I'm not sure you watched the cast, i used penals, they get owned. Mines are good,yes, but as i said, you have to be lucky...
110 ammo for germans = 2 scout car upgrade
110 ammo for soviets = 1 Guards upgrade or 3/4 mines and not flame thrower/no molotov/no At nade
@ Woof : we lacked words when we saw that. And for you nothing is wrong with the fact that basic engineer+ rush for scout car can beat engineer/M3/penals/guards?
I should get At gun at 5 min, condirering there are engineer battalion on the way? Also i was getting guards to balance my strat, and my teammate planned to go for Soviet industry
You did not understand what Woof was saying. Pio's + AC >> Penals + M3, that is the natural counter to that. Saying you had guards is not as impressive because you already went light AT and were punished for it. Also not sure why you mentioned Guards upgrade, which is AI not AT. You could have gone with 3 mines as well. Those would have been very nasty.
There is no excuse for floating more than 360 mp at the beginning of any game for a Soviet player.
Also you said you were going to rely on SI, since you saw that strat you should be thinking how might we adapt to beat this instead of continuing down a road that is not winning you a game.
Struggling badly with AC's you both need to pull guards NOW!