So a demo would be better dealt with a controlled explosion. Use a nade or target with a vehicle. |
Engie with sweepers auto detect mines, and you should get an auto que telling you mine detected.
But they wont clear them on their own, you need to then click the mine. If you use attack move to an area, the engie will auto clear any mines they find |
Why does close air support show off tellar mines?
I think, for Werh, if your going to play combined arms defensive play rather than gren spam, S mines are essential as a close part of your force to close some of the flanking routes to your MGs.
They can also really help hold your cut off or fuel, helping your force to stay compact and not get spread out too much. |
Counter sniping doesnt happen much in coh2, theres usually better ways to rush a sniper. HOWEVER, it is possible with German one because if you put him in green cover, he will snipe and re cloak so fast, the Soviet team cant aim in time. Also at vet 1, his incendiary ability should one shot the team.
The MG is slightly underperforming because it got spammed in past which was too effective thanks to support weapons capping while set up. It does still work, but NEEDS to be behind some grens.
S MINES aint so bad, if you can afford them, they create quite good area denial until some sweepers come. So they work best in a defensive manner so you can keep sweepers away, use them to protect a flank or your cut off. Also you can lay some and cancel after 1st patch built to one place one square.
Light vehicles can have some impact so long as you play cautious, dont let them AT nade you.
Werh's biggest weakness imo is 4 man squads causing easy wipes, so cover is more important than any other faction. Even then cover tends to make them bunch up, so still rubbish if high explosive hits em. |
If you want a semi hard counter to heavy volk spam, there is a little known soviet commander called, wait for it... ANTI INFANTRY TACTICS. (yeah I know, right?)
Now it may normally be under used and is slightly weaker than the relatively more common Terror tactics.
BUT, good use of fear prop, and flame arty, both which come early and a fast KV8, is doom for a blob of volks.
Use fear prop to suppress the blob, some will retreat, attack, follow back to their medic truck, flame arty it and press attack. They will either take huge losses, or if forward retreat and they cancel and retreat to main Base, kill the undefended medic truck. |
Panthers cant counter IS2s? |
Vet 5 volks blob.... Ooooh you've got it easy, in ma' day we had to face HMG spam, game after game.
HMG spam??.. LUXURY! We used to get flamed to death by 5 min FHTs, IF we wer' lucky!
FHT's? We woulda dreamt of FHT's! We had to chase SU85s with extended vision and reverse speeds as quick as our tanks, and PAY Relic for t' privilege!!
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But the enemy can still build units that arrive from whichever side of their.Base they want to kill the Mg. |
The reason in theory I like it, is I prefer panthers to Tigers. So this doc would give me better inf upgrades.
But in reality, if you rely too much on core inf for too long, squad wipes often take their toll on 4 man squads. |
It has high mobility and an Mg for a reason. Its not meant to sit at max range. |