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IL2 Precision strike seems uncounterable

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30 Apr 2020, 23:59 PM
#21
avatar of distrofio

Posts: 2358

B R A C E for ost
J/k
1 May 2020, 00:13 AM
#22
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



Probably not possible to code it.

How about scuttling so that half the cost is returned?


Probably.

The problem is that a buff on Howitzers can make them really cancerous on 3v3+
1 May 2020, 00:15 AM
#23
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3



Probably.

The problem is that a buff on Howitzers can make them really cancerous on 3v3+


I think a performance nerf and a survivability buff would make them more viable overall and less frustrating.

Maybe allow scuttle for 50%/75% of resources, but nerf AoE of shells? Could also nerf range, which means closer to danger so harder to keep alive.
1 May 2020, 00:42 AM
#24
avatar of Kyle

Posts: 322

Maybe Howziter from Soviet, Ostheer and OKW can be move around the map with very slow speed? ( slow like Soviet AT camo slow speed )

Consider the Brit and US have moveable arty platform? Also by letting Howziter moveable, people would actually try to play those commander more ( Consider in 2vs2 top tier you goes Howziter enemy will just blow it anyway )

Is it codeable? No ? And Arty can only be move after done firing for 20 seconds?
1 May 2020, 02:05 AM
#25
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post30 Apr 2020, 23:33 PMGrumpy

100% agreed, which is why I don't really want to see any buffs for howitzers. Having units randomly disappear doesn't make for fun games.


Yeah after the cooldown change I think they are in as good a spot as they can be
1 May 2020, 02:40 AM
#26
avatar of thedarkarmadillo

Posts: 5279

You can't realistically counter single pass planes in a real game against a player who selects the shortest route possible.

You need the AA unit to be in position, not hitting anything on the ground, having it's cannons aligned, having full clip and somehow having vision from the side the plane is coming around.

Special bonus if you try to counter recon planes, cause the crashing plane provides vision as well.

https://www.coh2.org/topic/83547/vision-offmap-planes




The amount of times I've shot down a recon plane only for it to crash into what it was likely trying to recon for a strike is embarrassing and appalling quite frankly....
1 May 2020, 02:45 AM
#27
avatar of SuperHansFan

Posts: 833

My brainstorm idea:

Howitzers and Pak43 like units get their crew to behave like USF vehicles. They can abandon the weapon which would self destruct (have to think of this in order to avoid abuse) but they have the ability to re-construct their weapon and crew it themselves for half the cost.

You need to be fast to react and the offmap still deals some economic damage.


Or you could add BRACE kappa
1 May 2020, 03:20 AM
#28
avatar of LoopDloop

Posts: 3053

Wait till you find out about the ostheer space bomb.
1 May 2020, 03:55 AM
#29
avatar of Grumpy

Posts: 1958


The amount of times I've shot down a recon plane only for it to crash into what it was likely trying to recon for a strike is embarrassing and appalling quite frankly....


I lost an hour long game on Steppes once because I shot down a recon plane at the North VP. It crashed into my con squad and wiped it. The other team capped with an engineer to win with maybe 8 vp's left. Gotta love RNG.
1 May 2020, 05:44 AM
#30
avatar of Support Sapper

Posts: 1220 | Subs: 1



I think a performance nerf and a survivability buff would make them more viable overall and less frustrating.

Maybe allow scuttle for 50%/75% of resources, but nerf AoE of shells? Could also nerf range, which means closer to danger so harder to keep alive.


Your point is Howie can be one shoot by off map, isn't ? If so, scuttle have to be really fast, or the off map will fini5the Howie and you dont get anything at all.
1 May 2020, 07:27 AM
#31
avatar of Vipper

Posts: 13496 | Subs: 1

I am not sure what is the point of all these suggestions.

The mod made changes to some off map so that they can one shoot static howitzer and now we want to make changes to howitzer so that they can not be killed with one shot?

One has simply to decide is howitzer should be countered with one off map or not.

If they are not meant to easily countered by off map I would start by removing stock reckon planes passes from USF/UKF.
1 May 2020, 07:55 AM
#32
avatar of Katitof

Posts: 17914 | Subs: 8



Probably not possible to code it.

How about scuttling so that half the cost is returned?

