General Information
Register Time: 27 Dec 2013, 16:54 PM
Last Visit Time: 28 Mar 2024, 23:06 PM
Website: https://shaderweb.com/en
Residence: Iran, Islamic Republic Of
Nationality: Iran, Islamic Republic Of
Timezone: Asia/Tehran
Game Name: <HOJAT>RMMLz
I don't deny it, I do enjoying killing every living thing in a video game (Yes, plants included) specially in a WWII context. But that does not make me a future serial-killer, Or does it?...
Usf:
IR pathfinders
The ability to spam light at mines
1919s
ez8s
P47
Ost:
Stun nades
G43s
Pak43
Supply drops
Tiger
Sov:
Shocks
Recon
For mother Russia
B4
IS-2 or ISU
OKW:
MG42
Pak43
Oh wait they already have that
Fun times ahead boys
Abilities like P47, E8s, B4 and ISU are probably in the "Legendary" category so you are not gonna be able to create e commander like that, unless your post is sarcastic so why not shocks, guards, Recon, IS2 and B4 Kappa.
Yes, sometimes, to prevent vision. Before patch also to avoid getting blocked by those crawlers.
Also, I don't find it immoral because otherwise they are dying anyway, you just end their suffering quicker. If it was an animal people would universally say it would be immoral not to kill them.
And... And it's a video game, I would even kill every single villager (If there were some) to gain XP.
what you expect a single MG to stop an entire army? That's ridiculous. If that were even remotely possible then wed just have MG blob armies.
There's a huge number of tools to counter blobs. There's just no counter to blobs that involve using only a single unit or a single ability.
I do not expect a MG to suppress an ARMY, but what about 2 double BAR rifles mindlessly rushing you? In some cases they do frontally kill the gunner and you have to fall back. What about 2 Obersoldaten squads? Thy snipe the gunner and force you to fall back. I also have nothing against heavy infantry builds (as romeo likes to call it TACTICAL BLOBBING). If someone wants to go infantry heavy, use smoke, flank etc. I'm fine with it. But right now single unit bobbing is too damn effective, specially Volkblob, Obersoldaten blob, or double BAR/M1919 Rifles.
Your second point is valid, and that's mostly referring to Volksblob at higher vets which can counter vehicles and kill MGs with stock or doctrinal grenades. All I'm saying is they should somehow make "A-move" tactics less effective.
That's the point, right now 2 or 3 squads of double BAR rifles or 2 Obersoldaten squads can frontally assault your MG and wipe it. As Mackie, Luvnest and Inverse said, we do not have effective crowd control mechanics. MGs dies too soon (mostly because the gunner dies first-this has been fixed in Kappatch) and "mindless blobbing" is too damn effective. A blob of 3-4 Volks and 2 Obersaldaten is unstoppable. In Theory you can suppress them, but it's hard to perform in the game.