Wiped obers with motor.
Deployed partisans to get lmg34.
Lets just say. They became heroes of the mother land
Hah. That's the point. Although they are good with their Kars (more DPS), the main issue is the LMG 34 as I said. Even removing attack on the move would be great on them. IIRC, LMG 34 does twice damage of LMG42. |
the most ridiculous unit okw has must be the obersoldaten.
they should be priced at about 480-500mp for their performance.
Or they should be cheaper, and LMG should be purchasable. LMG43 in general is total BS, even Combat engineers can snipe units with that thing. |
No, because of what Inverse said. It's gonna take too long, and might drive away a lot of newbies. |
Agreed, remove the machine gun nests from the HQ area's.
Hmmm... I can't follow your logic. |
I know that the game is not perfect but blaming it for that the players are spamming or blobbing is wrong. Its 90% the fault of the players imo.
It's always easier to blame others. |
A weird bug probably. Even if technically possible (which is unlikely, need direct access to server and host I think), who the hell would create such a thing!
In these cases, you need to provide a replay, either if you suspect a hack or bug, you have to provide it to relic so they can investigate. |
If you remove the ability for the truck to push, also remove it from All scout cars and light vehicles. There is no reason a Heavy Halftrack shouldn't be able to push infantry when a scout car can, it already takes damage from small arms, and a single shock squad can kill it in about 3 seconds while it's setting up.
Pushing is kinda stupid with every unit, and worse than that is crushing. But, A free starting unit which is available from the beginning, can crush and can scout for you should bot be able to push your units out of cover. I'm not proud of it but I myself push those poor Cons and Rifles out of cover and suppress the hell out of them with my truck and suppress them. It's game changing.
Pushing and crushing with Scout cars or half-tracks is not good IMO, but at least it's risky and you have to Micro your unit. But sWS is something else, too early, can fall back easily, and it's not that risky. If it gets destroyed it's a huge blow for OKW, but people usually use it to push your first squad and then fall back. |
Small player base, bad ranking system. IMO whatever they do, even the besetest colestest mathematically corectestest algorithm they choose and implement, as long as there are not enough players, it's not gonna work, maybe some small improvements but a big change will not happen I think. |
I feel like they were over nerfed as two of them can't kill strum pioz while standing still both in gray cover. Often times they don't lasts long enough to get to vet 2 and their flame thrower explodes quite often.
This on top of a sub par doctrine makes this unit rly lack luster
They questions is "Should they defeat Sturmpios?" |
Sorry to say that, but I think a complete speed reduction is the wrong way to fix it.
Especially on some maps, I think, one side has a clear disadvantage because you have to order your troops through fences. I know that is also a micro-issue, but even when you order your troops the direct way, over the fences, you are sometimes slower than your opponent and he can be able to get the better position.
That's why I use the truck to destroy the fences.
That pushing thing, on the other hand, is really stupid, that's why I think you have to patch it in that way, that it is more risky to use it offensive, make it more vulnerable, less armor, less hp.
Speed reduction in combat is the key. |