Well, you can already abandon team weapons in soviet campaign.
Or at least you could.
1 May 2020, 08:47 AM
#33
avatar of Darkpiatre

Posts: 282

That's why the lack of Self-Propelled gun is quite problematic for the axis side in team game.

Overall you will always lose if you let the game turn into an arty contest, so try to end it before or pressure enough.

The best exemple to figure it out is most game on Rzhev, I think everyone already played a game like that.
1 May 2020, 10:08 AM
#34
avatar of Princeps

Posts: 214

That's why the lack of Self-Propelled gun is quite problematic for the axis side in team game.

Overall you will always lose if you let the game turn into an arty contest, so try to end it before or pressure enough.

The best exemple to figure it out is most game on Rzhev, I think everyone already played a game like that.


Wait What ? so pwerfer and stuka are bad ? i cant remember a game where we as axis lost the arty duel.

The 2 Meta docs are Jäger armor and Sturm. both have the abilitys to snipe the enemy arty very well.

And with the counterbarage ur Lefhs are pretty much better than every arty the enemy has. build 2, 1 on counterbarage and one on to pick of targets.
1 May 2020, 10:18 AM
#35
avatar of Fire and Terror

Posts: 306

this is basically Becouse of physics. The bombs travel in the air at the same speed the plane does, before it's dropped. I think the game tries to represent this, thats why some of the bombs landed even though the plane was shot down
1 May 2020, 10:28 AM
#36
avatar of Darkpiatre

Posts: 282



Wait What ? so pwerfer and stuka are bad ? i cant remember a game where we as axis lost the arty duel.

The 2 Meta docs are Jäger armor and Sturm. both have the abilitys to snipe the enemy arty very well.

And with the counterbarage ur Lefhs are pretty much better than every arty the enemy has. build 2, 1 on counterbarage and one on to pick of targets.


And both Priest and Sexton are Meta docs and have Self-Propelled gun which are far better at counter arty than anything for the simple reason that they can move. And I don't think that you want to lose 50kg bomb+reco to something that might dodge it if the player isn't bad.

So either you don't let them reach this state or you lose.

And Pzwerfer are bad, yes.
1 May 2020, 10:44 AM
#37
avatar of Crecer13

Posts: 2184 | Subs: 2

And This is absolutely fine, the Dive Stuka is also impossible to shoot down and I absolutely agree with this situation. Because for the Soviets, this is the only effective way to counter the howitzers. Other fractions have more choices for this: the Germans have the Stuka, counter-batteries fire, railroad strike, artillery strike. The United States and the British have a variety of artillery strikes and mobile artillery self-propelled guns that are more tenacious for strikes.
There is no problem.
1 May 2020, 10:53 AM
#38
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post30 Apr 2020, 21:28 PMGrumpy


Well, you aren't gonna get there by building lots of howitzers......just sayin......


I only built 1 to try and fight sim city lol, where does the post imply I’m spamming howitzers?


And This is absolutely fine, the Dive Stuka is also impossible to shoot down.


Kind of, the problem is the IL2 being uncounterable also spells doom for any Heavy tanks that get snared.



Wait till you find out about the ostheer space bomb.


The Third Reich had spaceships with orbital bombardment, I saw it on history channel. They also colonized the moon!
1 May 2020, 11:00 AM
#39
avatar of Darkpiatre

Posts: 282

And This is absolutely fine, the Dive Stuka is also impossible to shoot down and I absolutely agree with this situation. Because for the Soviets, this is the only effective way to counter the howitzers. Other fractions have more choices for this: the Germans have the Stuka, counter-batteries fire, railroad strike, artillery strike. The United States and the British have a variety of artillery strikes and mobile artillery self-propelled guns that are more tenacious for strikes.
There is no problem.


Agree with the soviet, they deserve a reliable counter to Lefh as much as Ostheer deserve the stuka dive.

However the lack of counter to self-propelled gun is a balance issue in my opinion.
1 May 2020, 11:05 AM
#40
avatar of Vipper

Posts: 13496 | Subs: 1



And both Priest and Sexton are Meta docs and have Self-Propelled gun which are far better at counter arty than anything for the simple reason that they can move. And I don't think that you want to lose 50kg bomb+reco to something that might dodge it if the player isn't bad.

So either you don't let them reach this state or you lose.

And Pzwerfer are bad, yes.

The problem lies also with the fact that both Priest and sexton comes with off map that can counter howitzer and stock reckon planes.
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01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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