Well, OKW doesn't have viable air attack abilities, the existing ones are not even close from allied abilities in this area, especially USF and UKF. So I think their AA capabilities must be better than ostheer's. And they are.
Isn't this how it's supposed to be? Especialy when you have on the field exposed trucks.
Allied off maps abilities can be overhelming, so proper counters should exist. You want skillplanes running wild just because they cost 200 amo?
And if in 4v4 (good thing that we don't have 5v5, 6v6, 10v10, etc) these "free" AAs are so effective, if they are nerfed, how they will perform in 2v2s? Or 1v1s? The number of planes is the same, you know.
Furthermore, there is a question of proportions. If there are 3 Shwerers on the field, and one of the players use a skillplane attack ability, it's quite obvious that alote of planes will fall and this will diminish your air attack power. But if 3 players are using the skillplane ability in the same time, what would be the impact? You won't even notice that there are 3 Schwerer on the field.
I don't think the problem is real.
Johnny what happened to you man? You've gotten a lot more hard line in the last few months.
OKW originally had flak in base instead of mg due to reduced fuel income to stop allies base rushing with a quick light/medium vehicle while OKW waits for their first tank (which back then was most likely going to be a luchs or a heavy.. remember old flak halftruck with pack up and down time P4 was only a call in and not great at that (pre-okw p4 buff when you had to drop muni to get a decent medium vehicle (worse than OST P4).
With the changes that have been made it could be argued do they even need it now? Perhaps mgs in base would make a better approach?
Also in the same vein the flak gun of the Panzer HQ may need adjustments given the resource buff (although it does cost 120 now). I would first switch the base flaks and see if that is enough instead of changing both (you know not make a drastic change, do it in increments to avoid severe frustration for a player base).
It really does make it hard to get the lend lease air drop in with very little active thought being put in by the OKW player while allies have to actively invest fuel and sometimes muni to stop OST drops. I don't feel too strongly either way but I do feel Relic didn't foresee how the changes to OKW resources would impact the faction in a lot of ways.