So yeah rimmlz. I probably have more invested in this internally than i should. But you're post script man. jeez. You have something factual you want to share with the class? Or are you just IMOing us. The rest of comment seems like is grounded in sound logic. But this hole thread is IMO.
You're right, and that's because with each passing day, I become lazier and lazier. I've stated my opinion here and there (not that my opinion is something superior to yours of course) and since relic is taking their time, I just state "IMO" to save my time. But you're right, I have to be more clear.
First of all, I try to suggest things that I thing relic will at least consider. Let's be realistic, they are not gonna Redo a faction (very very unlikely, don't you think?). But we all know that the current state of balance is not only because of some OP/UP units, but because of broken game mechanics and game meta. So What do I -as an average player- think?
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Tweak suppression mechanics This will help USF to effectively punish OKW/Ostheer blobbers with M2HB
- Fix USF's Popcap issue. Right now, two Jacksons have more popcap than a panther, but are required to counter a panther most of the time. Officers are also obligatory popcap users. If you decide to bring both Lt and CPT in, you are gonna have problems later in the game.
- Increase USF's AT power against super heavies. Tweak jacksons in particular (Increase acceleration, increase Penetration and reduce damage)
By fixing the blob problem, particularly OKW's blobfest, thing are gonna change in a good way. As I said, USF has a lot of good potential and interesting units, but right now OKW players stall the game and go for super heavies. If you bring in AI units, you are gonna waste resource and popcan on them and will lose to Panthers/KT/JT. If you spam Jacksons, 5-6 Volks will kill them all with their first rocket volley and a lone Obersoldaten squad will frontally engage and kill your M2HB.
The thing is, there are a LOT of feasible suggestions for balance on this forum, and we try to suggest the simplest ways so Relic would at least consider them. Take a look at CoH2 Issue Tracker, there are a lot of good suggestions which are easily tweaked/implemented. Is Relic willing to consider them? Let's hope so.