What is the point of building any light tanks/vehicles that cost fuel if they will die and harm your economy once they die? The harsh fuel income seems to pressure OKW to skip all the first tanks and go first into heavier tanks. |
Vehicles come REAL late and sparingly. You have to use your sturmpioneers and kubelwagen for taking over the middle VP's, possibly pushing into their fuel to survive the late game. OKW have a good early game, but they are screwed late game.
You must also prepare yourself by building up early AT somehow. Massed tanks will be coming from your enemy, and yourself having more expensive tanks and 1/3rd the income is not in your favor.. |
I just hope they don't introduce I-Win buttons like the Tiger Ace again.
That stuff is the last thing this game needs.
In the stream, it took 25 minutes and only fuel spent on tier buildings to get a King Tiger. If you are looking for I-Win options, you best be looking at the Americans. |
M3 destroys any hope in the early game, mines are too cost efficient, and ISU152 is good all with the only weakness of a lack of turret. I think of it as a domino effect as having one increases the problems of the others. |
I see... months of extremely low soviet percentages in matchmaking... units too weak to do their job... units constantly imbalanced as to be never used... lots of L2P and uber units... and now the tables have turned, which is why people are chill. Just survive until the 24th. |
^
Wow. that's basically Ostheer's own version of dual T-34/76 call-ins.
Here are infantry/support weapon Combos that seem feasible and effective. Volksgrens would be the only economical infantry to re-man support weapons:
Volksgrenaders + puppchen against Armor
Obersoldaten and volksgrens + 75mm IG against infantry and support weapons
Sturmpioneers as raiders.
...........And we haven't even seen most of the new squads yet. I'm loving this faction's variety.
As well as the commanders. Ive checked, and the list for nondoctrinal tanks and infantry is the largest in OKW. There are more vehicles than any other faction, and you have a viable infantry squad for nearly every situation. |
so are there going to be more than 3 doctrines for the new factions?
i hope so
but
i hope they're unique and not rehashes like 85% of the vcoh2 ones
The stream showed that there are definitely more than 3 commanders each. ATM, they seem to have nice new abilities and unique call ins. |
They wouldnt have proper AI tanks and mg's without them, and i guess they anticipated people calling out in copying Ost units so they had to get the next best thing. They sound pretty cool though, the mg34's, and seem to be the equivalent of the Bar. |
Since OKW seems to be (whether on purpose or just by default(not wanting to give them too many dupes)) using older weapons with more experienced troops, I'm going to guess that the "special OKW Pak" is a Pak 38, although it could also be the stronger Pak 97/38 which was an emergency measure since there were not enough Pak 40's available at the time. There's not a lot of AT guns it could be and the picture is way too blurry to tell.
Where did you get that idea from? They arent using that old of weapons. They are using an 88mm Puppchen, which is basically a mounted panzerschreck. The OKW announcer says it in the last minute when it is made.
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^^
Unfortunately they did not show the 88mm 'Puppchen' (OKW's AT gun) that I spotted earlier in the trailer. I expect it to be a super panzershreck with longer range and accuracy. I expect its mobility to be like a HMG or mortar.
And probably a pretty fast fire rate, but less damage than a pak. The KT is pretty amazing. Those t34/85's keep bouncing off of it. In the hands of a smart player, only AT guns can take it out, as Tank destroyers are soft and will get wrecked. But as you can see, you will never afford more than one of any heavy. Who knows how many other vehicles he could have gotten in its place? He could have gotten a puma and countered the stuart and jeep... a walking stuka to counter the At guns... a luchs to dominate the infantry... |