Not to mention it does one pass before doing circles for ages before secobd pass. So easy to shoot down and limit to just 1 pass |
Best doc for not tecking as OKW is elite armour IMO. Jagt with rakketen in building will hold the line until 9 CP. Then you spam Ausf. J's to make up AI power which you will always lack without Obers. Double Spio and kubels for early AI.
Trying to go Spec Ops tier 0 is going to leave you very weak in AI. |
I have no advices yet, but I trying to make a big guide about this doc. Only i can show you my replays Enjoy!
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Thanks for the replays. I struggle to last until panthers when I try to use this. Would you not recommend for 1v1? |
Positive is if this patch is not evolving around customs, its more likey to have good balance content..
We can dream. |
Dont compare coordinated fire too much to mark target. Soviet version has a plane which spots and provides some vision. Hence name. So you can argue soviet ability is 2 in one also. |
Yes please, build orders, advice on how you play, things you aim for and any replays showing the main abilities in good use would be awesome. |
Its a good idea to use demos to make use of all the spare munis.
And in big games, dont be scared to go T3 and transition into T4.. Combination of T34s, SU85s and KV8 is brutal and something only industry can afford. |
Remember B4 needs vet to use precision, and without it is VERY innacurate.
So simply managing to decrew it every once in a while will immensley reduce its potential. Obviously this is easier to achieve than completely destroying it and can be done with infiltration units (as mentioned) or just a simple incendiary ability (plane/MHT).
Alternativley, I think the LefH is a pretty good counter, so long as you dont reveal it before you target his B4. Wait until he has just fired at your units, then rain shells on it. Almost certain to take it out with a LefH with the added bonus of keeping engies at bay.
He might rebuild it and obviously will target your LefH, but its a lottery if it will hit where as yours will return fire very efficiently, you can even use the counter battery ability.
Even if he does hit yours, you can rebuild and repeat the above process to keep it dead/out of the game indefinatley.
From a design standpoint, Soviet indirect fire is meant for battering fortified german positions and armour. Werh indirect fire is meant for countering the soviet stuff. (Hence why it tends to have less damage, more accuracy and counter barrage abilities accross the board). |
Yeah I just dont know how you can afford all those inf upgrades and later stuka strafe without a muni cache.
And if you do, it will exclude use of things like bunkers and mines. I think Werh can really be helped out by things like a MG bunker covering your cut off where its difficult to take out, and S-mines on your fuel. Both allowing your forces to concentrate a little more without being spread by harassment.
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Yes but soviets dont struggle without HT reinforce. They dont need to maintain field presence like Werh. If they get pushed off they can just come again for another wave.
Also you can just have a squad constantly merging team weapons etc and retreating to reinforce, which takes slightly more micro, but costs zero fuel and carries less risk. |