Holy based +1
Also , was thinking about the ardennes assault stuff, there was some assets there wasn't there? I remember getting carbine riflemen to play around with, maybe we can have something like that, a 45+ muni upgrade that increases mid-long dps, would open up a more long range style of gameplay and also serve the thematic part of 'rifle' company.
Add this if you want to see Axis players complain and flood the forum with grief. Imagine USF Rifles with G34s flocking around the map gunning down everything.
I swear if you gave USF parity units so many axis players would be up in arms. It would be righteous.
Give USF a stock rocket artillery unit and a heavy armored Sherman like a Brummbar that drives up to axis blobs and shrugs off PAK shots and just bleeds axis MP like mad, letting BAR riflemen mop up. Give me AT Guns that PEN every time and I don't have to use muni to have them PEN.
The lack of such units results in USF needing some type of IDF (indirect fire) capability to augment its inferior units in the late game.
E8 used to be good ages ago, idk what happened to it in the past 6 years. I remember it having great AI and AT both. It was a spammable tank.
I think it needs good AI more than range.
This commander updates really didn't address the core issues with USF.
Here is the problem with USF:
Going commanders other than Infantry, Airborne, Tac Support, or Urban is a death sentence because the other commanders are so bad. USF relies so heavily on Calliope for team games that going something like Greyhound or Wolverines is rarely ever worth it. After WC51 nerf and now the 76mm dozer nerf, Mechanized will be another dead commander
The Pershing needing repairs totally messes up with the flow for USF. Normally you never need a Rear Echelon to do repairing because vehicles have vehicle crews. We need the Calliope, Priest, and ESPECIALLY the Pershing to have a self repair ability. USF has been designed with vehicle crew repairs and I think it fits the design that these units can repair themselves.
Rifle company is absolutely dead because USF is already munitions starved and shooting flares is not worth it. The Easy 8 is lackluster, it needs to have good AI so that it can be used as a brawler like said in replied post.
Rifle company needs to help Riflemen. They used to give Riflemen vet and then nerfed to give them flamers. And then nerfed again to give flares. Riflemen need something great from that company. Give them the smokes that were taken away, Riflemen were designed to be versatile. That's why USF never had a mortar. Smokes were already provided by Rifles.
USF cannot rely on a mortar for smoke, it doesn't fit their style. Mortar is too static. Riflemen need to be mobile, that's why they have smoke grenades. At least give them smokes via this Rifle Company. It would really become my favorite company and I'll probably always use it. I am 100% certain Rifle Company will not be a dead commander if simply given the smoke grenades instead of flares.
Armor company needs help. Maybe with the Bulldozer changes it will be popular again we will see. Do vehicle crews get increased repair speed? If not, they should be added.
Another dead company is Recon. Now that Pack Howie is nerfed its not that good. IR pathfinder nerf will literally make this commander worse than Armor Company. Greyhound comes too late. IR Pathfinder barrage is supposed to be strong, its expensive and belongs to a dedicated arty unit.
They are called IR Pathfinder for a reason. By design their arty should be good. Yes calling it on MG42 ensures MG42 death, but that's spending a lot of munitions to kill a MG42. If players really don't like this due to lack of counter, then fine increase time to first shell, BUT compensate by adding another shell. Do not literally nerf the ability. The ability just suffers from guarantee wipes, that's it.
Agree.
My perspectives:
For USF to have a somewhat comparative advantage in the late game, a Commander with a solid IDF (indirect fire) capability is needed. When you look at the lineup of common commanders being picked there is a common trend. It's the off-map IDF capability. USF Players understand the following:
1. Current stock IDF units - Mortar, Pack Howitzer, Scotts is lackluster to ineffective in countering axis late-game vetted infantry blobs supported by AT Guns and MGs. OKW and OST rocket artillery dominates stock USF IDF units, and they are resource sinks. Lastly, USF gets a major with cheap off-map but the red smoke grants enough time for an axis player to reposition, second for range Howitzer or static emplacements requires the major pushing deep with screening forces to call in the strike.
2. Picking a Commander with no IDF augmentation early on makes for a tough uphill battle.
3. Stock tanks are easily destroyed by superior axis armor and AT, which PENS every time and must be microed intensively to ensure survival.