General Information
Register Time: 27 Dec 2013, 16:54 PM
Last Visit Time: 28 Mar 2024, 23:06 PM
Website: https://shaderweb.com/en
Residence: Iran, Islamic Republic Of
Nationality: Iran, Islamic Republic Of
Timezone: Asia/Tehran
Game Name: <HOJAT>RMMLz
i had my comeback very recently. i am enjoying the game right now, although its not perfectly balanced
Yup. The game has changed a lot since release, and even a lot in the last few patches. People tend to forget that. Yes, the game was not very well design when released and it's mostly Relic's fault (you can blame it on THQ bankruptcy but I don't care) but they have been polishing the game since. I know they take their time and thing are progressing slowly, and they had to release the game in a better state, but come one, the game has changed a lot and they are more or less giving pudding about it. I do criticize them, but I don't have the kind of COH2 IS FINISHED attitude.
i do not understand ppl defending relic preemptively when talking about balancing 3v3+ (4v4 primarily). and it isn't as drastic as reinventing a wheel, balancing 3v3+. relic hasn't even tried half-arsely and i think it is at least partly due to these preemptive relic defenders when it comes to 3v3+ balance. its not like the ppl don't have good points but let relic try at least ffs.
i.e. they nerfed opel blitz truck in a way it has no impact on sacred 1v1 mode, and balanced 2v2+ where opel blitz+ caches allowed germans to shit resources out of their ass.
if you play 3v3+ quite regularly, it is blatant, almost offensive how obvious some game breaking shits are.
next step should be making caches only affect one player in 3v3+ or just disable that shit. there are 10 normal resource points and 8 freakin players ffs.
anyway. can't wait for this supply thingy. got me hyped a little.
It might be a little bit off-topic but:
The easiest way to balance 3s and 4s is to create another game settings for them (i.e 3v3 and 4v4 mods) with different incomes, units costs etc. QDuffy said that "it might be a good idea but he is not sure about the outcome". Well, I'm sure about the outcome. Again, I know you can't compare CoH2 with DoTA, LoL etc, BUT all those games have different settings for different game types. LoL in particular, you have less starting money, can't buy some items and it seemed like they were actually changing each champion for different game types (I have not played it for like 1.5 year).
So a mod which changes the unit cost, income and the performance of some units would totally balance 3s and 4s, and it's not hard work. If relic is willing to balance "The most played game mode" they can easily discuss this option and change the game setting in larger games.
What about our own wounded, why can't we save them?! D:
If we ever brought back the medical tents, just allow the medics to have wounded models give a return on their reinforce cost so cons would get 20 per model, PGs would return their 42 per model if retrieved. No zombies needed.
That's a lot of hard work, maybe with a commander. But that way, IM GONNA BLOB EVEN MOAR stuff will happen
PS: IIRC you could shoot medics in vCoh. I used to always kill them to prevent enemy to reinforce,,, and because I kinda liked it.
I don't think blobbing is a problem. I think shreks are the problem. When your infantry blob can counter infantry AND tanks, there's a problem. The allied blob gets shat on from a great height vs an axis one because of this and because they are better at long range. Make shreks as crappy as the bazooka or ptrs. Its not like axis need even more AT. I wouldn't be so afraid of the axis blob if I knew my tanks wouldn't get shredded in seconds.
We have to define blobbing. As discussed, "Infantry heavy build" are fine. You can call it tactical blobbing, smart blobbing, infantry positioning or whatever, it's fine in my book. You might disagree but look at Rome, he blobs, but he uses good positioning, flank etc. That's fine. M1919Rifles/Obers rushing your MG frontally is not fine.
But, the blobs being able to mindlessly A-move to your MGs is the problem. People tend to blame OKW all the time, but double BAR (or even worse, double M1919 rifles), Shocks, Obers, veted LMG grens are all problematic. Although Schreck blobs are Over-performing (mostly due to Laser guided missiles at late game), mid game USF and Soviet are too powerful. So it's not only because of OKW (everyone just blames OKW), it's because of mindless blobbing is rewarding and very easy to perform for average players. While USF and Soviet have AI blobs, OKW has both AI (obers) and AT (volks) blobbing options.
There are A lot of good suggestions regarding the mindless blobbing issue (I want to coin the phrase if it is not already coined because infantry heavy is a different thing) but most of them require faction overhauls, and let's face it it's unlikely. Some minor changes which are easy to implement/tweak that I've seen are:
Regarding all MGs:
Axis MGs:
Maxim:
M2HMG:
These are some of good suggestions I've seen here and there. I just pointed out those easy to tweak for the balance team
* Changes to infantry:
These Ideas have been discussed and I think some of them are good, but I don't know if Relic is willing to change the game this much:
There are a lot more good ideas regarding the mindless blobbing issue, I just stated ones that I like/remember/are easily possible. We all know that it takes a lot of time for relic to change things, so I wanted to discuss the easiest way to balance the game without considering overhaul.
PS: Sorry for the wall of text (tried to compensate with Spoilers). I just thought now that Relic is (apparently) reading these threads more often, it might be good to gather all the suggestions I've seen.
PPS: Please do not think about realism these changes were suggested by their OPs with gameplay in mind.
knowing the OP, i think he is primarily or even exclusively talking about 3v3+. and ostheer t4 is very viable in 3v3+.
Oh, well I was talking about 1s and 2s. You're right, there is no fuel shortage in 3s and 4s. But considering IS2 and Jackson spam in larger games, I would say panther is not OP.
There's blobbing because it's the best way to win. In CoH1, the MG(Even at vet 1) was able to suppress all infantry in it's fire radius; it was extremely effective and was a hard counter. All the other factions also had their hard counters to blobbing, but there's nothing in this game short of the B4 that can stop blobbing.
Let's not forget that vCoH and OF both were blobfest (Brits much?) and let's not forget anti suppression mechanics like Fire-up which were game breaking.
Aside from that, although OKW blob is a huge issue right now, let's not forget that double bar/LMG spam and Cons/Shocks spam is also a huge problem specially mid game. Katyusha, ISU152 and to IS2 (although not effective like before) are still good choices for counter-blobbing. Soviets also have Demo charges which are OP (they really are), and some good CC commander abilities (Propaganda Arty, IL2 strafe, incendiary barrage) which are decent. Blobbing is an issue "for all 4 factions", but stop saying it's an insta-win trollz tactic.
haha, it would be hilarious! but unfortunately AI games dont count i think
I think they do, what ever gives you War Spoils is considered an online game. I'm seriously considering this script for the contest I'm not the Fair-Play type in this particular event.
Don't wanna go off-topic, but I somehow think this (along with many other balance issues) is related to VolksSpam
Panther for Ostheer is not worth it we all know that. The tech cost and the time it arrives has already been discussed, I think the issue here is OKW when they want to rush for panther.
When you want to rush for a panther, you must convert muni to fuel, which mean less abilities and fewer schreks. You also have to skip any other vehicle which makes you very vulnerable to light armor, most notably AAHT.
On the other hand, the major problem is after some point, OKW players brings in his panther, and starts to convert fuel to muni for schreks and abilities, and his Volk are now at least vet 3. That's where the problem starts. You either have to bring in Pack Howitzer (although somehow UP), Sherman or a Sherman Dozer to counter Volks/Obers or you have to bring in Jacksons and maybe ATGs. So fixing the schreck spam will -to some extent- fix the performance of Panther.
Bottom line, Panther itself is not OP, but it's arrival time for OKW is a little soon and for Ostheer is both too late and it's too damn expensive.