Profile of NorthWeapon
General Information
Register Time: 6 Oct 2013, 18:47 PM
Last Visit Time: 29 May 2024, 19:29 PM
Broadcast: https://www.twitch.tv/n0rthweapon
Website: https://www.youtube.com/user/blasdlagwatasdsa
Youtube: https://www.youtube.com/user/blasdlagwatasdsa
Steam: 76561198016338237
Residence: United States
Nationality: United States
Game Name: NorthWeapon
Register Time: 6 Oct 2013, 18:47 PM
Last Visit Time: 29 May 2024, 19:29 PM
Broadcast: https://www.twitch.tv/n0rthweapon
Website: https://www.youtube.com/user/blasdlagwatasdsa
Youtube: https://www.youtube.com/user/blasdlagwatasdsa
Steam: 76561198016338237
Residence: United States
Nationality: United States
Game Name: NorthWeapon
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COH2 YouTube Channel
I'm making a videogame based off of CoH2
Playercard of NorthWeapon | ||||||||||||||||||||
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COH2 YouTube Channel
I'm making a videogame based off of CoH2
Post History of NorthWeapon
Thread: Commander Update Beta 2021 - Soviet Feedback3 Apr 2021, 03:28 AM
. In: COH2 Balance |
Thread: Commander Update Beta 2021 - Soviet Feedback3 Apr 2021, 03:09 AM
I think preventing Vickers K drop is too much baby sitting. It is a change directed specifically towards very rare scenarios where teammates share weapons. You are nerfing THE PLAYER by limiting control, not THE GUN. I think chasing little unintended features and strategies takes way too much time and is futile because there are way too many unintended features in this game. Going after usf vehicle sharing, M4 Sherman dozer upgrade exploit, and other similar unintended features will take forever and feels silly from the balance team to go after. A lot of this is very rare and benefits teamwork and coordination. I see these exploits as a good thing not a bad thing. Dropping a Vickers K for your soviet teammate should be rewarded because the UKF player is looking out for his teammates. A OST player dropping a med bunker on a Mechanized OKW player is a similar scenario. You don't want to somehow prevent this exploit because it is unintended. No, it should be rewarded. Don't kill creativity in the game. That is where balance team should draw the line. Very few people are happy to see halftrack Vickers drop being nerfed. This is an incredible blow to the incentive to buy this halftrack. Balance team should focus on balancing units themselves, not considering rare scenarios of things happening. It is very silly. "We have changed X because in these rare circumstances it can be used in an unintended way." I think this is extremely silly because there are a million unintended things you can do and thus futile. Tldr don't nerf strategies, coordination, creativity, or power/control of players. Nerf the tools instead. You can nerf the Vickers, but don't remove ability for players to share them, that is specifically removing player control and coordination which is almost always bad design. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback3 Apr 2021, 02:59 AM
This is why idt E8 should get +5 range or +10 fuel. I'd rather E8 stay in its current role, except it should have more AI and better turret rotation, that's it. I think this is how they were during release. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback2 Apr 2021, 19:56 PM
Can't argue with that In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback2 Apr 2021, 19:31 PM
E8 used to be good ages ago, idk what happened to it in the past 6 years. I remember it having great AI and AT both. It was a spammable tank. I think it needs good AI more than range. This commander updates really didn't address the core issues with USF. Here is the problem with USF: Going commanders other than Infantry, Airborne, Tac Support, or Urban is a death sentence because the other commanders are so bad. USF relies so heavily on Calliope for team games that going something like Greyhound or Wolverines is rarely ever worth it. After WC51 nerf and now the 76mm dozer nerf, Mechanized will be another dead commander The Pershing needing repairs totally messes up with the flow for USF. Normally you never need a Rear Echelon to do repairing because vehicles have vehicle crews. We need the Calliope, Priest, and ESPECIALLY the Pershing to have a self repair ability. USF has been designed with vehicle crew repairs and I think it fits the design that these units can repair themselves. Rifle company is absolutely dead because USF is already munitions starved and shooting flares is not worth it. The Easy 8 is lackluster, it needs to have good AI so that it can be used as a brawler like said in replied post. Rifle company needs to help Riflemen. They used to give Riflemen vet and then nerfed to give them flamers. And then nerfed again to give flares. Riflemen need something great from that company. Give them the smokes that were taken away, Riflemen were designed to be versatile. That's why USF never had a mortar. Smokes were already provided by Rifles. USF cannot rely on a mortar for smoke, it doesn't fit their style. Mortar is too static. Riflemen need to be mobile, that's why they have smoke grenades. At least give them smokes via this Rifle Company. It would really become my favorite company and I'll probably always use it. I am 100% certain Rifle Company will not be a dead commander if simply given the smoke grenades instead of flares. Armor company needs