Yes airborne commander is great for what you said.
What playlist? 1v1? 4v4?
As DevM says in his USF guide for 1v1, you only go Captain if things are not going great. Your AT should be covered by Stuart and Sherman and Rear Echelon w/ 2 Bazookas. You can back tech to Captain if they have fuel for too long and you don't have any AT vehicles.
Vs. OKW MG is more important.
Sandbag and mines come with the Infantry Company too, this commander is much more meta than Heavy Cav for 2v2+
If you go Lieutenant, your AT is the Stuart. Spamming Jacksons is a safe bet for 3v3+. For 1v1 you want an early M4 Sherman.
The idea is as USF you want to snowball, so the whole idea is you get your tanks out before the Axis do. So ideally you don't need an AT gun. But if things are getting hairy, then you can backtech to Captain for ATG.
TwistedTootsy is good to watch. As you can see, he didn't make an ATG, although he stole a Raketenwerfer.
. He likes to do 2 Rear Echelons with double Zooks. And he likes Cavalry Riflemen + Sherman Spam. This is for 1v1 obviously.
LT is very good and safe option. Making 1 or 2 M20s is great followed by a Stuart. I managed to get a +13 winstreak in 1v1 as USF by going Mechanized company for early Cavalry Riflemen and double m20 followed by a Stuart. Here's the important part: I win within 11 minutes usually, usually around ~7mins after I have 2 M20s and a Stuart in the field. This is ideal for USF.
Here's a video of what I am talking about: . I won at the 14 min mark but game was already decided at 10:07 and was gg.
It is hard to comeback as USF so its good to go all-in early game, mid-game.
You're sparking an idea here:
Build Scott for 10 pop.
Use Scott barrage, instantly cancel after 1 shot.
Queue in 1000 shift commands of driving the Scott back and forth.
LeFH will continuously setup and resetup.
You now gained 3 pop advantage over 13 pop LeFH.
Steamroll your opponent with half a main line infantry squad more.
I said no at first because strong ability is good and fun but after watching video, that does seem like cheating. But I am skeptical that this doesn't happen in-game under normal circumstances.
Usually if I queue retreat back to base I don't get hit.
I’m just a noob but isn’t the issue with the m20 the same one as the jeep namely crew repairs? Early game soft counter to early game light vehicles vehicles is Faust/at nade which is not expected to destroy them but basically stall them. To achieve this you need to make a good play or exploit a mistake. When they can fix themselves so easily and get back in action it increases their impact enormously and creates a muni sink for the opponent
Plz don't suggest removing vehicle crews from m20 (if you are suggesting it).
If m20 is actually OP then there are better ways to nerf it than how jeep was nerfed