PTRS now OP?
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does the PTRS target the weapons themselves instead of the crew?
The PTRS has a 100% chance to never miss the crew weapon, and only a 25% chance to ever miss the squad manning the weapon itself.
yes, and the weapon is size 20. the weapon does have 70 armour though; which is probably what kept this from being noticed before.
The PTRS's base penetration is 70, it will always penetrate the armor of a crew weapon.
Posts: 2470
The PTRS's base penetration is 70, it will always penetrate the armor of a crew weapon.
you're right so scratch that. not sure why this was never reported before.
Posts: 658
So?
A lone unsupported HMG got owned by 4 cons with vet and upgrade
It took em 40 sec to take it down.
Whats OP?
This HMG could have been taken down in less than 40 seconds and even without any upgrade if those Cons were properly micro'd.
Instead of splitting this blob up so that the MG42 cannot suppress all of them at once the Soviet player simply did NOTHING.
Even an unsupported MG42 in green cover should be able to force such a blob away if the other player is too lazy to do something.
Running up to an HMG, getting all squads suppressed, do nothing until the HMG gets destroyed.
Great design!
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It's very powerful and counters infantry, support weapons, and vehicles without any need for you to vary your tech.
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This HMG could have been taken down in less than 40 seconds and even without any upgrade if those Cons were properly micro'd.
Instead of splitting this blob up so that the MG42 cannot suppress all of them at once the Soviet player simply did NOTHING.
Even an unsupported MG42 in green cover should be able to force such a blob away if the other player is too lazy to do something.
Running up to an HMG, getting all squads suppressed, do nothing until the HMG gets destroyed.
Great design!
lets say you force it off after cons only get one or two shots off. and then you have another engagement and the same things happens. and a third. and then you have a fourth and suddenly your HMG team dies because the weapon was destroyed. PTRS,schrecks, and bazookas are the only infantry weapons that do this and neither the schreck nor the bazooka do it with consistency.
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if you had any kind of synergy or combined arms going on you would have run all 5 squads of conscripts off the map, but you just had a single MG.
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Posts: 551
It looks like propability of destroying HMG with a PTRS is as big as destroying HMG with a nade or mortar shot.
I agree it feels strange that PTRS are working and not a piece of trash anymore, but PTRS are not OP.
BTW Gren LMG blob easilly beats con ptrs blob.
Posts: 1585 | Subs: 1
The video Porygon shows that an unsupported HMG vs. a blob will die. Why was inc not popped at vet 1? Why did you not retreat once they were suppressed? Why was a volks not around to throw one gernade and force retreat?
PTRS on cons may need some debuffs, but if you see lots of cons then prepare. Get Grens/Fusiliers and ISG. Remember the ISG now suppresses on near misses.
For OKW do not tech to tanks, you won't need them for a while. I would recommend getting a rakenwerfer for rear gaurd, but otherwise rely on Volks or Jaegers, but preferably Fusiliers. If you have to set up and then call in the Falls, throw grenade and bail. Consider a Stuka. If you are bleeding him fast enough he will be hard pressed to get tanks. In general play conservatively, and engage the blob only to kill more of them than you.
For Ost get double MG's after establishing a nice gren blob. Two 42's firing at the same time will pin blobs quickly, and allow you to move at your leisure. Outside of blobbing deal with conscripts as you always have. Force them to move to keep PTRS from firing, and do not close in with vehicles. Above all do not build light vehicles. In larger games get a werfer and fire behind the blob, he should retreat into it.
I do expect these to get a slight debuff in conscripts. Really like how Guards feel.
Posts: 658
that MG should have lost that engagement regardless. a single 240 MP machine gun does not and should not beat 5 full squads of conscripts. (or 5 full squads of grenadiers or volksgren or...)
if you had any kind of synergy or combined arms going on you would have run all 5 squads of conscripts off the map, but you just had a single MG.
That's exactly what I was saying.
Even an unsupported MG in green cover SHOULD beat such a blob.
The Soviet player could have split his blob up but he didn't.
He did nothing. He blobbed his Cons and should've lost this engagement.
Now, if this was a M2HB and the attacking blob consisted of Grens the HMG would've lost because of rifle nades wiping the squad.
I think grenades should receive a drastic reduction in range when squads get suppressed. This would help all HMGs.
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This has blown axis players over. Try to adapt and accept that new strategies is part of the game.
Axis fanboys have hard time to adapt becouse they are used to a-moving units and drinking soda with the free hand. Now they have to micro, a-move does not work that well anymore. Cons got a long range combat ability. Its really just a slight long range buff, but its enough for axis fanboys to freak out.
Posts: 1283 | Subs: 4
People, you're taking the one public example we have and are analyzing it to death. Examine the broader context of this. The PTRS shouldn't be doing what it's doing atm. This isn't intended.
Axis fanboys have hard time to adapt becouse they are used to a-moving units and drinking soda with the free hand. Now they have to micro, a-move does not work that well anymore. Cons got a long range combat ability. Its really just a slight long range buff, but its enough for axis fanboys to freak out.
Would you please stop pussyking? There are broader issues at hand here that need to be discussed without you standing on your soapbox stroking your ego, waiting for applause from the wings.
Posts: 4951 | Subs: 1
that MG should have lost that engagement regardless. a single 240 MP machine gun does not and should not beat 5 full squads of conscripts. (or 5 full squads of grenadiers or volksgren or...)
if you had any kind of synergy or combined arms going on you would have run all 5 squads of conscripts off the map, but you just had a single MG.
Except the MG34 didn't die because it's crew did, it died because the weapon had a critical existence failure.
However, keep in mind, that a 4 or whatever cons blob without PTRS wont destroy the weapon, they will just steal it.
In the case of the posted video, the cons really couldn't have done much. The issue with the con blob + PTRS is the volley damage is huge.
4 cons can do 320 volley damage, so you only need to get more than 1 volley off to kill the gun which has 360 HP.
Posts: 4951 | Subs: 1
Axis fanboys have hard time to adapt becouse they are used to a-moving units and drinking soda with the free hand. Now they have to micro, a-move does not work that well anymore. Cons got a long range combat ability. Its really just a slight long range buff, but its enough for axis fanboys to freak out.
The new PTRS isn't a long range weapon, it's a shot gun basically. Get right in the enemies face and gib them with 40 damage per shot.
Posts: 551
However, keep in mind, that a 4 or whatever cons blob without PTRS wont destroy the weapon, they will just steal it.
Good point, stolen HMG is much worse than destroyed HMG. Axis fanboys should love cons PTRS, its saving em trouble.
Irony aside, its really uncommon HMG get destroyed by PTRS, maybe axis fanboys are imagine things becouse I have played 6 games today, spammed cons with PTRS and no axis HMG kills so far.
Posts: 551
Except the MG34 didn't die because it's crew did, it died because the weapon had a critical existence failure.
Its not clear what caused the HMG to "die". Maybe it was a bug which has nothing to do with PTRS.
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