I always found goliaths to be extremely balanced. Punished blobbers heavily. Also for 125 munitions if it doesn't have the potential to wipe a squad it would be worthless.
The main issue I had with them was the extreme dominance it had on bridge maps. Buildngoliath --> park on extreme edge of bridge --> cloak --> profit. Because theres no way to prevent the inevidble outcome lol |
http://www.youtube.com/watch?v=-t1rA2rqE3c
are you sure you dont want to reconsider?
In case that was directed at me let me clarify ... I wasn't saying it was useless. Quite the contrary! I played mostly allied and can't count the number of squads I lost to goliaths in the most rediculous ways. |
There's a lot talk about how relic messed this up and why isn't coh2 more like vcoh in this way etc etc ...
But let's all be thankful for a minute that the bloody Goliath didn't make it into coh2! That thing was the biggest piece of garbage to ever hit a video game. |
the problem here is not balance it's RNG!!!!!!!
I've had times when the panther doesn't penetrate. You got lucky just accept it.
The problem here is a rediculous vet1 ability (I mean seriously does the best AT tank also have to be the fastest? And where did Franz learn to drive like that ... Vin diesel??). Maybe tone down the speed buff some or have it come with the risk of overheating your engine like the t34? I don't want the ability or the tank nerfed into the ground but as it stands Germans are able to play far too reckless with their expensive toys as getting into a bad position can often be fixed with a shot of NOS. Unless you hit a mine ... I love mines
What makes it worse is that the elite troop doc can get it without having to actually earn its veterancy making a complete mockery of balance which sadly to say is arunning theme for the elite troop doctrine :/ |
I generally agree with your analysis, but disagree with your solutions. Tigers are spammable because they come early enough to avoid T4 builds, and are the only heavy tank the Ost has right now (beside the TD elephant). In addition, it is cheaper than the IS-2 because it is not as useful. The IS-2 can wipe squads reliably, and can engage Ost armor. On the other hand, the tiger is just good against everything, and not great at anything. Importantly you can't wipe squads reliably. And it is very vulnerable to cheap Soviet mines and AT nades (both of which have too much RNG involved in how they crit units right now).
I think Ram should be removed, it is so random as to be stupid. In no case does it make the game fun or rely on skill. It is simply the ability to potentially turn a battle you otherwise would have lost, which is the problem with the TA. If ram were removed it would be fine to give the T34 a buff. However, I really think what the T34 needs is an upgrade that will allow it to be used latter in the game if the Ost player gets heavy tanks. This is how the very ok unupgraded Sherman managed to be made viable in late game vs. the much superior Tiger tank in vCOH for a reason.
Personally I would like to see the is2 lose some AI ability in order to be better AT. Russians have enougg AI tanks available to them already.
I like the idea of an upgun for the t34 |
I know this is a thread about the t34 ... But in general I find the biggest problem with armor battles isn't with t34 vs p4 (sure the p4 is better but its also more expensive), I can even deal with nossing panthers even though its annoying as sin and encourages reckless play, but its when we get into late game and German tigers start to roll out that things get rediculous. The tank is far too powerful for its cost and shouldn't be spammabke like it is. I'm okay with it being the best tank like it was in vcoh (exception of jadgpanther and king tiger) but I hate the spamability of it in coh2. Maybe significantly increase the call in cooldown or make it cost the same as an is2 (its a joke that its cheaper in the first place)
Long story short leave t34s as they are but get rid of tiger spam. Which will make t34s more viable late since enough of them can take out panthers at least but going against a tiger even with a hoard of them turns to ram RNG which isn't fun for anyone (don't get me wrong I love the ram ability but not in this case) |
There is a difference in those 2 units. PGrens can be facerolled by Shocks, they can`t stand against Shocks even while having +1 vet advantage. Also PGrens are 4 entities and can be stopped by 1 sniper shot while Shocks are 6 man squad with 2.5 armor. You can loose PGrens much easily that shocks, don`t compare those 2 untis, its just wrong.
Comparing shocks to pgrens is as close as a comparison as you can make for either of those units. They have virtually nothing in common with other infantry with regards to gameplay,as such in my oppinion comparing them is not any more wrong than comparing cons to grens.
And yes shocks are better at AI than pgrens, yes they are more survive able, yes they cost more and yes they cannot be upgraded with the most powerful handheld AT weapon in the game. What's the problem? |
Shocks beat pgrens handily and rightfully so. Not really worth a comparison. I guess the only thing they can compare to is that they are both the elite infantry of their factions.
Exactly. They are both the best AI infantry available to either faction, are both expensive, and are fine the way they are. |
Shrecked PGs become more of a support squad against Vehicles. Meaning they are left with half their AI capability. Just snipe them or shoot them at a long range. Don`t ask for a nerf on the only almost "elite" infantry the OS have. Also if you like Guards as you said you should have 1 sniper at least. Guards are good when vetted you can even use them against PG`s with shrecks. Also shrecks are a burst damage AT and it takes them quite some time to reload, if you got cause off guard by a shrecked blob well that is your mistake.
Just to clarify I didn't ask for a nerf. Was just stating that it can be tough to deal with. If everything was face roll easy the game wouldn't be fun.
That and I was poking fun at everyone losing their minds about shocks, when in reality the two units are quite similar. |
considering that pgrens cost 50% more than grens, but have the same hp and armor, the only reason theyre worth the cost is because of their dps. so why should a conscript be able to beat pgrens? even if you take ppsh, theyre still much cheaper. pgrens are the strongest german infantry, cons are the cheapest soviet infantry and t0. thats like complaining that grens cant beat shocks.
as for your analysis of pgren dps, you failed to factor in the drop in dps when entities die. they have pretty good dps when its a 4 man schreck squad. lose 1 man and your dps is now cut in half. 1 more and dps is essentially 0, excluding very rare schreck hits. youre also risking dropping schrecks at that point, which is a big hit to german munitions and is also deadly in the hands of 6 man soviet squads.
without taking the schreck upgrade, pgrens have the same weakness as penals/shocks/agrens. they have no AT. pgrens are either AI or AT, but not both at the same time.
Wooof I cpletely agree with you that cons shouldn't be able to stand up to pgrens 1v1 especially not if tyey get in close. Cons are a) cheaper and b) aren't designed for close combat. The same can be said for grens getting mowed by 1cp 440 mp doctrinal elite infantry ... But for some reason that sparks a huge QQ thread. Both pgrens and shocks need to be dealt with properly or they will face roll. However I find pgrens a little harder to deal with because you can't just go after them with vehicles because they can become the best AT infantry in game with the click of a butolton (assuming of course that the resources are there).
Personally I don't mind pgrens being as good at AI as they are, its the superb AT power of shreks in combination witg good AI that gives me a headache seeing as how if you dont happen to have a kv8 callin option it gets pretty rough. |