I think just heavy Gren spam with air support from one of the two Luftwafe doctrines.
If he goes SU85, dont build any vehicles (could spam fuel > muni convert).
If he gets Katy, keep spread out, and mobile.
If he goes T70/T34, get paks, just make sure to shield with grens from the PTRS. |
Using Luftwaffe supply to drop in lots of munis and spamming incendiary barrage might be fun vs con blob.
|
Relic needed a winfall of everyone who doesn't own Tank Hunter Tactics clamoring to buy it.
At least its an easy fix (hopes). |
B4 seems very heavy nerf, probably too far, but oh well.
Volks: people saying shrek nerf at range wont do much, but its the combination of incoming accuracy nerf.. So they cant kite armour as easily and they will bleed more MP generally, seems OK to me in theory
Ost early game buffs very welcome.
Jackson buff great for USA late game, lets not forget they have no heavy tanks.
|
TIME TO KICK SOME OKW ASS BABY!!!!!!!!!!! NO MORE STUPID OBERS !!!!!!!NO MORE OP STUPID PANTHER !!!!!!!!!
KT HIDE NOT SO THICK ANYMORE!!!!!!!!!!!!!!!!!!!
HOOAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
ITS TIME USF PLAYERS. ITS TIME!!!!!! UNLEASH ALL THAT FRUSTRATION!!!!!!REVENGE!!!!!!!!!!!!!!CHANT WITH ME !!! USA USA USA USA !!!!!!
|
You could still spam their VP with in the late stages of the game. And you cant cache high resource points. |
I recently got it via War Spoils and tried it out: it seems sometimes it doesn't neutralize the enemy points. In any case it seems like a cheap man's ripoff of the regular Stuka Dive Bomb, which does exactly the same thing, if only confined to sector points.
Yes but why pay double for it if all you plan to do is bomb points. You could ignore the Close the pocket strike and spend all game disabling key points and VPs. Almost like a Werh partisan doc. |
Yes but if you put your mg at point blank range on blind corners, squads walk right into it and get a lot of damage and fast suppression before the owning player has much time to react with a nade. |
2 flame pios in a HT, use a doctrine with vehicle smoke to aid light vehicles Vs ZiS.
Throw some MG42s in buildings, his only counter is mortars, which is one less maxim on the field. |
It's not an unrealistic dynamic. HMGs are generally used to pound an area, you cannot be accurate with these weapons at long range esspecially when putting a high rate of fire down.
Of course, caught in a killing zone, they will murder. But any cover and people will always want to duck out the way.
HMGs actually have inacuracy built into them, like ones that move backwards and forwards on a rail firing a round at both ends of the rail, this is to increase the size of the "beating pattern" I.e. Larger area of suppression effect.
LMGs carried on a squad level, tend to be used at closer ranges, with controled bursts or even deliberate fire.
So to me, the mechanic makes sense.
Try using MGs on blind corners to do more damage with them. |