Vermillion, if you've made up your mind (and it really sounds like you have), why are you still here? You are free to walk away and stop talking about it at any time. Is AE not allowed to feel differently? This is a weird thing to post.
Yeah at this point, there is just a group of players that have uninstalled the game or given up on it and are just hanging around to shit on it and declare it will never be fixed and is abandoned. If you have given up on the game, then move on and play another game. Stop wasting your life just shitting on a game you think is dead and unfixable. |
I have a hard time to believe that, based on current relic's PR strategy and community managment. You definetly have alot more insight, compared to someone like me who just gets the relic interaction which is public.
From the content and responses I witness as an average joe is: John says what he is told, besides that he seems like a nice dude in a tough job position. All other relicans which we were able to witness are just some alleged devs and management people which say their lines in their videos leading up to coh3 release.
Ever since release we barely ,if at all, get actual developers working on the game to communicate with us. As of now its all via the mouth or Relic (aka John).
This makes it really hard to picture human beings who actually want to work on coh3 and make it a good title. I have the feeling, with how the games industry is, most devs will ,if not already, jump ship to work on a new game. Coh3 is just a bulletpoint on their CV. At least thats how it feels like.
Although I really want to believe that the upper managment of relic and their SEGA overlords are the real reason for this absolut blunder of a release.
Why is there this community desire to have the developers pause working on fixing the game to talk to us? The community managers have the actual job of collecting information on what the developers are working on and presenting it to the community. If a developer does get community face time, I guarantee you they will tell you the same thing the community managers are. It also means the updates we will all want ASAP are going to be pushed back, because they have to stop working to setup and record videos. |
tidaltv put this video out and while the units and abilities will show up eventually (most likely) in some form or fashion, nothing about this is concrete. But sensational Youtube video titles get views, so the casual community is eating up that these battlegroups are real and will cost money and are Relic's focus over balance. |
Hotifx patch notes added to first post. Also this was posted on the Discord:
John_RE — Today at 2:16 PM
Here's a quick recap of the top (though not all) player feedback and requests we're seeing after the release of Sapphire Jackal (update 1.1.0). Our team will be taking this feedback on board and determining how it will inform our future plans, hot fixes, and updates so we can continue improving upon @CoH 3.
Information
Clarity on Relic's priorities - and more details on the Development Priority list
Information on the following topics - Replays, Ranked mode, Observer mode, Gameplay content, balance changes
Challenges and Store
Expanding the capabilities of the Merit system and unlocks
Some challenges need adjustments to make them more fun
Issues
Some Challenges are bugged and cannot be completed – Fixed in 1.1.1
Issues with localized text in multiple languages – Reverting and investigating a fix for future hot fix
Progress blockers/crashes around Anzio in the Dynamic Campaign - Investigating
Stay tuned for more info and let us know if we've missed any additional top points! Keep your eyes out for our next hot fix this week. |
Patch Notes added to the first post. Overall lots of bug fixes, some unit behavior changes and nerfs to only a few (but the top) most egregious units. A good start, hopefully the full balance patch comes out in another week or two, but at least Pathfinders won't rule 1v1. |
Can't beat the Panzerjager spam |
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Lose the AT satchel and give them something cool like demo charge, normal satchel, or mine.
They have the Traps in the battlegroup, maybe move that to being one of their abilities and replace it with something else? |
I could see the Gusta losing the AT satchel, so it keeps them as elite AI. |
US Sniper will bleed these units heavily and if the Dak player is having to spend all his MP on reinforcing these expensive infantry you will delay him indefinitely from getting any tanks. |