Wow the amount of backlash is mind boggling. I sincerely apologize lmao. I mean I knew I had it coming, that's why I put that bold text at the end. Didn't help tho apparently. I should've known OKW is a sensitive subject.
But anyways, you guys are drifting away from what I'm trying to get across. I said remove fuel/munitions conversions and increase HQ techs and then I provided reasons for them. The reasons may or may not be the best of reasons, but it still doesn't change the fact that there is something wrong with OKWs ability to convert.
It's like Close Air Support. The whole concept of converting resources to other resources in my opinion is just completely wrong and adds in many issues into the game. I even dislike the concept of Opel Blitz and Caches. Feautures like these things slightly weaken the concept of map control. If you don't have the fuel points but you have munitions, why on earth should you be able to convert the munitions to fuel to make up for the lack of territories. These things play with the very basics and core of the game.
Hmm... let us not forget that TAMPERING WITH RESOURCES RUINS THE GAME.
a) Close Air Support/Ostruppen Doctrine Fuel to Munitions Conversion --> Call-in spam + mines/shrek spam
b) Lend Lease --> M4C Sherman spam
c) Luftwaffe Supply --> Exploit fuel secured maps like Ettelbruck, Lienne Forest, old Semoskiy, etc.
d) Opel Blitz/Cache --> Compound munitions/fuel problem in 4v4s
e) Soviet unreleased No Step Back doctrine --> Ridiculous early game
f) Windustry --> 5 minute T70s, 7 minute T34s
Can I end my statement with a STOP TAMPERING WITH THE RESOURCES DAMMIT!!! IT IS NEVER A GOOD IDEA |
Yeah, this is my OKW only account. Way to state the obvious Sherlock.
Did you have a point? Or just attempting to troll?
Did you even read the subject of this post? It is about how OKW will be weak in 3v3s and 4v4s. Notice what I play on this account and get a clue lol.
Wouldn't you be the one trolling for putting in the effort to check his playercard just so you can make fun of his ranks? Trolls don't contribute to threads, I provided info regarding British emplacements for future meta before noticing your silly post. He had a valid argument, whether he is good or bad at the game doesn't change his opinion regarding future metas. Not trolling, I'm merely defending a fellow comrade.
So I found it puzzling anyone that plays OKW 100% of the time would even dare to make fun of a players rank. I found your comment very very troll like and pathetic.
And yes, I read the subject of this post. Yes indeed its about OKW being weak. But what does that have to do anything with making fun of the OPs ranks? |
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Artillery isn't going to kill emplacements trust me. Emplacements have the brace structuure ability that reduces received damage by something crazy like 80%.
Simply activate all your emplacements with brace structure when you hear arty go off and you are safe.
Bottom like is you can't kill emplacements with short duration arty such as Stuka Dive Bomb, Walking Stuka, LEFH, or other call in abilities.
Only effective ways are mortar, LEIG, or infantry/tanks that can provide sustain fire against emplacements. |
I suggest not merging at all according to Cruzz's findings that merged Conscript entities take more damage than say an AT gun crewman.
DON'T MERGE EVAR! This has only been a problem as of recently. To get more info read "Cruzz's The More You Know" |
Changes for OKW:
- Remove Munitions to Fuel Conversion
This has been bugging me for over a year since WFA came out. OKW isn't as fuel starved as people think it is. Pumas, Panthers, Jagdpanzers, all come out very early for OKW if they convert. Jagdpanzers can come out earlier than a Sherman if a USF player like me builds all officers (like how it should be played).
An indirect issue with this has to do with map control as well. If the Allies have both fuel points, OKW can keep both munitions points and still manage.
If OKW was a 100% FU faction, this would be very overpowered because they'd have tanks coming out earlier than everyone. However the issue isn't as blatant and is hiding because OKW is at 66% FU. So tanks don't come out earlier than other factions, but they do come out at the same time. For a faction that was designed on superior tanks than every other faction, this is a staggering issue. OKW should have tanks coming out after every other faction does, not at the same time. Cheap OKW HQs exasperates this issue; I will elaborate on this.
