Just a few points to hopefully clarify the intents behind some of the changes.
First, commanders are not meant to overshadow the core army or its tech. They were designed to supplement the player's army rather than define it.
Isn't the soviet faction a fail then? Theyve been much more heavily defined by the calls than the axis have from the beginning. It honestly felt like it was designed as such. If the goal is to now have callins not define the army then soviets need some major fixes (for example something akin to the pgrens which are available to everyone and can to some extent fill the guard or shock role so that the definiton is removed from the commander choice)
I think its a pretty common conception thst axis are well rounded in their basic units and as such arnt relying on (and dont have as many) callins whereas soviet gameplay is heavily shaped by what callins you use (aka defining the playstyle) because the basic units arnt as "complete" as the Germans.
Not trying to be overly critical cause the game is a blast and the devs don't get enough pats on the back. Just trying to understand better.