What LemonJuice is right, BUT early game you will lose map control. What he says is HMG101, but at the current state HMGs are easy to counter. Riflegrenades, Molotovs, Smoke N nade (Shocks, Rifles) Snipe(Obers who already have Baled charge).
What I'm saying is, they should be counter at least 1 squad, no matter which squad it is. If the opponent is moving from different sides, we don't expect the HMG to suppress them all. But right now even one squad can counter the HMG (Rifles will SmokenNade, obers snipe, grens have riflenades etc. etc.)
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What if truck will be able to move only when out of combat? Or greatly reduce movement speed when in combat. |
Yeah I don't understand why the M2 and DShK are as weak as they are either, they should rip through light vehicles. Both cost more than an MG 42 but neither perform much better than it, and it's not all that impressive to begin with.
I think Relic just doesn't like Machine Guns all that much.
Well DShK has 2.5 penetration and M2HB has 3. The problem with these units (and other MGs) is that they are fragile. |
I've seen this happening in Relpays. |
What is VR support?
Virtual reality I presume. Like in Oculus Rift. Look it up. |
Inb4 this happens:
And the worse thing is, even those "free users" (us) have already paid a lot of money on this game. If the game was totally free, being P2W was not an issue, don't like it don't play it. But we have already spent money on this game... |
I've always thought the solution to MG's was to have different firing modes. One firing mode would be for suppression, it would move to different targets as they were suppressed, but deal a very very minimal amount of damage. The second would be a dps mode, which is pretty self explanatory.
To further my clarification of this, the current firing mode is in-between these two modes, but closer to the suppression side.
Edit - In case it isn't clear, the new suppression mode would be awesome for snaring blobs of infantry
Good suggestion... but sadly I don't think Relic implement such mechanism. It takes them ages to tweak some small stats, let alone something like this. |
You are missing the point guys. OK let's call them "4 dudez with grease guns" if the name is an issue for you. These "dudez with grease guns" have good utility (repair, demo charge, worthless mines, build cache) and can be upgraded with Flamers. They do good DPS (48 at point blank).
So, these "dudez with grease guns" are good for flanking enemy's MGs, specially in urban maps (Ettlebruck, stalingrad, and semosiky to some degree). They have good synergy with rifles (Smoke and send them in) and you can use them late game for repairs without abandoning your tank.
When I said they are not Shock units, I was not comparing them to Soviet Shock troops. I meant that they are not designed to frontally assault the enemy. They are doctrinal units which perform well. Every time I play USF in ettlebruck (2v2) I call them in and they perform very well, specially their demo charge.
Do not argue about their name, units are performing based on their role, price, weapon etc. You do not balance a unit because its name dictates it to do something else. |
Grenadiers snipe them from distance before they achieve effective range, sturmpioneers wipe them out at any distance. They have 1.0 received accuracy and 4 man when assault grenadiers have something like 0.87 or 0.83 but far not 1.0 and 5 man. They are worse in everything and when obersoldaten or panzer 2 appear - they dead.
''Get your facts straight please''.
If you are using them as shock troops, you are doing it wrong and it's L2P. They are not meant to rush enemy's front line. If you use them to rush LMG grens or Obersoldanet, you are doing it wrong (Nothing can rush Obersoldanet in that matter, maybe vetted LMG paras or double m1919 vetted rifles).
Tnx steel for pointing out the received accuracy modifier.
"Get your fact straight please". |
Shift click? Still isnt as fast but still works.
It is as fast as click and drag actually, and give you more freedom IMO. |