Another issue is in addition to OKW tanks coming out at proper timings, they aren't penalized enough for losing tanks. They have access to beasts like Jagdtigers, King Tigers, Panthers, Sturmtigers, Jagdpanzers, but losing them doesn't matter much because replacing them isn't too difficult. OKW shouldn't have the Soviet and Allies mentality of throwing away tanks and still managing to win.
All you need is the good old munitions to fuel conversion and everything is fine and dandy for the OKW. All they need are Panzershreks anyways.
- Increase HQ Costs by 50% (300 MP + 60 FU)
You know how MU --> FU conversion nullifies the whole low fuel concept for OKW? It is exasperated by the fact that their HQs are so cheap. Just 200 MP and 40 FU for Mech and Medic HQs and 80 FU for the Flak HQ. Compared to Ostheer, USF, UKF, and USSR, its too cheap.
This also creates issues with risk vs. reward. OKW can manage to be risky with their HQs because there isn't much fuel at stake. Yes, one can argue there is more at stake than just the 200 MP and 40 FU, so this is more of a smaller issue but still an issue that needs to be fixed.
Some people say that their HQs should be cheaper because they are starved faction. This isn't a reasonable justification for cheap HQs. What is the point of fuel starving a faction because they have access to stronger units if you are going to make their techs cheaper?
This essentially gets tanks out really quickly. Do the math, USSR for example requires more fuel to get its T34 out than a Jagdpanzer.
That being said, I want this to be an intellectual discussion please without the "fanboy" "OP" cards with little to no reasoning behind statements. This isn't a flame thread, this is after analyzing the game after 2,000 hours of gameplay. I provided my reasons, so you guys give reasons to why you agree or disagree. And specifics please.
EDIT
Wow the amount of backlash is mind boggling. I sincerely apologize lmao. I mean I knew I had it coming, that's why I put that bold text at the end. Didn't help tho apparently. I should've known OKW is a sensitive subject.
But anyways, you guys are drifting away from what I'm trying to get across. I said remove fuel/munitions conversions and increase HQ techs and then I provided reasons for them. The reasons may or may not be the best of reasons, but it still doesn't change the fact that there is something wrong with OKWs ability to convert.
It's like Close Air Support. The whole concept of converting resources to other resources in my opinion is just completely wrong and adds in many issues into the game. I even dislike the concept of Opel Blitz and Caches. Feautures like these things slightly weaken the concept of map control. If you don't have the fuel points but you have munitions, why on earth should you be able to convert the munitions to fuel to make up for the lack of territories. These things play with the very basics and core of the game.
Hmm... let us not forget that TAMPERING WITH RESOURCES RUINS THE GAME.
a) Close Air Support/Ostruppen Doctrine Fuel to Munitions Conversion --> Call-in spam + mines/shrek spam
b) Lend Lease --> M4C Sherman spam
c) Luftwaffe Supply --> Exploit fuel secured maps like Ettelbruck, Lienne Forest, old Semoskiy, etc. 13 minute King Tiger see this: https://www.youtube.com/watch?v=YDrTEgh-SiM
d) Opel Blitz/Cache --> Compound munitions/fuel problem in 4v4s
e) Soviet unreleased No Step Back doctrine --> Ridiculous early game from manpower boost
f) Windustry --> 5 minute T70s, 7 minute T34s
Can I end my statement with a STOP TAMPERING WITH THE RESOURCES DAMMIT!!! IT IS NEVER A GOOD IDEA Honestly when has it ever?
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OP because spamable. What if USF could spam P47s without muni problem ?
LOL. I could only imagine. FREEDOM AND LIBERTY FOR ALL. LET THE DEMOCRACY RAIN OVER YOU |
+19 1/2 |
larger maps more points to capture less resources to each point, it will let people use the map more instead of just a-move to this point that holds the everything, people will have to either capture even slower or promote them to spilt up the units more over.
EXACTLY what I was pointing at.
Relic has taken note of this issue however and they are making some adjustments, albeit minor ones. For example in the UKF Alpha there were maps with 5 victory points. This favors distributed map control gameplay instead of blob vs. blob combat. |