You still haven't given a good reason why those things aren't related. Like I said the planes in ww2 behave way ahead of their time
Your mention of future planes is perfect, the accuracy of stuka/hawker/p47 AT ability is extremely exaggerated in this game. But you have no problem with it simply because the planes are named correctly? That makes no fucking sense at all
All I see is no point in talking with you further when you learn not to compare authenticity - IL-2, P-47 and A-10 with SU-25 and mechanics / balance how exactly they behave in the game. |
Are you talking about precision shot? Cause I don't disagree there, that was a single shot from a single weapon. Very different from multiple howitzers zeroing in on a tank almost instantly. And it tracking it with perfect accuracy
The effectiveness of most of the offmaps in coh2 is extremely exaggerated. And there are plenty of units in it that also weren't that common (pershing, sturmtiger, ostwind). Maybe none as "non-existent" as the black prince, but this lack of realism is nothing new to coh
Dude, stop comparing game mechanics and authenticity. If the game had an A-10 or SU-25 with guided anti-tank missiles, this is one thing. But the game did not deviate from the canons of the Second World War and did not add AK assault rifles.
In the Battle of Kursk, the Elephant suffered hellishly from artillery, one of the Soviet tactics of moving barrage fire on advancing tanks. And such a slow and tasty target as the Elephant was an excellent target for artillery, especially if he was immobilized on a mine. Doesn't it remind you of anything? You also try to use your abilities against heavy tanks when their engine is damaged
And you continue to compare soft with square, was there a real artillery fire that is called "Overwatch" in the game? Yes, it was, but they work for the sake of balance and game design, they do not work like in reality, but it was. Stop comparing mechanics and authenticity. |
Why is your only threshold for realism whether or not the unit existed? That's such an dumb cutoff for deciding what's accurate or not
Did stukas and hawkers exist? Sure. How often did they kill or even damage tanks? Almost never. It was so rare that it's not even worth mentioning as a reliable option. And yet they do so reliably in coh2
How about soviet AT overwatch? Are you going to tell me that because it's possible for artillery to kill tanks that means that an ability which rains down shells on tanks with perfect accuracy is realistic?
You not given a single reason why these things aren't related. You just say they aren't and expect people to agree
I am not a big fan of the Soviet Overwatch ability, the PTAB would have been more authentic, but this does not negate the fact that the tanks were fired upon by large-caliber artillery on the orders of the observer team, and a good observer could aim the artillery with jewelry, for example, the Soviet mortars were superbly trained and the old ability "high-precision mortar fire" was 100% authentic but not balanced. And the Soviet Overwatch ability is quite accurate here, as soon as the tank goes into the fog of war and is unavailable to the observer, it’s like the fire becomes very bad and then does almost no damage. |
What? Those two things are directly linked
Look at air support in coh2. Having air to ground attacks track targets with the accuracy that they do is absurd. Irl in ww2 it was extremely difficult to accurately hit anything on the ground from a plane
Jesus Christ, you again compare the square with the soft. Did air support, IL-2 attack aircraft on the ground exist in World War II? Hell yes. If it didn't exist but was in the game then it wouldn't be authentic. Stop comparing things that are not directly related. |
Game mechanics and authenticity absolutely go hand in hand though. Just look at tarkov.
No, it's just a subspecies - hardcore |
You complain about authenticity, coh has never been a truly authentic game. The bergetiger wasn't even in France lol. It was found in Italy but that's beside the point. At what points do we draw the line, -just- units? That's ludicrous.
You drew comparisons of having the black prince in coh3 as a some sort of thing that all cards should be off the table and anything goes... but that doesn't go for the absurd abilities that exist in the game. The ability to mold and repair armor, bring wrecks back in the manner of seconds. For artillery to be precision bombing tanks with literal pinpoint accuracy. Are all extremely inauthentic and ridiculous. Why are these allowed to be exceptions but a *single* unit, that never saw combat (in a game with regenerating corpses, men that can go from the brink of death to life, tools that had no more than 10 of them, experimental and extremely rare units that act as the main toolset of a given faction) Is even more insane to me.
I mean with wrecks that come out as brand new after being completely destroyed is just insane, might as well have wounded soldiers recover in the matter of minutes.... oh that's been done, well we might as well have units that can teleport into previously garrisoned structures... oh that's been done.
Well at this point we may as well have nazi zombies that regenerate and come back from the dead when they're killed!
See what I'm saying?
Yes, I understand, you continue to compare the square with the soft: game mechanics and authenticity. |
Coh has deviated from the canons of ww2 multiple times, have you ever heard of self repairing tanks that did so under fire, while moving? Neither have I, armor doesn't meld together like its 40k necrodermis armor.
But coh1 sure did have it! Global repair abilities
Ah, that's cute. When there is nothing left to argue (Bergetiger was a good trump card that was beaten), then you decided to compare soft and square - game mechanics and the canon of the Second World War. |
I agree with you about the over the top, tasteless skins. But come on, you're comparing shoehorning characters from straight up fantasy into a ww2 game to somebody using artistic licence so that they can include vehicles from 'basically' the same point in history. It's hardly the same thing.
It's literally the same thing. The Black Prince is a prototype from 1945 that would never have been in time for war if someone in their right mind would have thought of sending such an unreliable tank to war. And he magically appears in Africa in 1942-1943. |
Coh has already done this though...coh1, bergetiger, the thing that there only existed one of and had dubious claims on what it was actually built to do? Of which you can build multiple lmao?
Bergepanzer Tiger existed, they were remade from damaged Tigers, there were 3 of them.
Ladungsliger Tiger what was called Brgetiger in CoH1 also existed. The British at one time mistakenly called this unique Tiger “Bergetiger with a crane”. This is just an inaccuracy, because at that time there were still few available sites and books about tanks, even now the archives reveal to us new details about tanks that we did not know. |
Because you want a game in a WW2 settings what else?
If you want space marines go for DoW. Stop pointing ridiculous examples.
Is the black Prince looking like a WW2 tank? yes? Is it really putting you out of immersion? Then Why do you play with 30 guys an artillery piece, 3 tanks and 2 support weapon, this doesnt make a sens historicly speaking. If they want to put IS-3 why not? panther 2 why not?
It's a game about WW2 not a documentary. And if you don't like their choices fine but maybe stop complaining for hours and hours on a niche forum. Don't like the game? don't buy it easy.
And you answered your own question. This is a war about the Second World War. THERE IS NO BLACK PRINCE IN THE SECOND WORLD WAR. If you want it, go to Operation Unthinkable.
I have already given the T23 and T25 tanks, so why the hell are they not in the game? These tanks were produced in the USA in 1943-1944, and even in quantity and not 6 Black Prince prototype tanks in 1945. Or for one faction it's fantasy because we are lazy and can't find a gap in balance/design and here we are not fantasy because we found tanks that can remove balance/design.
And you again compare soft and square: scale and mechanics do not equal authenticity. |