I ran into one the other night with two squads of Panzer Grenadiers, both having the panzerschreck upgrade. Wasn't looking for it, was trying to find a pesky sherman. They still killed it.
People have mentioned AT guns as counters, as well as mortars, but they have left out the fact that all medium or heavy tanks counter them as well. I'm pretty sure STUGs can outrange them - but I'd have to test it. Additionally if you bait the main guns direction flanking infantry can also deal with them. |
Relic will never change, they have had bad patch balance since day one of this games release, and almost every rec-curing patch since. The methods in which they decide how to come up with balance changes is clearly flawed - meaning that we will continue to have poor patches released until the company itself has internal change.
The next patch they release to fix this one will simply swing the pendulum in the other direction. |
This, fairly poorly played game on my part (I blame beer) turned into one of my greatest games ever. Watch, and be enlightened on the awesomeness that is a Vet5 King Tiger.
http://www.coh2.org/replay/45479/how-to-win-using-a-king-tiger |
In an epic 2v2, watch as god descended down and decided that the King Tiger was to rule the land. This game was literally won on the back of a single King Tiger. The basic sum of this replay is that a Vet5 KT runs into hordes of anti tank guns, su85s, crocodiles, vet 3 commando teams with piats, destroying them all in a sweep of glory so great the feint of heart might not live through the viewing. This tank dealt more damage alone then my entire allies army did throughout the entire course of the game. The best part is it was vs an arranged team, and I was qued as a random. Seriously, watch this video, it will change your mind about what a "Good Game" is.
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I actually think the solution here is buffing the range on AT guns, more specifically the static ones. This would also help some of the less used commanders gain a bit of a footing. Nerfing the Jagdtigers range will likely make it useless. |
Canadians would make a great commander. Adding some iconic Canadian units would be good, like defrocked Rams (Aka Kangaroo) or Land Mattress rocket launchers. Hell you could even put in some of the more wacky things, like the 14 piat projectors they mounts on the universal carrier, admittedly this might be a little bit OP in game. |
@ Austerlitz
@gman1211
Victory can be achieved with axis on 2v2 but on randoms is verry difficult. If you have a partner and you play AT, it should be more easy.
So, in short, if we want to have a good chance to win, me and my partner go dual OKW or OKW + Lostheer.
It better works on smaller or tighter maps, but this is what we do in general:
- for dual OKW we both play with med truck on the field and mg doctrines.
- for OKW + Lostheer we do the same, with the difference that Ostheer player relies only on mgs, mortars and engineers, and zero grenadiers. This is the way ostheer plays while building as many fuel caches as possible and placing as many AT mines as possible. Then directly T4. Yes, T4, while chosing a pak43 doctrine (preferably festung armor - is the best for this job). The lack of AT for light vehicles and tanks such as stuart, T70, Su76, halftrucks is fulfilled by raketen and shrecked volks + one Jagdpanzer in early game. in middle game pak43 makes a nice addition to the arsenal, then the T4 units come and it's kinda over.
The infernal shooting done by 4-5 mg42s and mortars that support OKW units is somthing we didn't see defeated untill now.
Is ostheer supposed to rely on team weapons? Good. We just spam them so that OKW units can resist and break their way through. It's not nice, it feels rough and stupid, but it works.
So if you want just try this, like I said, with your partner, on smaller maps. Hope that helped, that is the purpose I wrote this.
I'll log back on and give this a shot, seems like a pretty radical strategy. |
Did you spam ISGs last patch? If so, reap what you sow.
Didn't bother making more then 1 of them most games, sometimes 2 in 4v4. They were so OP that I didn't want to adjust my strategy towards them just to have it nerfed into the ground. |
Really really really silly and flamy post.
Name one occupation where 700 hours is "not enough experience". 700 hrs is more than a month straight of playing if you played 24 hrs a day.
Hell even learning how to drive doesn't require 700 hours before you're an "experienced driver".
700 hours is more than enough to be experienced in a game.
This is correct, 700 hours is a long time. Also keep in mind, and I know this may be harder for some people to understand, but I've played other RTS games. And see you learn things from playing other games as well, because believe it or not COH is not some alien game, it does share lots of similarities with other games.
Also pastasauce its a good idea to link your own account or show some stats when making claims that someone elses experience is irrelevant. Helps give some credibility to the statement. And also if it took you 1200 hours to be a good player, then good for you, I've been a good player since hour 1 of playing COH2. |
4v4 Feels great at the moment, but 4v4 has always favored armored engagements. And ya, crocs are nasty, but in the games I'm playing are over long before that phase.
The minute Brits hit tier 2, they pump out a few snipers (usually 2-3). These sniper will pick off enough units from ostheer squads forcing a retreat, and OKWs volk squads simply don't have the AI to kill them before the re-cloak. When light vehicles show up, there ability to snare the vehicle at long range means they can't engage the snipers at all. Seriously, who though giving a panzerfaust sniper range was a good idea? |