I'd rather see longer range (perhaps causing the accuracy of the barrage to scale- like the katusha). If it could barrage from further then I think I'd actually be able to incoporate it in to my playstyle. Having to get near point blank and completely expose such a soft unit is just too difficult for me. and the micro attention that is required to pull off a barrage and get away just isnt worth the damage it does. (thoguh once vetted up it does quite well).
It just needs a little more barrage range to help survivability IMO. |
ive not noticed PTRS being "OP" vs infantry personally. I even did PTRS builds my last 2 games to test out the complaints on them.
PTRS is definitely a lot better- but as far as i can tell I'm not winning engagements vs infantry with PTRS that I wouldn't have won with unupgraded conscripts. You really need a group of 3-4 conscripts with PTRS's to really tear in to some infantry- but 3-4 squads of conscripts tear in to some infantry anyway....
I feel like if anything the PTRS is just brought up to the point of not causing a anti-infantry nerf to squads holding the PTRS. |
critical hits are frustrating. but I like them. The risk of getting criticalled adds interestingness to your battles. You can't rely on the same tactics in the same situations every time- because RNG always adds an off chance for something unforseen to happen, so you have to include contingency plans for everything.
I'm always in favor of making RNG as player influenced as possible, (ie how infantry RNG is based on cover modifiers). But it still works even if the scenario is only lightly influenced by player actions (such as critical hits on tanks)
If you want to win, you have to have a mindset of "whats my contingency plan" not "i hope i get lucky" |
balance wise theres no problem assuming the new faction is balanced.
and by working on only 1 faction at a time they could perhaps be able to dediated more time into ensuring it is interesting to play/diverse and balanced with the existing 4 factions.
Perhaps after the british are released well see a single axis faction released. |
that MG should have lost that engagement regardless. a single 240 MP machine gun does not and should not beat 5 full squads of conscripts. (or 5 full squads of grenadiers or volksgren or...)
if you had any kind of synergy or combined arms going on you would have run all 5 squads of conscripts off the map, but you just had a single MG. |
you do realize that the "problem" is the other way around right? Soviets, US, and OKW get their base infantry at T0. Ostheer requires immediate teching up to get its base infantry. The reason ostheer must tech is a balancing factor for the fact that they get MGs, Mortars, and Snipers in T1.. Thus theres no balancing issue at all...
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IMO the kubel is nice and balanced ever since the fuel cost was added in. |
There were a lot of really good changes in the patch notes. there were maybe a couple questionable ones (eg obers might have been over nerfed- the ptrs buff seems like itd provide no real benefit).
Even if the stats seem to clearly say one thing is going to happen in terms of balance.. you dont know that for the fact. all these balance changes will start a new meta. Until you've played every faction atleast 2-3 times with all the new changes just hold back on deciding that anything is unbalanced, because how can you seriously know. |
releasing patch info early would only cause a storm of "axis OP" threads about an unreleased patch that no ones played. |
why dont you guys just wait 10 days. If they announced the changes now it would just lead to a barrage of "CHANGES ARE SO OP" posts. |