help. Maybe with the Bulldozer changes it will be popular again we will see. Do vehicle crews get increased repair speed? If not, they should be added. Another dead company is Recon. Now that Pack Howie is nerfed its not that good. IR pathfinder nerf will literally make this commander worse than Armor Company. Greyhound comes too late. IR Pathfinder barrage is supposed to be strong, its expensive and belongs to a dedicated arty unit. They are called IR Pathfinder for a reason. By design their arty should be good. Yes calling it on MG42 ensures MG42 death, but that's spending a lot of munitions to kill a MG42. If players really don't like this due to lack of counter, then fine increase time to first shell, BUT compensate by adding another shell. Do not literally nerf the ability. The ability just suffers from guarantee wipes, that's it. In: COH2 Balance |
Thread: Some Talks For USF's Armors.2 Apr 2021, 19:11 PM
Idt Vipper is arguing against Dozer. He is against it being an upgrade. He rather purchase a full Dozer tank that spawns with a dozer instead of upgrading it. He is arguing that upgrade is bad vs. Buying a dozer tank because: 1. Upgrade can be exploited by vehicle crew hopping/switching 2. Paying less fuel for a tank that is actually more powerful than m4 Sherman 3. Bundled 2 abilities in 1 is bad In: COH2 Balance |
Thread: Some Talks For USF's Armors.2 Apr 2021, 14:11 PM
Regarding exploit, if you mean USF player X leaves his m4 Sherman and then player Y enters the Sherman to upgrade it so player X can have an upgraded Sherman, then I think teamwork should be rewarded. I have the same opinion for the Vickers K drop. I think intentionally blocking teamwork for Vickers K drop and M4 Sherman upgrade is babysitting players too much and limiting creativity. If players have enough coordination to do such things, I think it is a great feature of the game and not a bug. I think trying so hard to figure out all the exploits and try to block it so players don't use it takes too much time and is too much babysitting. Things like multiple sturmtiger exploit, or giving WC51 to Assault Sections. There are 1 million "exploits", and I think it is silly to go after all of them. They are rare and unintended features that require exceptional effort and coordination to accomplish. I think starting production of a weaker default version of a unit to later upgrade it is the point of an upgrade. Upgrades are for improving the stats of a unit after its default version has been purchased. We purchase a Obersoldaten and then upgrade it with STG44s to make them better. We purchase a Panzer IVJ to upgrade them with commander ability. I think it is intentional. In: COH2 Balance |
Thread: Some Talks For USF's Armors.2 Apr 2021, 14:05 PM
Sherman dozer upgrade should simply not be in the game. Why? In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback2 Apr 2021, 12:21 PM
Crazy idea here: This pls In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback1 Apr 2021, 22:07 PM
I am unsure with the nerf to the Calliope how USF will deal with the late game vetted axis infantry, or a control group of 2x AT guns being screened by Vetted Inf. At least with the Calliope you could punish that strategy... Has there been any other rocket arty nerfed with a minimum range? The calliope is very strong but it is not overpowered considering its price and it being a doctrinal call-in. This HP nerf will make these hefty investments too vulnerable to JU87. Panther dives already do great against them. And they can't self repair either. I hate calliopes too when I am playing as axis but I have an easier time killing them with a Panther dive than I do as allies with inferior tanks. I think the reason why things like Pack Howie, Scott, and Calliope have been nerfed is because USF spam them late game when Riflemen cannot deal with elite axis infantry. You kind of have to make them, its almost impossible to win without indirect fire against axis. Calliopes are just OKAY, they aren't very op anymore. But they will forever be used by USF because USF had no effective counter against late game infantry. Atm shotgunning calliope is pretty risky anyways In: COH2 Balance |
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Latest replays uploaded by NorthWeapon
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VSI'm Cute Little F--k S.SNebur MAGA Pres Werfer 2720351448Volcanus NorthWeapon MVPG13 AboushanabCLOSEST GAME EVER - 1 VP LEFTby: NorthWeapon map: Unknown1-662
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VSNorthWeapon ★ ♣ SulkySloth ♣♔ ╬FORCE╬Broken ╬OKH╬ WalkAlongFord Gran Torino (Zebra 3) ★ ✪USA#1✪ Canaris Looney ★ BrickmanTriple LeFHby: NorthWeapon map: Lienne Forest Winter4-1,262
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VSGo hard like Ta11er Go hard like Odin Go hard like INKODE hellofr13ndNorthWeapon ★ Vic ★ Looney ★ Thunderhun★Go Hard Like vs. USF All Starsby: NorthWeapon map: Lienne Forest3-1,558
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VSLooney ★ TwistedTootsy ★ atank ★ NorthWeapon ★SoE-Overlord- SoE-Blackstorm- SoE-Sturmpanther- SoE-RedT3rror-#USFOP vs. SOE #1 Teamby: NorthWeapon map: Steppes10-2,624
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Rifle Company vs. Cruzz & BaronVonKieselberg Top Playersby: NorthWeapon map: Semoskiy Winter4-1,570
1077931076704842347979476363715335980
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