad) was ~2.65, now it will be 1.5. Or to put it another way, the area of lethality for each rocket is now nearly 70% smaller. This applies to both Katyusha and Pwerfer as their aoe stats are identical for all the stats we care about here.
sounds like another poorly written change then, because they said they "retain the same damage profile"
Posts: 17914 | Subs: 8
Vet 2:
Removed +10 damage
Reload bonus from 0.8 to 0.7 (better)
Ah, good, the 10 damage bonus never made any sense if it was only for main cannon.
Posts: 4928
Posts: 593
Posts: 593
Posts: 19
They also just made wehrmacht T4 even less worth its teching costs...
The stukka also still needs changing, for a unit that is a large tech gamble it is very easy to dodge (why does it fire in a line?), and then if it actually hits does some crazy damage. Basically only useful on terrible maps like 2v2 semois (very small and choke-pointy), in which it becomes some fairly early super arty.
edit: Do hope cruzz has overlooked something, otherwise that would make both the panzerwerfer and katy terrible, considering they only wanted slight nerfs
Posts: 369
Retain letha... But... The super lethality is the problem! Why retain it? Yes, give Kat more damage vs tanks, yes yes! But give my infantry a chance to live!
The patch notes may say its lethality is retained, but it really isn't. Last match I played the Kat was the same old joke as it was a while ago. It tickles infantry at best.
Posts: 183
Posts: 987
The patch notes may say its lethality is retained, but it really isn't. Last match I played the Kat was the same old joke as it was a while ago. It tickles infantry at best.
Hm, if that's true, that's not so good. It should have some killing power.
What about vs tanks? Is it any use there now?
Posts: 1702
Slight BUFFS or SLIGHT NERFS.
Jesus, i do not understand.
It's killing power is back to pre buff levels (really bad, never kills anything) and now its also got that INSANELY long reload.
Pwerfer is just a joke now.
Welp, back to T3, T4, you will be missed.
ugh.
Posts: 824
Also what does this mean in game terms: "Deflected shots now deal 20 damage"? Does that mean that missed shots deal damage to units next to where the rocket hit? Or does it pertain to damage to vehicles and tanks?
Posts: 542
Why don't people give the changes a few days of testing before they spout, the world is ending because Change log says so, bullshit.
Also what does this mean in game terms: "Deflected shots now deal 20 damage"? Does that mean that missed shots deal damage to units next to where the rocket hit? Or does it pertain to damage to vehicles and tanks?
I think it means that rockets that hit a vehicle but don't penetrate its armor still do this small amount of damage.
Posts: 132
Also what does this mean in game terms: "Deflected shots now deal 20 damage"? Does that mean that missed shots deal damage to units next to where the rocket hit? Or does it pertain to damage to vehicles and tanks?
I believe this refers to penetration vs vehicles / tanks. If your rocket hits but doesn't penetrate, it'll do 20 damage instead of the full 80 (or 0 deflection damage as previously). So in a sense, your rockets will always do some sort of damage vs vehicles. Rockets will always penetrate vs infantry.
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