Don't take your leave, I'm sure we can continue a reasonable conversation void of any ad hominems.
The powerlevel of the Bofors, and to a lesser extent, and AEC are higher than would be otherwise to repressent the either/or choice that has to be made in teching. Granted the sheer level of efficiency of the Bofors and the wehrmacht's overwhelming inability to deal with it prompts the question "why would you go AEC over Bofors?"
I made this post because the Bofors is either overpowered or my inability to deal with it is a L2P issue. I'm not a terrible player and I haven't seen a lot of solutions to this issue, so I'm assuming that this is a issue regarding the Bofors as being over powered.
The synergy between the mortar pit/Bofors is extremely hard to deal with. I have found a few solutions that sometimes make it easier to deal with, but the fact remaines that the Bofors efficiency is absolutely amazing, more so then any other unit in it's class for it's price. (Ie. Regarding denial of area, Bofors > 37 Flak/Axis mg nest/American Mg nest)
For example, as I have previously tested out, any axis light vehicle does not have the ability to survive trying to back out of the firing range once the first shot is fired. This is due to the range being a bit larger than the sight.
After some more testing I have found that, the Bofors has a minimium range (in the cheat mod, not necessarily in the real game). I haven't tried it out yet but popping a smoke in front of it would allow you to run troops (not vehicles) right up to it, survive and take it out safely. The Bofors is surprizingly fragile to small arms fire. The minimum range is about a CM and a half on the screen, so far any unit outside of the ring will get shot and not nessecarily the other units.
I have also found heavy artillery works wonders.
One has to wonder what you're doing during this time period where your Brit opponent saves up roughly 700MP and 30FU and then plops it all down on one spot.
I learned a long time ago (back in my vCoH days) that a defensive, emplacement-based playstyle is inherently flawed due to the simple fact that emplacements don't move. If you can't move then you can't avoid artillery, and brace isn't enough to survive it because the enemy can just force you into a brace and then bring the real bombardment in once its on cooldown. There's also the fact that emplacements have terrible map control.
Even if you can't take out a Brit hardpoint (which isn't something I'm going into detail on here; already done in a prior post), you can just go around it. I do it all the time when I'm playing against OH or Brits and the first thing they do is rush a machine gun into a building near mid. It's fine if they want the building. I'll just go off and take the map while their MG sits around having a smoke all alone. Its the same principle with a heavily dug-in position.
So they have a BOFORs and a mortar pit side-by-side on some point? Can't push it off? Let them have their little dugout. Take your 700MP and go cap the rest of the map with your extra two/three units or build three fuel caches or something. Now you have map control or you have the VP or fuel or munitions advantage and next thing you know you've got a PzIV or two and the enemy is just now getting a fourth tommy because
wtf he just dropped 700MP on a single point.
He somehow managed to hold both fuels with his BOFORs? No problem, munitions counters fuel. Mines everywhere, AT guns, weapon upgrades, panzershrecks, and he'll have a hard time pushing out anywhere when half of his pop cap is stuck at one spot. Drain his MP and bombard him from afar until you've got the resources to push him off his spot, or even just drive past it and blow up his base.
Personally, I go for the AEC every time as Brits. Because as nice as a BOFORs is it isn't going to save my tommies when a Luchs or a 222 is slaughtering them and their shit-tier PIATs on the other side of the map.