First get the hang of the game, then decide. Some commanders have some advantages, but first play for like 50-60 hours, pray to RNG Jesus to obtain some of those commanders, then decide what to do. |
There sould be some rules:
- Commander abilities that are not allowed to appear in the same doctrine
and
- Each ability should value a number of points. The most valuable abilities or powerfull abilities should value more points and the weakest or those that are almost useless, less points. You will have then a limited number of points to build a custom commander, and if you exhausted them, you cannot purchase other abilities in order to obtain the standard number (5).
For instance "mechanized grenadier group" should value 1 point while Tiger Ace call-in should value 4 points and the maximum number of points you can use is 7.... "rapid conscritpion" should value 1 point, while recon overflight should value 2... and so on.
Of course this system needs some time to be implemented corectly but it should work. Also, it would be a proof of individual builder's brains (or lack of) and experience. 
That's why they have labeled the abilities "Common, Uncommon, Rare, Legendary etc." So I assume Tiger Ace would be legendary. But I think what you suggest is easier to implement and balance, because some abilities might be Legendarier (!) compared to others, and they can easily increase/decrease ability's value. |
I guess they are finally appreciating "constructive" criticism. |
What kind of PC could handle the game on highest graphic with 1080... let alone 4K.
PS: Isn't the SLI support nVidia's fault? I had to do a lot of adjustments to be able to run the game with SLI. |
I'd say it makes more sense to express concern with a potential upcoming feature before it's actually implemented and released than to wait until it's done and shipped and you're stuck with it.
For a community based around a discussion board, there sure is a lot of resistance to actual discussion.
I totally agree, a good discussion has a great value, and I hope relic realizes that. People sometimes Brainstorm in the forums, bring up some interesting arguments and all of this could actually help the development, But the sad point is at the end, a lot of false negativity (not actual criticism) come up and it really pisses me off. |
i'd argue this is what happens when you don't tell people shit.
Well I'm not defending their policies regarding the whole NDA thing and communication, I'm just saying even now that they are trying to communicate and be more open (even a teeny tiny bit) some people are still TOO NEGATIVE. I mean, just throw them a bone. |
SPECULATION!
RUMOUR!
INNUEDO!
BUT FIRST, THIS JUST IN, MORE SPECULATION!
That's why they don't tell us shit... calm down people. |
I can live with that, I just hope they don't implement completely ridiculous ones like trollfaces or pedobears into the decals.. For immersions sake, quasi-historical only plz.
ROFLMAO... True that. |
Man this amount of false-hype can be toxic. No wonder relic doesn't say shit! In other threads people are fighting over balance, some are discussing the possibility of Penis swastika and here we are talking over this. |
We already have OKW for eastern front unless its gonna be North Africa theme.
That's what scares me. This has been discussed before, that other front's don't have enough units to be interesting or to even counter the enemy. The African theater does not include units that chan technologically stand against the enemy. If they are gonna add Africa Korps (1942) they can't add Brits with fireflies (1944). |