in a complete 1v1 without any units or anything, a single t-34/76 will kill a a tiger because the t-34/76 will run around him faster than tigers turret can turn.
That is false. Turning the Tiger as well as the turret will kill the t34 no sweat. |
in b4 "non-doctrinal wtfbbq?!"
We gonna see a lot of KTs ey wot?
Inb4 Soviet Industry 5 t34's at 15 minutes = easy win, no such thing as heavies. |
Also random facts. In CoH2, Shocks and Guards are generally separate, and Guards are considered a special unit. In real life, Guard was an honorary title assigned to a unit, and Assault Engineers (Shocks) were often a part of Guards Armies (and thus Guards Infantry).
I also thought that was really strange. Either way, they are all Guards. Was thinking the Guards should get their respective tank forces and artillery.
Edit: IS-2's and t34-85's would fit Guards more, but i forgot one important thing. Guards divisions were given the lend lease tanks. We also have options to choose from British lend lease tanks, or anything else American. |
I never played the campaign.
I find Shock troops and penal squad designs to be muddled. I'd like it like this:
Assault Engineer: 6 man squad with ppsh, 1 flamethrower 60 muni, satchel charge, mine sweeper
Soviet veteran infantry: 6 man squad with SVTs, DPs, smoke, molotov, AT grenade
Penal Squad: 6 man squad with mosin, molotov, multiple grenade throws (like AG), multiple AT nade throws.
Of course, all will have appropriate costs, require munitions or teching.
The idea with my penal squad is to use them to do suicidal things like attack P4s or infantry blobs with close contact. They only have mosins, and have to rely on explosives tossing.
Soviet veteran infantry is the typical good tactical squad (comparable to US veteran infantry).
Any form of guards or the use of PTRS? Even though the PTRS sucks, they could accumulate over time throughout the game and perhaps become useful. Guards, as we all know, are soldiers credited for heroic actions and therefore have access to the best weapons in the soviet arsenal. Would be cool if the vehicles had distinctions like flags, showing a battalion of higher status. Perhaps a 4-5 man guards squad with regular mosins, but can upgrade to either PPsh's, 1-2 D-P's, or multiple PTRS, one upgrade locks out the rest. This squad would be the elite squad. Tough as rocks, but cost a lot, like 340 mp. Wonder if Zis-5 logistical trucks could have some use?
As we said, all these squads would be expensive to field, expensive to reinforce (makes total sense, its much harder to find veteran distinguished troops than picking up random conscripts). They will also have several muni options and not rely on tank spam as much; they are also given high end vehicles that cost a lot. (T34-85 would be nice, but presumably no. However, what about prototypes like the KV-85 and the likes?)
Consider lowering down to 5 man squads. |
It would be silly to do it that way. The overall nerf to all arty means the only way to punish camping is with Offmaps. I dont like this. Arty needs a cost decrease by a TON. Kat and werfer need a pretty big buff.
Punish people trying to wait for super heavies behind walls of support teams.
I find off maps stupid and cheap. On map artillery and rocket artillery need massive buffs. |
Osttruppen in Campaign represent them, but not in Multiplayer. Multiplayer's Osttruppen are Eastern Troops, specifically the Russian Liberation Army.
http://4.bp.blogspot.com/-0qt__k7NmD0/T6f4VwwfwfI/AAAAAAAABXQ/-1u1_vtX7Is/s1600/101I-297-1704-10.jpg
http://puu.sh/7oIAf
(image tags aren't working for some reason)
Very unfortunate thing was the Winter War was early war... but what new perspective could the Romanians have? Loads of oil fields on base or something?
Just give the link of the website.
This game heavily focuses on the late war, which means we could offer as many ideas as possible, but the main factions of late are Germany, the Soviet Union, and the Allies (Americans, Britain, Canadians, etc). France's core army was defeated, and you need a core army to base a faction off of. Though a seperate early war Afrika campaign of the Allies vs Rommel's troops would be cool. |
Finland wasn't on the German front though, and Romania contributed more troops to the effort than anyone except Germany itself.
vCoH2 is centered around the Soviet Union, not Germany. Finland was on Stalin's mind, and would make an interesting combo. And Ostruppen practically represent those extra foreign army troops. Which means Romania wouldn't be that unique... |
I was thinking of a Finnish faction to counter these better Soviets. The Fins used a mix of German, Soviet, as well as their own equipment. They take a beating and wont back down. Someone suggested this on the CoH2 forums http://community.companyofheroes.com/forum/company-of-heroes-2/wishlist/50519-finnish-faction
It would make a bit more sense to me, as many of the countries of east Europe that were fighting the Soviets were foreign armies of Germany, while Finland was influenced by Germany, but they themselves were the ones that fought for themselves; their own country. |
Thread: Lefh5 Jun 2014, 02:18 AM
Technically it can do that with counter barrage vet 1 ability. It auto fires at other artillery/barrage units(Mortars,katyushas) that appear in FOW or LOS, within in its arc of fire,when the ability is activated.
Except the question was if it shot like the B4. |
I would like to see a second Soviet faction. Call it 'Forward Detachment (Peredovoye Otryad)' or something like that.
It'll be basically the PE version of Soviets with better units than the Soviet faction (from Soviet mechanized corps.)
Soviets have numerous important vehicles remaining, and there is no way to add them on to the current faction. I, myself, was imagining something of a Guards division where it isnt about quantity, it is about the soviet soldiers and equipment that functioned best. Basically your suggestion. |