I like the choice of words, CoH2 has been castrated.
Just because certain players vocalized their anger at losing, and the recent changes reflect these players not everyone else.
There are different players in CoH2:
* Mr. Kick-Butt: All he cares about is that he wins the game. If he loses then this is excuse for flaming on a new thread (Probably one of the most vocal in forum. He plays OST only and he must win always otherwise the game is unbalanced. He will flame if his Elefant got rammed and IL-2 bombed or if his army got Stuka Dive Bombed. I know there are many players who aren't like this and don't mind losing to meme abilities, like myself. Along with many others, idt I have ever complained about my ambulance + major getting Stuka'd because I know I abuse my own fair share of meme abilities)
* Mr. Genre: This player will get upset if the game does not behave like other RTS games of this genre (you need to watch out for these players because they don't have COH2's uniqueness in mind. A lot of these may have already left early on though and nonexistant)
* Mr. MinMax: Generally the competitive players who attempt to exploit mechanics and stats and aware of all the stats of the game (Cruzz is a good example. Perhaps I fall into this too)
* Mr. Designer: These players want the game to be a different game and their opinions are based on this different version of the game they have in their heads (For Relic, these guys are worth listening to but be aware that they have a different game in mind. I think these guys are responsible for changing CoH2 so much as they have a different more competitive castrated version of the game in their heads. They are thinking Starcraft-esque games that don't have much RNG and casual meme abilities. From the comments you are getting in this thread, I am 100% sure that there are folks here who totally did not like Relic's design direction for CoH2 during release, WFA release, and UKF release. They have a different game in their head and want to change the game to what they have in there head. And there are players who appreciate and love Relic's designs and want to play what Relic's idea of a game is --- and these guys are the majority of players in CoH2 that unfortunately are not very vocal. They are playing skirmish or the quiet players you don't see flaming on the forum always. Most players playing CoH2 don't complain about the game, neither are they super eager for balance patches. Like myself, I've always been more eager for content patches that added new commanders)
* Mr. History: Wehraboos, and history fans and players who really like the WW2 scene and weapons. They will get upset at things like unit scale and penetration of tanks which don't match reality. (You get a lot of these in CoH2. That's why realism mod is pretty popular)
* Mr. Bubble-boy: Upset at the game because of some one single bad experience like his Ober squad getting killed by a skill plane. (Also a lot of these in the forum. REMOVE SKILL PLANES! ... okay... what about the vast majority of players who don't mind skill planes killing half of his army every once in 200 games?)
On the whole, our positions agree. I've never been a balancer. In fact, there is no balance, people are biased and subjective, so that the balance of the war will never pass. I have always been interested in new content that gives a new breath or a second life to the game. I maintained the original vision of the factions. And I don't really like the fact that they were simplified and made more clones of each other. I am also extremely disappointed with the removal of the "Blizzard" mechanic. One of the fundamental mechanics that Relic was proud of and said that it was the new engine and the new part that was able to implement what we saw in this mechanic.