My post was pointing out the futility of the numbers argument in the first place. that is why we did get a King Tiger accessible to every OKW player and a Luftwaffe that exists post Bodenplatte. Again playing a dads army and boy scout 45 Germany wouldn't be fun so they bolstered them to make an interesting product.
The point stands that in the process of making their titles Relic doesn't need to gate keep historical accuracy as they've done so to the games benefit and it can be said that it has been a hot button to add some fairly rare and typically German units as they did indeed struggle with hardware issues as you graciously pointed out.
This isn't about Election issue, political numbers, good or evil either.
To return to the point we've had Relic add units they see fit to add excitement to the game rather than their historical weight, Black prince is welcome. They've designed the product around it and I don't think they need to abide some gatekeepers quoting numbers.
We have had fictional vehicles and items before, Invincible stukas, vampire halftracks teleporting resources off an opponent, distributed IR sighted rifles and a stock IR halftrack that are integrated into the tactical structure as if the troops would know how to use them. So I welcome the Black Princes fictional status if they've put in the work to add it.
They themselves said that they want historicity and authenticity, and they themselves add to the game a non-authentic Black Prince prototype from 1945 to 1942 in Africa, unable to clearly justify his presence. If you want the Black Prince refrain from talking about historicity and authenticity, we've already seen the price of promises in CoH2 campaigns. |
At least if the IS-2 remains in two commanders, then the IS-2 should be an analogue of the King Tiger and not the Tiger, which is in a huge number of commanders. |
A long time ago in a galaxy far, far away....
Yes, tracers look really bad, cartoony or Star Wars. |
Not that I'd be any official, but there is nothing planned for CoH2 anymore. Would be highly strange behaviour to divert attention to the previous entry when the next iteration is coming out in 2 months (and obviously still needs a lot of work).
2CP timing is like ~6-7 minutes. Not hugely mistimed in my opinion. The timing of the upgrade also has nothing to do if they should be come almost an elite unit or not. Current Conscripts get their 7 men upgrade even later, this doesn't mean they should out-do all other infantry on the field including elites.
6-7 minutes is fairly normal for weapon upgrades to come unlock.
If there ever were a patch, there's two options: Either - as you suggested - remake them into a specialized call-in like squad or 0 CP upgrade, or keep the current timing and design with adjustments to make it really worth picking over the 7 men upgrade.
2CP is a lot when it comes to the opening game against OKW. Sturm Pioneers and Volkgrenadiers who have access to the STG-44 at the start are quite dominant against the Soviets. |
The commander slot is screwed up. Hit the dirt was never worth the risk, especially not when your opponent has long range rifle grenades and bundles and your Conscript squad was never good in long range engagements in the first place. The bonuses this ability provides are fairly weak. I think balance team either did not have any better ideas or were not allowed to do more with the commander slot, so they just bundled two subpar abilities together into one, not really caring that there is no synergy and therefore not much increased value.
I liked the PPSh upgrade a couple of years ago, although it had its weaknesses. I think the reason why it is quite bad now is not really the upgrade itself or changes to Axis factions, but the map pool and Soviet changes. Speaking for 2v2 and 3v3, of the maps with short ranged engagements are gone. At the same time, Conscripts were very bad in the late game back then, so there was still an upgrade when getting them. Now the PPSh competes with the 7 men upgrade that Cons urgently needed for their late game. The lack of a real grenade also hurts the PPSh upgrade.
Well now it's definitely not worth it to be in 2CP it is, in the current situation it's only suitable as 0CP or as British Assault Section. I'm afraid it won't change anyway. Are patches planned at all? Or just wait for СoH3? |
Well different factions work differently.
Conscripts are designed not to have have weapon upgrades Vg are designed to have ST44 thus the difference in CP. At CP 2 MP-40 would simply be useless.
The frag grenade is actually a nerf for VG who would be OP having both smoke grenade amd flame grenade since they would be to deal with any hmg in garrison.
Hit the ground is not related to PPSh it an ability available to all conscripts regardless if they are upgraded or not similar to camo/sprint for Ostheer.
In addition the bonus are different for Guards and conscripts.
The used to be to separate abilities that got merged into one but you are right they are a weird mix and they should had not be merge in the first place.
The point is that PPSh-41s obviously don't cost 2 CP, they don't become quasi-elite infantry (on which the Soviet faction depends) that also comes at 2 CP, it doesn't give them strong bonuses at 2CP. It is worth thinking about changing the ability, it clearly does not deserve a whole ability slot from the commander. It can give PPSh-41 as a non-doctrinal alternative and replace PPSh-41 with DP-27. |
Perhaps this is a meaningless topic because there will be no more patches. But lately I've been playing a lot with the Conscript PPSh-41 assault pack. And... it's a very strange ability. I compare it with the MP-40 from the Fire Storm doctrine and this is clearly not in favor of the PPSh-41. It comes at 2 CP as opposed to 0 CP, it doesn't give the frag grenade that the Conscripts need. But it gives a senseless "get down" ability, which is appropriate for the Guard with long-range fire but not for close combat PPSh-41. |
The stink of self-importance is strong. If you aren't happy with the way the game is, the simple solution is don't buy it. Ya'll seem to forget that video games are art, and art is subjective. The goal is obviously to get copies of the game in as many hands as possible, but they also are free to develop the game THEY want.
For a long time, no. The art was left to small indie developers not to big publishers with $70 games. Games have become a product for the target audience. And СoH is a product for people who are passionate about World War II and strategies. And one more thing, if you attract people who are passionate about WW2 and talk about historical and authenticity, then you better keep your words, we have already seen how "historical" the CoH2 campaign turned out at the Enemy at the Gates or K-19 level full of lies and stereotypes. And now, when creating CoH3, we were again here about historicity and authenticity and see how our own promises were broken.. |
Oh no! Crecer's wallet is closed.
Taking into account the fact that CoH is a niche game and the abolition of regional prices in Steam, Relic and Sega will need every cent. So yeah, Relic won't get my cent. |
Such a clown thing to be still stuck on the BP.
We had all these discussions already when the first SP alpha dropped. Can we PLEASE move on.
BP haters, cope harder. Everyone else settled.
Real world stats are not part of Coh, never has been. BP is atleast not completely breaking the WW2 scenery as it is simply a thicker Churchill with a 17-pounder. Its not a centurion, just touch some grass and leave it to rest.
It's a matter of principle. Relic needs to learn to keep his word, they already fucked up all the promises about the historicity of the CoH2 campaign and all their blah blah what they said. Here they again stated that historicity and authenticity are important to them, but they add the Black Prince without an objective reason. Either Relic keeps his word, or my wallet is closed to them. |