It's easy if they enable switching form HE/ Piercing Rounds like other tanks have.
HE = low damage to prevent squad wiping, set penetration low, set AOE hight.
P Rounds = High damage, high penetration, low AOE.
With that you prevent the abuse, and you have a unit that can be used to kill infantry and tanks.
Exactly! And now the AI and AT of all tanks are fixed and no more problems will ever occur. Having one universal shell type was a bad idea. |
ISU = assault gun. Assault guns = highly innacurrate towards small targets like infantry, high chance of hitting big targets like tanks. Except ISU = same accuracy for infantry as tanks. In English, the ISU should not be as accurate at hitting infantry as it hits tanks. That is my main quarrel... I once tried fielding an ISU, and i randomly set it to guard a VP. I noticed it was randomly turning... and it suddenly shoots and wipes a grenadier squad... 95 range away behind two passes of thick hedges. Scatter should definitely be increased. It should barely hit squads, nevertheless wipe them. If you nerf their damage, then they become wimpy at killing tanks. If you nerf AoE (viable option, but i dont think it will solve the problem) people will start cracking up at how stupid its puny explosions look. It needs to be less accurate at hitting infantry while keeping its AT power (And say it does hit, its something considerable). Would you prefer a squad at near death, or one that doesnt even get hit? |
The comments in the video suggest the movie was actually about the conflicts in 1938 and 1939.
Obviously from the large amounts of light tanks armed with dp's, and the lack of t34's. |
There is a first time for everything... Couldnt be worse than anglican soviets. |
The American jeep is a doctrinal unit, and it can also transport a squad. |
He seems to care more about his ego than faction balance. |
Thats what it looks like. Infantry dont seem to disadvantage OKW, if OKW had a manpower penalty, then they would have no early game. An early game, which, in the hands of a good player, will save OKW in the long run.Which is why i find Luftwaffe ground forces appealing, you can CAMP, which is interesting. You push OKW off mid, you basically win. |
I think the high prices of German medium-heavy tanks will be justified somewhat in the future when WFA comes out. I would think the panther will be more effective against American tanks than soviet ones. Soviets have heavies, and Americans dont. German tank on American tank, all you'll have to worry about are sherman spams or sneaky m36's, but they dont appear to have a lot of survivability. USF AT guns and bazookas are a different matter. |
Again the face of the pro soviet Liar name Katitof revealed. Can some one ban this utter liar and abuser please? How can he consistently lie and just spam out pro-soviet babble and still be on any forum is beyond me. he is the reason why balance is now screwed in the first place. One of the 10 soviet whiners that have ruined this game.
Here is a post that proves im not banned. Last post down. "LOLcake27". Look at the date.
http://community.companyofheroes.com/forum/company-of-heroes-2/coh-2-balance-feedback/53066-german-sniper
Try again. Blatant liar. How do you plead? Now off you go to ruin the game further with your pro-soviet spam. No one should trust what you have to say. No one. And this proves it.
Provides data:
-Must be 9001% pro-Soviet.
10 Soviet whiners? Katitof screwed balance? Hahaha, you're delirious. Balance is better now than it was before. It will also still be better fine tuned in the future.
Because we all know the speech of one man "destroyed" this game. |
A lot of games, the tiger rolls out and soviets are forced to retreat
Um... where are the soviet tanks and AT guns?
you played a bad game.
So you lose either way. If you werent able to deal with one Tiger, then two Tigers are there to further prove your failure. And if they had control of the fuel/large amounts of the map, then yes, it was a bad game and you have already lost. |