Duhhh.... I'm talking about the flak and if you read anything more than the thread title you'd know that.
It's a tech structure, what more do you want? The flak emplacement is free. Put it in your base, or risk putting it forward, your choice. |
You need the flak hq to build the units that come from it. So there is a very important point to them. |
Totally agree. It's become the game of indirect. Stand still for a moment, and risk an rng squad wipe. Need to auto would be good, but UKF still suffer early from the lack of a mobile mortar. |
It takes forever to repair though, so I've never experienced one surviving with a sliver of health. It gets killed in one go, or it doesn't. Two turbo mortars take out a pit pretty easily, and since they're split up and usually covered by mgs, you can't just go in and clear them. Any kind of flame attack rips through it like it's made of paper.
I'm starting to think it just isn't well designed. Make it much cheaper and have one mortar, or just give Brits a mobile mortar. |
I think the bleed comes from the fact that as soon as you build it, you basically throw away 400mp. The axis still has all the indirect they built to take it out, and the bleed from that becomes unsustainable fast. |
Thanks for the advice Ant, I'll give it a go.
Sounds like the conclusion is that the mortar pit is very situational despite it being the only light indirect for Brits. |
I guess I'm not at the level yet where my teammates are that good at coordinating. It's hard expecting a teammate to make up for such a big deficiency.
I use the base arty where I can, but it's not ideal. It's pretty easy to avoid damage, but I use it as cover/area denial.
What maps do you recommend? |
C'mon guys, I haven't been on the forums in ages but I recognised that ullumulu was biased from one post, hence why I ignored him. I find it's easier to just not respond. Can we keep relatively on topic for at least 50% of the posts?
@Antaria: I agree. So what do you do vs ost mortar mg spam, or just plain volk blob?
@EtherealDragon: Forgive me, but how exactly do you 'micro' an immobile unit? Do you mean picking when to use barrage? I do that already, and you can't out-mortar two ost mortars or two leigs. You can't repair fast enough, brace has a massive cooldown, as Antaria says, one flame nade is enough to wreck it, and if your army has to retreat for any reason, it's dead.
@SeismicSquall: So one UKF player invested 800mp into mortar pits... you should've been dominating the map by that point. I can't say I've ever been in a position to do that. It's usually a struggle just getting one up and keeping on top of map control. I find flame dots last through brace long enough to do serious damage. Double leig is a hard counter.
I find it too difficult to keep alive and not worth the investment. Sure, placement is important, but it's a combat unit. It has to be close enough to the front to attack, and since the range is barely longer than regular mortars, if it can attack it can be attacked (and you can't retreat it).
So what is the alternative? Sniper, carrier, more inf? Just doesn't seem viable with no indirect whatsoever. |
Hmm, never tried that, but I'm playing with randoms and they usually have their own problems to deal with.
I still find the Mortar pit is too fragile for being immobile and so costly for two mortars stuck to each other and the only source of indirect. It's autoattack range is only slightly more than a normal mortar for some reason too.
If the enemy wants to destroy it, they can easily. Brace only seems to help vs arty barrages. Vs constant indirect it evaporates. Vs any kind of flame attack, brace won't last long enough. Why is the cooldown so long now, and why does it take so long to repair? I'd honestly rather it just decrew and be more survivable. |
That's the thing though, i find the mortar pit necessary to survive, but it's hard countered by double indirect. Sure, if they never build mortars more great, but they'll normally have one, and once they know the pit is there they build another one.
Its the Brits only indirect, but it's almost certain to die once built. |