I use the Pack Howitzer every game I play. My BO is 3x Rifles, CPT, Howi, Stuart AT gun. Armor Company for 2x M10s. Then tech to T3 or stay at T2 and use M10s and the Bulldozer Sherman.
The howitzer itself performs much better now from then at the launch of WFA. Its auto fire isn't the greatest but if you get its HE barrage on clumped up infantry it does some nasty damage and squad wipes. The key is you have to fix the enemy or predict their movements so the barrage lands on top of the group coming your way. Fixing can be done with MGs or having rifles just sit there and duke it out a long range vs grens/volks and then have the Howi do a barrage. The barrage itself has a longer range than its regular auto fire.
The default barrage also does insane damage to garrisoned buildings and can flush mgs or lower the HP of the building quite quickly.
At Vet 1 it gets WP rounds, another ability underused. Its great for doing slow damage to crew weapons and provides smoke to screen you inf or tanks moving up on that mg or PAK. I had one kill a PAK 43 in its first barrage of WP on the gun allowing my rifles to steal it after getting past some volks and use it on a KT which was hilarious.
At Vet 2 it switches to HEAT which is basically a dual purpose round. Yes its for AT but it does just as fine against inf. These guns at Vet 2 have the ability to take off chunks of HP of axis armor because they usually get rear hits and top hits. I have had many a game where the axis players got their PV4s or Panthers killed off by a Vet 2 Howi while they were more worried about my M10s and the Stuart stunning them.
Its come a long way but needs a little more tweaking to be cost effective. I mean axis mortars and kill it off quiet easily for half the price.
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